cavestory-save-lib 2.6.2

editor for profile.dat of cavestory
Documentation
Doukutsu Monogatari - Flag list     (aka Cave Story)
 by Kapow - 2006 April 29
 http://lotlot.net/misc/doukutsu/flags.txt
 email: kapow @ the above site

FLAGS (FL+/FL-/FLJ)
=====
Chron Group   FLAG    TSC    Description
[?]   [???]   21C/0  [0000]   [not set with FL+, may not even be a flag - seems to turn on right after getting the polar star]
028   Eggs    228/4   0100   Igor/Sue not in Eggs
027   Eggs    228/5   0101   POWER-UP - Life Capsule in Eggs (1)
030   Eggs    228/6   0102   POWER-UP - Life Capsule in Eggs (2)
035   Eggs    228/7   0103   Igor defeated (opens doors from Eggs to EggX, Eggs2 to EggX2)
037   Eggs    229/1   0105   Opens door from Eggs to Side Room
036   Eggs    229/2   0106   Teleport from Eggs/Eggs2 to Pens2 instead of Pens1 (for Pens cutscene)
038   EggX    22B/0   0120   Sue not in EggX
033   Egg6    22D/4   0140   ITEM - ID Card
 X    Pens1   22E/7   0151    [UNUSED? - dummied treasure chest in Pens1? the chest triggers a nonexistant event]
026   Pens1   22F/1   0153   Prevents Egg Chamber teleportation
039   Pens1   22F/2   0154   Jack in Pens1, King in Mimi (after Eggs, before King leaves to resure Toroko)
040   Pens1   22F/3   0155   Shows first Sue in cage cutscene after leaving Pens1
084   Pens1   22F/4   0156   Kazuma, Booster, Sue, King in Pens1
083   Pens1   22F/5   0157   Kazuma/Booster arrival cutscene (set during second Sue in cage cutscene)
086   Pens1   22F/6   0158   Teleporter access to Sand Zone
180   Pens1   22F/7   0159   Teleport to Eggs2 instead of Eggs (after drowning cutscene)
193   Pens1   230/0   0160   Triggers Booster v2.0 dialogue
195   Pens1   230/1   0161   Booster survived
196   Pens1   230/2   0162   ITEM - Booster v2.0
031   EggR    235/0   0200   POWER-UP - Missiles in EggR
032   EggR    235/1   0201   WEAPON - Missile Launcher (enables hidden Missile ammo entities)
153   EggR    235/2   0202   WEAPON - Super Missile
046   Weed    236/2   0210   ITEM - Santa's Key
044   Weed    236/3   0211   Talked to Santa about key
048   Weed    236/4   0212   Gave Santa's Key to Santa
054   Weed    236/5   0213   Fireplace grate is gone
060   Weed    236/6   0214   Opens door from Weed to Malco
057   Weed    236/7   0215   ITEM - Rusty Key
058   Weed    237/0   0216   Tried Rusty Key on door to Shelt (dialogue change if you try it again)
[?]   Weed    237/1   0217    [Deactivates teleporter in Weed - not sure when/why]
055   Weed    237/2   0218   POWER-UP - Missiles in Weed
082   Weed    237/3   0219   Shows second Sue in cage cutscene after leaving Weed (set after Kazuma/Booster take scooter) 
047   Weed    237/4   0220   POWER-UP - Life Capsule in Weed
069   Weed    237/5   0221   ITEM - Gum Key
070   Weed    237/6   0222   Opens door from Weed to Frog
059   Weed    237/7   0223   Told Kazuma that Rusty Key doesn't work on Door to Shelt (dialogue change if you talk to him again)
043   Weed    238/0   0224   Have visited Weed (dialogue change with caged Sue and King next to her)
081   Weed    238/1   0225   Scooter not at shelter
079   Weed    238/2   0226   Scooter crashed
080   Weed    238/3   0227   Scooter wreckage is smoking (stops once you teleport or enter Santa's house)
045   Weed    238/4   0228   Talked to Cthulhu 1 in Weed once (dialogue change)
049   Santa   23A/0   0240    [set with 0241, Santa dialogue jump is after 0241's, jump target doesn't exist]
050   Santa   23A/1   0241   WEAPON - Fireball, (dialogue changes regarding Chaco's fireplace)
068   Santa   23A/2   0242   Got Charcoal
126   Santa   23A/3   0243   Santa kidnapped
051   Chako   23C/5   0261   Learned about Jellyfish Juice (enables enemies)
127   Chako   23C/6   0262   Chaco kidnapped
052   Chako   23C/7   0263   Can get Lipstick (use bed right after Chaco first mentions Jellyfish Juice)
098   Sand    23D/6   0270   POWER-UP - Life Capsule in Sand (1)
102   Sand    23D/7   0271   POWER-UP - Life Capsule 2 in Sand (2)
099   Sand    23E/0   0272   Defeated Omega (Sunstones move when you reach them)
100   Sand    23E/1   0273   Sunstones moved
095   Sand    23E/2   0274   Currently have a Puppy on your back
113   Sand    23E/3   0275   ITEM - Kakeru (puppy)
110   Sand    23E/4   0276   ITEM - Nene (puppy)
106   Sand    23E/5   0277    [Shinobu leaves Sand? I don't understand how this is set]
117   Sand    23E/6   0278   Opens door from Sand to Gard
103   Sand    23E/7   0279   ITEM - Mick (puppy)
115   Sand    23F/0   0280   Go to Jenka2 instead of Jenka1 (Balrog stole storehouse key)
087   Sand    23F/1   0281   Curly not in Sand (saw you at entrance and ran away)
005   Cave    241/5   0301   Opens door from Cave to Mimi
006   Cave    241/6   0302   Entered Mimi once (disables falling on King cutscene)
200   Cave    241/7   0303   More enemies in Cave
003   Cave    242/0   0304   ITEM - Life Capsule in Cave
009   Mimi    244/0   0320   Toroko, King moved from platform (after falling on King)
010   Mimi    244/1   0321   King on left side of platform (before getting locket)
012   Mimi    244/2   0322   ITEM - Map System
011   Mimi    244/3   0323   Talked to King on platform once
024   Mimi    244/4   0324   Opens door from Mimi to Pens1
042   Mimi    244/5   0325   Teleporter access to Grasstown
016   Mimi    244/6   0326   King near door from Mimi to Pool
021   Mimi    244/7   0327   Jack stops guarding door to Cemet
041   Mimi    245/1   0329   Sue caged in Mimi
178   Mimi2*  246/4   0340   Mahin kidnapped (after drowning cutscene)
171   Mimi2*  246/5   0341   Changes music in Mimiga areas (after drowning cutscene)
018   Barr    249/0   0360   Toroko kidnapped
019   Barr    249/1   0361   Currently fighting Balrog
017   Barr    249/2   0362   Locks door from Barr to Mimi
014   Pool    24A/2   0370   ITEM - Silver Locket
015   Pool    24A/3   0371   Toroko not in Pool
177   Pool    24A/4   0372   Kanpachi kidnapped
023   Cemet   24C/6   0390   ITEM - Arthur's Key
210   Cemet   24C/7   0391   ITEM - Little Man
 X    Plant   24F/2   0410   ITEM - Beast Fang (can't get it)
179   Plant   24F/3   0411   Sandaime kidnapped
013   Plant   24F/4   0412   POWER-UP - Life Capsule in Plant
001   Start   251/6   0430   Saw first Kazuma on computer cutscene
002   Start   251/7   0431   Have saved at least once (loads saved game on Retry)
020   Comu    253/0   0440   King in Comu
025   Comu    253/1   0441    [set when first entering Pens1, but has no effect?]
053   Comu    253/2   0442   WEAPON - Bubbler
022   Comu    253/3   0443   Jack in Comu after leaving Cemet door
085   Comu    253/4   0444   Jack in Comu after Kazuma/Booster arrive
034   Egg1    256/6   0470   Shield lowered in Eggs (used ID Card)
062   Malco   258/0   0480   Currently fighting Balrog 2 (locks door from Malco to Weed)
061   Malco   258/1   0481   Fans activated
063   Malco   258/2   0482   Defeated Balrog 2 (can pull Malco out of ground)
064   Malco   258/3   0483   Malco is not inactive or in ground
066   Malco   258/4   0484   Malco says he can make a bomb
065   Malco   258/5   0485   Malco is standing
073   Malco   258/6   0486   ITEM - Explosive
072   Frog    25A/4   0500   Currently fighting Balfrog (locks door from Frog to Weed)
071   Frog    25A/5   0501   ITEM - Gum Base
076   Shelt   25D/0   0520   Opens door from Weed to Shelt
074   Shelt   25D/1   0521   Kazuma is not at the computer
075   Shelt   25D/2   0522   Kazuma is standing
077   Shelt   25D/3   0523   Kazuma/Booster in Weed (before scooter)
222   Shelt   25D/4   0524   Teleporter in Shelt is active
078   Shelt   25D/5   0525   Save Point and Health Refill appear in Shelt
056   WeedD   25F/4   0540   POWER-UP - Life Capsule in WeedD
067   WeedB   260/6   0550   POWER-UP - Missiles in WeedB (fought Rabil)
088   Curly   262/0   0560    [set when Curly fight starts]
090   Curly   262/1   0561   Currently fighting Curly (locks doors from Curly to Sand/CurlyS)
091   Curly   262/2   0562   Told Curly you won't kill the Mimigas
092   Curly   262/3   0563   WEAPON - Machine Gun
093   Curly   262/4   0564   Can get Hajime (after Jenka asks you to get the puppies)
089   Curly   262/5   0565   Curly and Mimiga children not in Curly (sand zone residence)   I don't understand how the Curly fight sets this�
094   CurlyS  264/4   0580   ITEM - Hajime
097   CurlyS  264/5   0581   ITEM - Curly's Underwear
101   Jenka*  265/6   0590   Gave 1st Puppy to Jenka (note: says "Arf!"
105   Jenka*  265/7   0591   Gave 2nd Puppy to Jenka (note: says "Arf arf!"
109   Jenka*  266/0   0592   Gave 3rd Puppy to Jenka (note: says "Arf arf arf!"
112   Jenka*  266/1   0593   Gave 4th Puppy to Jenka (note: says "Booop."
118   Jenka*  266/2   0594   Gave 5th Puppy to Jenka (note: says "Five!", but you don't get a chance to talk to it)
116   Jenka*  266/3   0595   Balrog stole storehouse key
119   Jenka*  266/4   0596   Jenka stood up after Balrog's attack
107   Dark    268/2   0610   ITEM - Shinobu
120   Gard    269/4   0620   Saw Toroko red flowers cutscene
121   Gard    269/5   0621   Currently fighting Frenzied Toroko (locks door from Gard to Sand)
123   Gard    269/6   0622   King died
122   Gard    269/7   0623   Frenzied Toroko defeated (can talk to King)
124   Gard    26A/0   0624   Door leads to SandE (for Misery teleport cutscene)
125   MazeI   26C/0   0640    [something with Quote falling into the room?]
129   MazeI   26C/1   0641   Opens door from MazeI to MazeH
128   MazeI   26C/2   0642   POWER-UP - Life Capsule in MazeI
141   MazeW   271/0   0680    [Monster X fight triggered?]
134   MazeW   271/1   0681   Opens door from MazeW to MazeD
133   MazeO   273/4   0700   ITEM - Clinic Key
132   MazeO   273/5   0701   Talked to Curly in MazeO once
137   MazeO   273/6   0702   Gave Cure All to Gero
138   MazeO   273/7   0703   Curly will be cured
140   MazeO   274/0   0704   Curly not in MazeW
131   MazeO   274/1   0705   ITEM - Arms Barrier
136   MazeD   274/6   0710   Currently fighting Pooh Black (locks door from MazeD to MazeW)
135   MazeD   274/7   0711   ITEM - Cure All
155   MazeA   276/0   0720   Teleporter in MazeM active
130   MazeA   276/1   0721   Bought something from Chaba (Turbocharge, Snake, or Whimsical Star)
201   MazeA   276/2   0722   EQUIP - Whimsical Star
142   MazeB   278/4   0740   Saw Booster fall in MazeB
143   MazeB   278/5   0741   Booster not in MazeB
145   MazeB   278/6   0742   EQUIP - Booster v0.8
198   MazeB   278/7   0743   EQUIP - Booster v2.0
197   MazeB   279/0   0744   Teleporter in MazeB active
139   MazeS   27B/0   0760   Curly not in MazeO
146   MazeS   27B/1   0761   Curly ready to lift boulder
147   MazeS   27B/2   0762   Balrog in MazeS
148   MazeS   27B/3   0763   Currently fighting Balrog 3 (locks door from MazeS to MazeB)
149   MazeS   27B/4   0764   Opens door from MazeS to MazeM (boulder moved)
150   MazeS   27B/5   0765   Balrog 3 defeated (Super Missile chest appears)
152   MazeS   27B/6   0766   WEAPON - Super Missile
156   MazeM   27D/4   0780   Passageway in MazeM permanently open (from entering Drain once)
151   MazeM   27D/5   0781   Curly in MazeM
154   MazeM   27D/6   0782   Used computer to open passageway in MazeM
170   MazeM   27D/7   0783   Locks door from MazeM to Drain (after drowning cutscene)
176   Drain   280/0   0800   Locks door from Drain to MazeM (after drowning cutscene)
175   Drain   280/1   0801   Opens grate from MazeM to River (after drowning cutscene)
157   Almond  282/4   0820   Curly is next to first shutter
158   Almond  282/5   0821   Opens shutters
159   Almond  282/6   0822   Shutter 4 stuck, Curly is next to shutter 4
160   Almond  282/7   0823   Shutter 4 fixed
162   Almond  283/0   0824   Lowered lift in Almond
163   Almond  283/1   0825   Opens big shutter
161   Almond  283/2   0826   Curly is next to big shutter
164   Almond  283/3   0827   Curly is next to broken robot
166   Almond  283/4   0828   Currently fighting Core (can't get Tow Rope)
172   Almond  283/5   0829   Curly drowning in Almond (before picking her up with Tow Rope)
173   Almond  283/6   0830    [lots of effects, set after drowning cutscene]
184   Almond  283/7   0831   Closes big shutter
168   Almond  284/0   0832    [water level rose?]
144   Almond  284/2   0834   ITEM - Tow Rope (also set when getting Booster v0.8)
183   Almond  284/3   0835   Brought Curly out of Almond (computer in Pixel mentions notebook)
182   Almond  284/4   0836   Currently have Curly (unconscious) on your back
169   Almond  284/5   0837   Core defeated (Curly dialogue change)
174   Almond  284/6   0838    [set after drowning cutscene, but has no effect?]
165   Almond  284/7   0839   Locks door from Almond to Drain (after getting Tow Rope, before drowning cutscene)
192   River   286/2   0850   River leads to Pool instead of Stream (but you can't get back to River anyway)
191   River   286/3   0851   Curly dead (after message shown in River)
202   Eggs2   28A/0   0880   POWER-UP - Missiles in Eggs2
203   EggR2   28F/0   0920   POWER-UP - Missiles in EggR2 (makes Save Point appear)
204   EggR2   28F/1   0921   Currently fighting Sisters (locks doors from EggR2 to Eggs2)
205   EggR2   28F/3   0923   Sisters defeated (small spikes gone from EggR2)
207   EggX2   291/4   0940   Opens door from EggX2 to Oside
206   EggX2   291/5   0941   Kazuma entered EggX2
208   Oside   294/0   0960   Told Kazuma you'd escape with him (triggers bad ending if you talk to him in Oside)
243   Oside   294/1   0961   Kazuma and Sky Dragon not in Oside
214   Itoh    299/0   1000   Scared Itoh
217   Itoh    299/1   1001   Talked to Itoh once
218   Itoh    299/2   1002   Talked to Itoh twice
254   Itoh    299/3   1003   ITEM - Controller
260   Itoh    299/4   1004   Itoh not in Itoh (the storehouse)
246   Cent    29B/4   1020   EQUIP - Mimiga Mask (note: there's a jump in the credits, but it doesn't change anything - was he going to have different illustrations?)
231   Cent    29B/5   1021   Kanpachi in Cent with bucket, sparkle not in Cent (he caught it)
233   Cent    29B/6   1022   ITEM - Teleporter Room Key
234   Cent    29B/7   1023   Opens door from Cent to CentW
241   Cent    29C/0   1024   Know Momorin's password (can enter door from Cent to Momo)
215   Cent    29C/1   1025   Red Flowers growing in Cent
239   Cent    29C/2   1026   Red Flowers blooming in Cent
247   Cent    29C/3   1027   Leftmost (working) sprinkler not in Cent
248   Cent    29C/4   1028   Broken Sprinkler in Cent
250   Cent    29C/5   1029   Can get Broken Sprinkler (after Shovel Brigade guy tells you to replace it)
263   Cent    29C/6   1030   Rocket is finished (opens door from Cent to Priso1/Priso2)
262   Cent    29C/7   1031   Itoh in Cent
261   Cent    29D/0   1032   Momorin in Cent
256   Cent    29D/1   1033   Shovel Brigade and other Mimigas taken away
264   Cent    29D/2   1034   Momorin took Mimiga Mask and gave back Booster
232   Cent    29D/3   1035   Can get Teleporter Room Key (Kanpachi told you he caught something)
258   Cent    29D/4   1036   Red Flowers, Sprinklers not in Cent (petals are left)
249   Cent    29D/5   1037   Talked to Shovel Brigade (the talkative one) without Mimiga Mask once
216   Cent    29D/6   1038    [set after meeting Itoh, cleared after long sleep in Momo]
257   Cent    29D/7   1039    [set after long sleep in Momo - Drolls gone, Puppy appears, more? rocket?]
265   Cent    29E/0   1040   POWER-UP - Life Capsule in Cent (2)
220   Cent    29E/1   1041   Talked to Curly in Cent once
194   Cent    29E/2   1042   Curly survived after Stream (can get Nikumaru Counter)
221   Cent    29E/3   1043   POWER-UP - Life Capsule in Cent (1)
219   Cent    29E/4   1044   Talked to Cthulhu in Cent once
228   Cent    29E/5   1045   Restored Curly's memory
229   Cent    29E/6   1046   ITEM - Iron Bond
238   Jail1   2A3/0   1080   Talked to Mahin in Jail1 once
240   Jail1   2A3/1   1081   Talked to Mahin in Jail1 twice
235   Jail1   2A3/2   1082   Sue and Jack not in Jail1
242   Momo    2A5/4   1100   Talked to Momorin once
245   Momo    2A5/5   1101   ITEM - Mimiga Mask
253   Momo    2A5/6   1102   Know to talk to Itoh for Momorin (note: sprinklers in Cent use this for dialogue, but should probably use 1121)
255   Momo    2A5/7   1103   Can use bed in Momo (long sleep)
259   Momo    2A6/1   1105   Momorin not in Momo
244   Momo    2A6/2   1106   Gave Booster to Momorin
252   Momo    2A6/3   1107   Gave Sprinkler to Momorin
230   Lounge  2A8/0   1120   Kanpachi not in Lounge
251   Lounge  2A8/1   1121   ITEM - Sprinkler
236   CentW   2AA/4   1140   Was captured by Droll (doesn't appear again)
237   CentW   2AA/5   1141   Used Teleporter in CentW once (redundant with 1140 set)
267   Blcny1  2B0/6   1190   Entered Blcny1 from Priso1/Priso2 (changes teleport from clouds at top of screen)
268   Blcny1  2B0/7   1191   Entered Blcny1 from Prefa1/Prefa2 (changes teleport from clouds at top of screen)
269   Blcny1  2B1/0   1192   Entered Blcny1 from Ring1 (changes teleport from clouds at top of screen)
270   Ring1   2B8/2   1250    [not sure how this is set - Misery not in Ring1]
272   Ring2   2BA/6   1270   Defeated Doctor (Mimiga dialogues change)
271   Ring2   2BA/7   1271   Started fighting Doctor   (note: not currently fighting, since it never gets unset)
273   Ring2   2BB/0   1272   Talked to Chaco once after defeating Doctor
278   Ring2   2BB/1   1273    [mimigas gone from Ring2? set after island starts to collapse]
274   Ring2   2BB/2   1274   Hearts appeared in Ring2 (talk to Chaco twice defeating Doctor)
029   Cthu    2BD/2   1290   Talked to Cthulhu in Cthu once
266   Priso2  2C1/0   1320   ITEM - Clay Figure Medal (after defeating Red Demon)
275   Ring3   2C3/4   1340    [something with Undead Core fight]
277   Ring3   2C3/5   1341    [island is collapsing - makes screen shake?]
211   Little  2C7/2   1370   Little Man is in Little
209   Little  2C7/3   1371   Can get Little Man (talked to Little Man's Wife)
212   Little  2C7/4   1372   Traded Blade for Nemesis
 X    Little  2C7/5   1373    [UNUSED - never set, Little Man dialogue jump target doesn't exist - there's also an incomplete event in the script]
279   Blcny2  2C9/6   1390   Helicopter in Blcny2
280   Blcny2  2C9/7   1391   Sue in Blcny2 near Ring1 entrance
281   Blcny2  2CA/0   1392   Sue in Blcny2 at cliff's edge
276   Blcny2  2CA/1   1393   Opens door from Blcny2 to Prefa2
185   Pixel   2D0/0   1440   Curly on bed
187   Pixel   2D0/1   1441   Can drain Curly (after reading notebook)
188   Pixel   2D0/2   1442   Curly drained
189   Pixel   2D0/3   1443   Can take Curly from bed (after reboot time message)
190   Pixel   2D0/4   1444   Currently have Curly (drained) on your back
186   Pixel   2D0/5   1445   Can read notebook (after using computer)
295   Fall    2D2/4   1460    [set when carried by Balrog, but has no effect?]
285   Hell*   2DB/2   1530   POWER-UP - Life Capsule in Hell1
283   Hell*   2DB/3   1531   Curly is in Hell1
286   Hell*   2DB/4   1532   Currently have Curly (not shooting) on your back
287   Hell*   2DB/5   1533   Currently have Curly (shooting) on your back
282   Hell*   2DB/6   1534    [enables Hell enemies etc.?  set when entering Hell1 from Prefa2, so there's no avoiding it]
284   Hell3   2DD/6   1550    [changes something when entering Hell3 from Hell2?  set when entering Hell1, cleared after defeating Heavy Press?]
288   Hell3   2DD/7   1551   POWER-UP - Missiles in Hell3 (note: if you get the Missile Launcher here, it has 100 ammo)
227   Mapi    2DF/0   1560    [Ma Pignon not in Mapi - how is this set?]
223   Mapi    2DF/1   1561   Mentioned amnesia to Ma Pignon
224   Mapi    2DF/2   1562   ITEM - Mushroom Badge
225   Mapi    2DF/3   1563   Viewed Mushroom Badge description on menu (so you know it's worthless)
226   Mapi    2DF/4   1564   Currently fighting Ma Pignon (locks door from Mapi to Cemet)
289   Statue  2E2/6   1590   Shot Statue 1
290   Statue  2E2/7   1591   Shot Statue 2
291   Statue  2E3/0   1592   Shot Statue 3
292   Statue  2E3/1   1593   Shot Statue 4
294   Ballo1  2E4/0   1600   Fought Ballos Head once (must kill it twice to finally defeat him)
293   Ostep   2E6/4   1620   Ballos's dog not in Ostep
004   Pole    2E9/0   1640   ITEM - Polar Star
007   Pole    2E9/1   1641   Hermit Gunsmith not asleep in Pole
008   Pole    2E9/2   1642   Signpost in Pole
181   Pole    2E9/3   1643   Hermit Gunsmith awake in Pole
199   Pole    2E9/4   1644   ITEM - Spur
213   Clock   2F0/4   1700   ITEM - Nikumaru Counter
296   End*    316/0   2000   Got best ending (set when carried by Balrog)
096   Puppy*  393/0   3000   Current Puppy is Hajime
104   Puppy*  393/1   3001   Current Puppy is Mick
108   Puppy*  393/2   3002   Current Puppy is Shinobu
111   Puppy*  393/3   3003   Current Puppy is Kakeru
114   Puppy*  393/4   3004   Current Puppy is Nene
167   Water*  410/0   4000    [rising water? set after defeating core, cleared after drowning cutscene]

              603/7   7999   Highest possible flag in profile.dat - anything higher will not be saved

Chron = chronological order (approx.)
Group = flags are broken up into groups in the game, each one starting at a multiple of 10
        groups are named here by the map filename, * means no or multiple maps correspond to the group
FLAG  = profile.dat byte/bit
TSC   = script command, entity flagID



SKIPFLAGS (SK+/SK-/SKJ)
=========
0001  Ring2   Doctor fight intro
0002  Ring1   Misery fight intro
0003  Gard    Frenzied Kokoro fight intro
0004  Ring3   Undead Core fight intro
0005  Start   Game intro (Kazuma at computer)
0006  Almond  Core fight intro (Curly)
0007  Sand    Omega fight intro (Misery)
0020  Hell1   Ballos story part 1
0021  Hell1   Ballos story part 2
0022  Hell2   Ballos story part 3
0023  Hell2   Ballos story part 4
0024  Hell3   Ballos story part 5
0025  Hell3   Ballos story part 6
0026  Hell42  Ballos story part 7