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use std::mem::transmute;
use strum::Display;
#[derive(Clone, Copy, PartialEq, Eq, Debug, Display)]
#[strum(serialize_all = "title_case")]
#[repr(u32)]
pub enum Song {
Nothing,
MischievousRobot,
Safety,
GameOver,
Gravity,
OntoGrasstown,
Meltdown2,
EyesofFlame,
Gestation,
MimigaVillage,
GetItem,
#[strum(serialize = "Barlog's Theme")]
BalrogsTheme,
Cemetary,
Plant,
Pulse,
BossDefeated,
GetLifeCapsule,
Tyrant,
Run,
Jenka1,
LabyrinthFight,
Access,
Oppression,
Geothermal,
CaveStory,
Moonsong,
#[strum(serialize = "Hero's End")]
HerosEnd,
ScorchingBack,
Quiet,
FinalCave,
Balcony,
Charge,
LastBattle,
TheWayBackHome,
Zombie,
BreakDown,
RunningHell,
Jenka2,
LivingWaterway,
SealChamber,
#[strum(serialize = "Toroko's Theme")]
TorokosTheme,
#[strum(serialize = "King's Theme")]
KingsTheme,
}
impl From<i32> for Song {
fn from(v: i32) -> Self {
unsafe { transmute(v) }
}
}