use cavestory_save::GameProfile;
use cavestory_save::Profile;
use std::fs;
use cavestory_save::items::{Inventory, Weapon, WeaponType};
fn main() {
match Profile::try_from(fs::read("profile.dat").unwrap()) {
Ok(mut profile) => {
let mut game_profile = GameProfile::dump(&profile);
game_profile.max_health = -1;
game_profile.weapon[0] = Weapon {
ammo: 0,
max_ammo: 0,
classification: WeaponType::Spur,
..Default::default()
};
game_profile.inventory[0] = Inventory::Boosterv20;
game_profile.write(&mut profile);
let bytes: Vec<u8> = profile.into();
fs::write("profile.dat", &bytes).unwrap();
}
Err(e) => eprintln!("{e}"),
}
}