network insurance {
}
variable GoodStudent {
type discrete [ 2 ] { True, False };
}
variable Age {
type discrete [ 3 ] { Adolescent, Adult, Senior };
}
variable SocioEcon {
type discrete [ 4 ] { Prole, Middle, UpperMiddle, Wealthy };
}
variable RiskAversion {
type discrete [ 4 ] { Psychopath, Adventurous, Normal, Cautious };
}
variable VehicleYear {
type discrete [ 2 ] { Current, Older };
}
variable ThisCarDam {
type discrete [ 4 ] { None, Mild, Moderate, Severe };
}
variable RuggedAuto {
type discrete [ 3 ] { EggShell, Football, Tank };
}
variable Accident {
type discrete [ 4 ] { None, Mild, Moderate, Severe };
}
variable MakeModel {
type discrete [ 5 ] { SportsCar, Economy, FamilySedan, Luxury, SuperLuxury };
}
variable DrivQuality {
type discrete [ 3 ] { Poor, Normal, Excellent };
}
variable Mileage {
type discrete [ 4 ] { FiveThou, TwentyThou, FiftyThou, Domino };
}
variable Antilock {
type discrete [ 2 ] { True, False };
}
variable DrivingSkill {
type discrete [ 3 ] { SubStandard, Normal, Expert };
}
variable SeniorTrain {
type discrete [ 2 ] { True, False };
}
variable ThisCarCost {
type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million };
}
variable Theft {
type discrete [ 2 ] { True, False };
}
variable CarValue {
type discrete [ 5 ] { FiveThou, TenThou, TwentyThou, FiftyThou, Million };
}
variable HomeBase {
type discrete [ 4 ] { Secure, City, Suburb, Rural };
}
variable AntiTheft {
type discrete [ 2 ] { True, False };
}
variable PropCost {
type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million };
}
variable OtherCarCost {
type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million };
}
variable OtherCar {
type discrete [ 2 ] { True, False };
}
variable MedCost {
type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million };
}
variable Cushioning {
type discrete [ 4 ] { Poor, Fair, Good, Excellent };
}
variable Airbag {
type discrete [ 2 ] { True, False };
}
variable ILiCost {
type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million };
}
variable DrivHist {
type discrete [ 3 ] { Zero, One, Many };
}
probability ( GoodStudent | SocioEcon, Age ) {
(Prole, Adolescent) 0.1, 0.9;
(Middle, Adolescent) 0.2, 0.8;
(UpperMiddle, Adolescent) 0.5, 0.5;
(Wealthy, Adolescent) 0.4, 0.6;
(Prole, Adult) 0.0, 1.0;
(Middle, Adult) 0.0, 1.0;
(UpperMiddle, Adult) 0.0, 1.0;
(Wealthy, Adult) 0.0, 1.0;
(Prole, Senior) 0.0, 1.0;
(Middle, Senior) 0.0, 1.0;
(UpperMiddle, Senior) 0.0, 1.0;
(Wealthy, Senior) 0.0, 1.0;
}
probability ( Age ) {
table 0.2, 0.6, 0.2;
}
probability ( SocioEcon | Age ) {
(Adolescent) 0.40, 0.40, 0.19, 0.01;
(Adult) 0.40, 0.40, 0.19, 0.01;
(Senior) 0.50, 0.20, 0.29, 0.01;
}
probability ( RiskAversion | Age, SocioEcon ) {
(Adolescent, Prole) 0.02, 0.58, 0.30, 0.10;
(Adult, Prole) 0.015, 0.285, 0.500, 0.200;
(Senior, Prole) 0.01, 0.09, 0.40, 0.50;
(Adolescent, Middle) 0.02, 0.38, 0.50, 0.10;
(Adult, Middle) 0.015, 0.185, 0.600, 0.200;
(Senior, Middle) 0.01, 0.04, 0.35, 0.60;
(Adolescent, UpperMiddle) 0.02, 0.48, 0.40, 0.10;
(Adult, UpperMiddle) 0.015, 0.285, 0.500, 0.200;
(Senior, UpperMiddle) 0.01, 0.09, 0.40, 0.50;
(Adolescent, Wealthy) 0.02, 0.58, 0.30, 0.10;
(Adult, Wealthy) 0.015, 0.285, 0.400, 0.300;
(Senior, Wealthy) 0.01, 0.09, 0.40, 0.50;
}
probability ( VehicleYear | SocioEcon, RiskAversion ) {
(Prole, Psychopath) 0.15, 0.85;
(Middle, Psychopath) 0.3, 0.7;
(UpperMiddle, Psychopath) 0.8, 0.2;
(Wealthy, Psychopath) 0.9, 0.1;
(Prole, Adventurous) 0.15, 0.85;
(Middle, Adventurous) 0.3, 0.7;
(UpperMiddle, Adventurous) 0.8, 0.2;
(Wealthy, Adventurous) 0.9, 0.1;
(Prole, Normal) 0.15, 0.85;
(Middle, Normal) 0.3, 0.7;
(UpperMiddle, Normal) 0.8, 0.2;
(Wealthy, Normal) 0.9, 0.1;
(Prole, Cautious) 0.15, 0.85;
(Middle, Cautious) 0.3, 0.7;
(UpperMiddle, Cautious) 0.8, 0.2;
(Wealthy, Cautious) 0.9, 0.1;
}
probability ( ThisCarDam | Accident, RuggedAuto ) {
(None, EggShell) 1.0, 0.0, 0.0, 0.0;
(Mild, EggShell) 0.001, 0.900, 0.098, 0.001;
(Moderate, EggShell) 0.000001, 0.000999, 0.700000, 0.299000;
(Severe, EggShell) 0.000001, 0.000009, 0.000090, 0.999900;
(None, Football) 1.0, 0.0, 0.0, 0.0;
(Mild, Football) 0.200000, 0.750000, 0.049999, 0.000001;
(Moderate, Football) 0.001, 0.099, 0.800, 0.100;
(Severe, Football) 0.000001, 0.000999, 0.009000, 0.990000;
(None, Tank) 1.0, 0.0, 0.0, 0.0;
(Mild, Tank) 0.700000, 0.290000, 0.009999, 0.000001;
(Moderate, Tank) 0.05, 0.60, 0.30, 0.05;
(Severe, Tank) 0.05, 0.20, 0.20, 0.55;
}
probability ( RuggedAuto | MakeModel, VehicleYear ) {
(SportsCar, Current) 0.95, 0.04, 0.01;
(Economy, Current) 0.5, 0.5, 0.0;
(FamilySedan, Current) 0.2, 0.6, 0.2;
(Luxury, Current) 0.1, 0.6, 0.3;
(SuperLuxury, Current) 0.05, 0.55, 0.40;
(SportsCar, Older) 0.95, 0.04, 0.01;
(Economy, Older) 0.9, 0.1, 0.0;
(FamilySedan, Older) 0.05, 0.55, 0.40;
(Luxury, Older) 0.1, 0.6, 0.3;
(SuperLuxury, Older) 0.05, 0.55, 0.40;
}
probability ( Accident | Antilock, Mileage, DrivQuality ) {
(True, FiveThou, Poor) 0.70, 0.20, 0.07, 0.03;
(False, FiveThou, Poor) 0.6, 0.2, 0.1, 0.1;
(True, TwentyThou, Poor) 0.4, 0.3, 0.2, 0.1;
(False, TwentyThou, Poor) 0.3, 0.2, 0.2, 0.3;
(True, FiftyThou, Poor) 0.3, 0.3, 0.2, 0.2;
(False, FiftyThou, Poor) 0.2, 0.2, 0.2, 0.4;
(True, Domino, Poor) 0.2, 0.2, 0.3, 0.3;
(False, Domino, Poor) 0.1, 0.1, 0.3, 0.5;
(True, FiveThou, Normal) 0.990, 0.007, 0.002, 0.001;
(False, FiveThou, Normal) 0.980, 0.010, 0.005, 0.005;
(True, TwentyThou, Normal) 0.980, 0.010, 0.005, 0.005;
(False, TwentyThou, Normal) 0.960, 0.020, 0.015, 0.005;
(True, FiftyThou, Normal) 0.970, 0.020, 0.007, 0.003;
(False, FiftyThou, Normal) 0.950, 0.030, 0.015, 0.005;
(True, Domino, Normal) 0.95, 0.03, 0.01, 0.01;
(False, Domino, Normal) 0.94, 0.03, 0.02, 0.01;
(True, FiveThou, Excellent) 0.9990, 0.0007, 0.0002, 0.0001;
(False, FiveThou, Excellent) 0.995, 0.003, 0.001, 0.001;
(True, TwentyThou, Excellent) 0.995, 0.003, 0.001, 0.001;
(False, TwentyThou, Excellent) 0.990, 0.007, 0.002, 0.001;
(True, FiftyThou, Excellent) 0.990, 0.007, 0.002, 0.001;
(False, FiftyThou, Excellent) 0.980, 0.010, 0.005, 0.005;
(True, Domino, Excellent) 0.985, 0.010, 0.003, 0.002;
(False, Domino, Excellent) 0.980, 0.010, 0.007, 0.003;
}
probability ( MakeModel | SocioEcon, RiskAversion ) {
(Prole, Psychopath) 0.1, 0.7, 0.2, 0.0, 0.0;
(Middle, Psychopath) 0.15, 0.20, 0.65, 0.00, 0.00;
(UpperMiddle, Psychopath) 0.20, 0.05, 0.30, 0.45, 0.00;
(Wealthy, Psychopath) 0.30, 0.01, 0.09, 0.40, 0.20;
(Prole, Adventurous) 0.1, 0.7, 0.2, 0.0, 0.0;
(Middle, Adventurous) 0.15, 0.20, 0.65, 0.00, 0.00;
(UpperMiddle, Adventurous) 0.20, 0.05, 0.30, 0.45, 0.00;
(Wealthy, Adventurous) 0.30, 0.01, 0.09, 0.40, 0.20;
(Prole, Normal) 0.1, 0.7, 0.2, 0.0, 0.0;
(Middle, Normal) 0.15, 0.20, 0.65, 0.00, 0.00;
(UpperMiddle, Normal) 0.20, 0.05, 0.30, 0.45, 0.00;
(Wealthy, Normal) 0.30, 0.01, 0.09, 0.40, 0.20;
(Prole, Cautious) 0.1, 0.7, 0.2, 0.0, 0.0;
(Middle, Cautious) 0.15, 0.20, 0.65, 0.00, 0.00;
(UpperMiddle, Cautious) 0.20, 0.05, 0.30, 0.45, 0.00;
(Wealthy, Cautious) 0.30, 0.01, 0.09, 0.40, 0.20;
}
probability ( DrivQuality | DrivingSkill, RiskAversion ) {
(SubStandard, Psychopath) 1.0, 0.0, 0.0;
(Normal, Psychopath) 0.5, 0.2, 0.3;
(Expert, Psychopath) 0.3, 0.2, 0.5;
(SubStandard, Adventurous) 1.0, 0.0, 0.0;
(Normal, Adventurous) 0.3, 0.4, 0.3;
(Expert, Adventurous) 0.01, 0.01, 0.98;
(SubStandard, Normal) 1.0, 0.0, 0.0;
(Normal, Normal) 0.0, 1.0, 0.0;
(Expert, Normal) 0.0, 0.0, 1.0;
(SubStandard, Cautious) 1.0, 0.0, 0.0;
(Normal, Cautious) 0.0, 0.8, 0.2;
(Expert, Cautious) 0.0, 0.0, 1.0;
}
probability ( Mileage ) {
table 0.1, 0.4, 0.4, 0.1;
}
probability ( Antilock | MakeModel, VehicleYear ) {
(SportsCar, Current) 0.9, 0.1;
(Economy, Current) 0.001, 0.999;
(FamilySedan, Current) 0.4, 0.6;
(Luxury, Current) 0.99, 0.01;
(SuperLuxury, Current) 0.99, 0.01;
(SportsCar, Older) 0.1, 0.9;
(Economy, Older) 0.0, 1.0;
(FamilySedan, Older) 0.0, 1.0;
(Luxury, Older) 0.3, 0.7;
(SuperLuxury, Older) 0.15, 0.85;
}
probability ( DrivingSkill | Age, SeniorTrain ) {
(Adolescent, True) 0.50, 0.45, 0.05;
(Adult, True) 0.3, 0.6, 0.1;
(Senior, True) 0.1, 0.6, 0.3;
(Adolescent, False) 0.50, 0.45, 0.05;
(Adult, False) 0.3, 0.6, 0.1;
(Senior, False) 0.4, 0.5, 0.1;
}
probability ( SeniorTrain | Age, RiskAversion ) {
(Adolescent, Psychopath) 0.0, 1.0;
(Adult, Psychopath) 0.0, 1.0;
(Senior, Psychopath) 0.000001, 0.999999;
(Adolescent, Adventurous) 0.0, 1.0;
(Adult, Adventurous) 0.0, 1.0;
(Senior, Adventurous) 0.000001, 0.999999;
(Adolescent, Normal) 0.0, 1.0;
(Adult, Normal) 0.0, 1.0;
(Senior, Normal) 0.3, 0.7;
(Adolescent, Cautious) 0.0, 1.0;
(Adult, Cautious) 0.0, 1.0;
(Senior, Cautious) 0.9, 0.1;
}
probability ( ThisCarCost | ThisCarDam, CarValue, Theft ) {
(None, FiveThou, True) 0.2, 0.8, 0.0, 0.0;
(Mild, FiveThou, True) 0.15, 0.85, 0.00, 0.00;
(Moderate, FiveThou, True) 0.05, 0.95, 0.00, 0.00;
(Severe, FiveThou, True) 0.03, 0.97, 0.00, 0.00;
(None, TenThou, True) 0.05, 0.95, 0.00, 0.00;
(Mild, TenThou, True) 0.03, 0.97, 0.00, 0.00;
(Moderate, TenThou, True) 0.01, 0.99, 0.00, 0.00;
(Severe, TenThou, True) 0.000001, 0.999999, 0.000000, 0.000000;
(None, TwentyThou, True) 0.04, 0.01, 0.95, 0.00;
(Mild, TwentyThou, True) 0.03, 0.02, 0.95, 0.00;
(Moderate, TwentyThou, True) 0.001, 0.001, 0.998, 0.000;
(Severe, TwentyThou, True) 0.000001, 0.000001, 0.999998, 0.000000;
(None, FiftyThou, True) 0.04, 0.01, 0.95, 0.00;
(Mild, FiftyThou, True) 0.03, 0.02, 0.95, 0.00;
(Moderate, FiftyThou, True) 0.001, 0.001, 0.998, 0.000;
(Severe, FiftyThou, True) 0.000001, 0.000001, 0.999998, 0.000000;
(None, Million, True) 0.04, 0.01, 0.20, 0.75;
(Mild, Million, True) 0.02, 0.03, 0.25, 0.70;
(Moderate, Million, True) 0.001, 0.001, 0.018, 0.980;
(Severe, Million, True) 0.000001, 0.000001, 0.009998, 0.990000;
(None, FiveThou, False) 1.0, 0.0, 0.0, 0.0;
(Mild, FiveThou, False) 0.95, 0.05, 0.00, 0.00;
(Moderate, FiveThou, False) 0.25, 0.75, 0.00, 0.00;
(Severe, FiveThou, False) 0.05, 0.95, 0.00, 0.00;
(None, TenThou, False) 1.0, 0.0, 0.0, 0.0;
(Mild, TenThou, False) 0.95, 0.05, 0.00, 0.00;
(Moderate, TenThou, False) 0.15, 0.85, 0.00, 0.00;
(Severe, TenThou, False) 0.01, 0.99, 0.00, 0.00;
(None, TwentyThou, False) 1.0, 0.0, 0.0, 0.0;
(Mild, TwentyThou, False) 0.99, 0.01, 0.00, 0.00;
(Moderate, TwentyThou, False) 0.01, 0.01, 0.98, 0.00;
(Severe, TwentyThou, False) 0.005, 0.005, 0.990, 0.000;
(None, FiftyThou, False) 1.0, 0.0, 0.0, 0.0;
(Mild, FiftyThou, False) 0.99, 0.01, 0.00, 0.00;
(Moderate, FiftyThou, False) 0.005, 0.005, 0.990, 0.000;
(Severe, FiftyThou, False) 0.001, 0.001, 0.998, 0.000;
(None, Million, False) 1.0, 0.0, 0.0, 0.0;
(Mild, Million, False) 0.98, 0.01, 0.01, 0.00;
(Moderate, Million, False) 0.003, 0.003, 0.044, 0.950;
(Severe, Million, False) 0.000001, 0.000001, 0.029998, 0.970000;
}
probability ( Theft | AntiTheft, HomeBase, CarValue ) {
(True, Secure, FiveThou) 0.000001, 0.999999;
(False, Secure, FiveThou) 0.000001, 0.999999;
(True, City, FiveThou) 0.0005, 0.9995;
(False, City, FiveThou) 0.001, 0.999;
(True, Suburb, FiveThou) 0.00001, 0.99999;
(False, Suburb, FiveThou) 0.00001, 0.99999;
(True, Rural, FiveThou) 0.00001, 0.99999;
(False, Rural, FiveThou) 0.00001, 0.99999;
(True, Secure, TenThou) 0.000002, 0.999998;
(False, Secure, TenThou) 0.000002, 0.999998;
(True, City, TenThou) 0.002, 0.998;
(False, City, TenThou) 0.005, 0.995;
(True, Suburb, TenThou) 0.0001, 0.9999;
(False, Suburb, TenThou) 0.0002, 0.9998;
(True, Rural, TenThou) 0.00002, 0.99998;
(False, Rural, TenThou) 0.0001, 0.9999;
(True, Secure, TwentyThou) 0.000003, 0.999997;
(False, Secure, TwentyThou) 0.000003, 0.999997;
(True, City, TwentyThou) 0.005, 0.995;
(False, City, TwentyThou) 0.01, 0.99;
(True, Suburb, TwentyThou) 0.0003, 0.9997;
(False, Suburb, TwentyThou) 0.0005, 0.9995;
(True, Rural, TwentyThou) 0.00005, 0.99995;
(False, Rural, TwentyThou) 0.0002, 0.9998;
(True, Secure, FiftyThou) 0.000002, 0.999998;
(False, Secure, FiftyThou) 0.000002, 0.999998;
(True, City, FiftyThou) 0.005, 0.995;
(False, City, FiftyThou) 0.01, 0.99;
(True, Suburb, FiftyThou) 0.0003, 0.9997;
(False, Suburb, FiftyThou) 0.0005, 0.9995;
(True, Rural, FiftyThou) 0.00005, 0.99995;
(False, Rural, FiftyThou) 0.0002, 0.9998;
(True, Secure, Million) 0.000001, 0.999999;
(False, Secure, Million) 0.000001, 0.999999;
(True, City, Million) 0.000001, 0.999999;
(False, City, Million) 0.000001, 0.999999;
(True, Suburb, Million) 0.000001, 0.999999;
(False, Suburb, Million) 0.000001, 0.999999;
(True, Rural, Million) 0.000001, 0.999999;
(False, Rural, Million) 0.000001, 0.999999;
}
probability ( CarValue | MakeModel, VehicleYear, Mileage ) {
(SportsCar, Current, FiveThou) 0.00, 0.10, 0.80, 0.09, 0.01;
(Economy, Current, FiveThou) 0.1, 0.8, 0.1, 0.0, 0.0;
(FamilySedan, Current, FiveThou) 0.0, 0.1, 0.9, 0.0, 0.0;
(Luxury, Current, FiveThou) 0.0, 0.0, 0.0, 1.0, 0.0;
(SuperLuxury, Current, FiveThou) 0.0, 0.0, 0.0, 0.0, 1.0;
(SportsCar, Older, FiveThou) 0.03, 0.30, 0.60, 0.06, 0.01;
(Economy, Older, FiveThou) 0.25, 0.70, 0.05, 0.00, 0.00;
(FamilySedan, Older, FiveThou) 0.2, 0.3, 0.5, 0.0, 0.0;
(Luxury, Older, FiveThou) 0.01, 0.09, 0.20, 0.70, 0.00;
(SuperLuxury, Older, FiveThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
(SportsCar, Current, TwentyThou) 0.00, 0.10, 0.80, 0.09, 0.01;
(Economy, Current, TwentyThou) 0.1, 0.8, 0.1, 0.0, 0.0;
(FamilySedan, Current, TwentyThou) 0.0, 0.1, 0.9, 0.0, 0.0;
(Luxury, Current, TwentyThou) 0.0, 0.0, 0.0, 1.0, 0.0;
(SuperLuxury, Current, TwentyThou) 0.0, 0.0, 0.0, 0.0, 1.0;
(SportsCar, Older, TwentyThou) 0.16, 0.50, 0.30, 0.03, 0.01;
(Economy, Older, TwentyThou) 0.7000, 0.2999, 0.0001, 0.0000, 0.0000;
(FamilySedan, Older, TwentyThou) 0.5, 0.3, 0.2, 0.0, 0.0;
(Luxury, Older, TwentyThou) 0.05, 0.15, 0.30, 0.50, 0.00;
(SuperLuxury, Older, TwentyThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
(SportsCar, Current, FiftyThou) 0.00, 0.10, 0.80, 0.09, 0.01;
(Economy, Current, FiftyThou) 0.1, 0.8, 0.1, 0.0, 0.0;
(FamilySedan, Current, FiftyThou) 0.0, 0.1, 0.9, 0.0, 0.0;
(Luxury, Current, FiftyThou) 0.0, 0.0, 0.0, 1.0, 0.0;
(SuperLuxury, Current, FiftyThou) 0.0, 0.0, 0.0, 0.0, 1.0;
(SportsCar, Older, FiftyThou) 0.40, 0.47, 0.10, 0.02, 0.01;
(Economy, Older, FiftyThou) 0.990000, 0.009999, 0.000001, 0.000000, 0.000000;
(FamilySedan, Older, FiftyThou) 0.7, 0.2, 0.1, 0.0, 0.0;
(Luxury, Older, FiftyThou) 0.1, 0.3, 0.3, 0.3, 0.0;
(SuperLuxury, Older, FiftyThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
(SportsCar, Current, Domino) 0.00, 0.10, 0.80, 0.09, 0.01;
(Economy, Current, Domino) 0.1, 0.8, 0.1, 0.0, 0.0;
(FamilySedan, Current, Domino) 0.0, 0.1, 0.9, 0.0, 0.0;
(Luxury, Current, Domino) 0.0, 0.0, 0.0, 1.0, 0.0;
(SuperLuxury, Current, Domino) 0.0, 0.0, 0.0, 0.0, 1.0;
(SportsCar, Older, Domino) 0.90, 0.06, 0.02, 0.01, 0.01;
(Economy, Older, Domino) 0.999998, 0.000001, 0.000001, 0.000000, 0.000000;
(FamilySedan, Older, Domino) 0.990000, 0.009999, 0.000001, 0.000000, 0.000000;
(Luxury, Older, Domino) 0.2, 0.2, 0.3, 0.3, 0.0;
(SuperLuxury, Older, Domino) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
}
probability ( HomeBase | RiskAversion, SocioEcon ) {
(Psychopath, Prole) 0.000001, 0.800000, 0.049999, 0.150000;
(Adventurous, Prole) 0.000001, 0.800000, 0.050000, 0.149999;
(Normal, Prole) 0.000001, 0.800000, 0.050000, 0.149999;
(Cautious, Prole) 0.000001, 0.800000, 0.050000, 0.149999;
(Psychopath, Middle) 0.15, 0.80, 0.04, 0.01;
(Adventurous, Middle) 0.01, 0.25, 0.60, 0.14;
(Normal, Middle) 0.299999, 0.000001, 0.600000, 0.100000;
(Cautious, Middle) 0.950000, 0.000001, 0.024445, 0.025554;
(Psychopath, UpperMiddle) 0.35, 0.60, 0.04, 0.01;
(Adventurous, UpperMiddle) 0.2, 0.4, 0.3, 0.1;
(Normal, UpperMiddle) 0.500000, 0.000001, 0.400000, 0.099999;
(Cautious, UpperMiddle) 0.999997, 0.000001, 0.000001, 0.000001;
(Psychopath, Wealthy) 0.489999, 0.500000, 0.000001, 0.010000;
(Adventurous, Wealthy) 0.950000, 0.000001, 0.000001, 0.049998;
(Normal, Wealthy) 0.850000, 0.000001, 0.001000, 0.148999;
(Cautious, Wealthy) 0.999997, 0.000001, 0.000001, 0.000001;
}
probability ( AntiTheft | RiskAversion, SocioEcon ) {
(Psychopath, Prole) 0.000001, 0.999999;
(Adventurous, Prole) 0.000001, 0.999999;
(Normal, Prole) 0.1, 0.9;
(Cautious, Prole) 0.95, 0.05;
(Psychopath, Middle) 0.000001, 0.999999;
(Adventurous, Middle) 0.000001, 0.999999;
(Normal, Middle) 0.3, 0.7;
(Cautious, Middle) 0.999999, 0.000001;
(Psychopath, UpperMiddle) 0.05, 0.95;
(Adventurous, UpperMiddle) 0.2, 0.8;
(Normal, UpperMiddle) 0.9, 0.1;
(Cautious, UpperMiddle) 0.999999, 0.000001;
(Psychopath, Wealthy) 0.5, 0.5;
(Adventurous, Wealthy) 0.5, 0.5;
(Normal, Wealthy) 0.8, 0.2;
(Cautious, Wealthy) 0.999999, 0.000001;
}
probability ( PropCost | OtherCarCost, ThisCarCost ) {
(Thousand, Thousand) 0.7, 0.3, 0.0, 0.0;
(TenThou, Thousand) 0.00, 0.95, 0.05, 0.00;
(HundredThou, Thousand) 0.00, 0.00, 0.98, 0.02;
(Million, Thousand) 0.0, 0.0, 0.0, 1.0;
(Thousand, TenThou) 0.00, 0.95, 0.05, 0.00;
(TenThou, TenThou) 0.0, 0.6, 0.4, 0.0;
(HundredThou, TenThou) 0.0, 0.0, 0.8, 0.2;
(Million, TenThou) 0.0, 0.0, 0.0, 1.0;
(Thousand, HundredThou) 0.00, 0.00, 0.98, 0.02;
(TenThou, HundredThou) 0.00, 0.00, 0.95, 0.05;
(HundredThou, HundredThou) 0.0, 0.0, 0.6, 0.4;
(Million, HundredThou) 0.0, 0.0, 0.0, 1.0;
(Thousand, Million) 0.0, 0.0, 0.0, 1.0;
(TenThou, Million) 0.0, 0.0, 0.0, 1.0;
(HundredThou, Million) 0.0, 0.0, 0.0, 1.0;
(Million, Million) 0.0, 0.0, 0.0, 1.0;
}
probability ( OtherCarCost | Accident, RuggedAuto ) {
(None, EggShell) 1.0, 0.0, 0.0, 0.0;
(Mild, EggShell) 0.99000, 0.00500, 0.00499, 0.00001;
(Moderate, EggShell) 0.60000, 0.20000, 0.19998, 0.00002;
(Severe, EggShell) 0.20000, 0.40000, 0.39996, 0.00004;
(None, Football) 1.0, 0.0, 0.0, 0.0;
(Mild, Football) 9.799657e-01, 9.999650e-03, 9.984651e-03, 4.999825e-05;
(Moderate, Football) 0.50000, 0.20000, 0.29997, 0.00003;
(Severe, Football) 0.10000, 0.50000, 0.39994, 0.00006;
(None, Tank) 1.0, 0.0, 0.0, 0.0;
(Mild, Tank) 0.95000, 0.03000, 0.01998, 0.00002;
(Moderate, Tank) 0.40000, 0.30000, 0.29996, 0.00004;
(Severe, Tank) 0.0050, 0.5500, 0.4449, 0.0001;
}
probability ( OtherCar | SocioEcon ) {
(Prole) 0.5, 0.5;
(Middle) 0.8, 0.2;
(UpperMiddle) 0.9, 0.1;
(Wealthy) 0.95, 0.05;
}
probability ( MedCost | Accident, Age, Cushioning ) {
(None, Adolescent, Poor) 1.0, 0.0, 0.0, 0.0;
(Mild, Adolescent, Poor) 0.960, 0.030, 0.009, 0.001;
(Moderate, Adolescent, Poor) 0.5, 0.2, 0.2, 0.1;
(Severe, Adolescent, Poor) 0.3, 0.3, 0.2, 0.2;
(None, Adult, Poor) 1.0, 0.0, 0.0, 0.0;
(Mild, Adult, Poor) 0.960, 0.030, 0.009, 0.001;
(Moderate, Adult, Poor) 0.5, 0.2, 0.2, 0.1;
(Severe, Adult, Poor) 0.3, 0.3, 0.2, 0.2;
(None, Senior, Poor) 1.0, 0.0, 0.0, 0.0;
(Mild, Senior, Poor) 0.90, 0.07, 0.02, 0.01;
(Moderate, Senior, Poor) 0.3, 0.3, 0.2, 0.2;
(Severe, Senior, Poor) 0.2, 0.2, 0.3, 0.3;
(None, Adolescent, Fair) 1.0, 0.0, 0.0, 0.0;
(Mild, Adolescent, Fair) 0.9800, 0.0190, 0.0009, 0.0001;
(Moderate, Adolescent, Fair) 0.80, 0.15, 0.03, 0.02;
(Severe, Adolescent, Fair) 0.5, 0.2, 0.2, 0.1;
(None, Adult, Fair) 1.0, 0.0, 0.0, 0.0;
(Mild, Adult, Fair) 0.9800, 0.0190, 0.0009, 0.0001;
(Moderate, Adult, Fair) 0.80, 0.15, 0.03, 0.02;
(Severe, Adult, Fair) 0.5, 0.2, 0.2, 0.1;
(None, Senior, Fair) 1.0, 0.0, 0.0, 0.0;
(Mild, Senior, Fair) 0.950, 0.040, 0.007, 0.003;
(Moderate, Senior, Fair) 0.5, 0.2, 0.2, 0.1;
(Severe, Senior, Fair) 0.3, 0.3, 0.2, 0.2;
(None, Adolescent, Good) 1.0, 0.0, 0.0, 0.0;
(Mild, Adolescent, Good) 0.99000, 0.00990, 0.00009, 0.00001;
(Moderate, Adolescent, Good) 0.95, 0.02, 0.02, 0.01;
(Severe, Adolescent, Good) 0.90, 0.07, 0.02, 0.01;
(None, Adult, Good) 1.0, 0.0, 0.0, 0.0;
(Mild, Adult, Good) 0.99000, 0.00990, 0.00009, 0.00001;
(Moderate, Adult, Good) 0.95, 0.02, 0.02, 0.01;
(Severe, Adult, Good) 0.90, 0.07, 0.02, 0.01;
(None, Senior, Good) 1.0, 0.0, 0.0, 0.0;
(Mild, Senior, Good) 0.970, 0.025, 0.003, 0.002;
(Moderate, Senior, Good) 0.90, 0.07, 0.02, 0.01;
(Severe, Senior, Good) 0.60, 0.30, 0.07, 0.03;
(None, Adolescent, Excellent) 1.0, 0.0, 0.0, 0.0;
(Mild, Adolescent, Excellent) 0.999000, 0.000990, 0.000009, 0.000001;
(Moderate, Adolescent, Excellent) 0.990, 0.007, 0.002, 0.001;
(Severe, Adolescent, Excellent) 0.95, 0.03, 0.01, 0.01;
(None, Adult, Excellent) 1.0, 0.0, 0.0, 0.0;
(Mild, Adult, Excellent) 0.999000, 0.000990, 0.000009, 0.000001;
(Moderate, Adult, Excellent) 0.990, 0.007, 0.002, 0.001;
(Severe, Adult, Excellent) 0.95, 0.03, 0.01, 0.01;
(None, Senior, Excellent) 1.0, 0.0, 0.0, 0.0;
(Mild, Senior, Excellent) 0.990, 0.007, 0.002, 0.001;
(Moderate, Senior, Excellent) 0.95, 0.03, 0.01, 0.01;
(Severe, Senior, Excellent) 0.90, 0.05, 0.03, 0.02;
}
probability ( Cushioning | RuggedAuto, Airbag ) {
(EggShell, True) 0.5, 0.3, 0.2, 0.0;
(Football, True) 0.0, 0.1, 0.6, 0.3;
(Tank, True) 0.0, 0.0, 0.0, 1.0;
(EggShell, False) 0.7, 0.3, 0.0, 0.0;
(Football, False) 0.1, 0.6, 0.3, 0.0;
(Tank, False) 0.0, 0.0, 0.7, 0.3;
}
probability ( Airbag | MakeModel, VehicleYear ) {
(SportsCar, Current) 1.0, 0.0;
(Economy, Current) 1.0, 0.0;
(FamilySedan, Current) 1.0, 0.0;
(Luxury, Current) 1.0, 0.0;
(SuperLuxury, Current) 1.0, 0.0;
(SportsCar, Older) 0.1, 0.9;
(Economy, Older) 0.05, 0.95;
(FamilySedan, Older) 0.2, 0.8;
(Luxury, Older) 0.6, 0.4;
(SuperLuxury, Older) 0.1, 0.9;
}
probability ( ILiCost | Accident ) {
(None) 1.0, 0.0, 0.0, 0.0;
(Mild) 0.999000, 0.000998, 0.000001, 0.000001;
(Moderate) 0.90, 0.05, 0.03, 0.02;
(Severe) 0.80, 0.10, 0.06, 0.04;
}
probability ( DrivHist | DrivingSkill, RiskAversion ) {
(SubStandard, Psychopath) 0.001, 0.004, 0.995;
(Normal, Psychopath) 0.1, 0.3, 0.6;
(Expert, Psychopath) 0.3, 0.3, 0.4;
(SubStandard, Adventurous) 0.002, 0.008, 0.990;
(Normal, Adventurous) 0.5, 0.3, 0.2;
(Expert, Adventurous) 0.6, 0.3, 0.1;
(SubStandard, Normal) 0.03, 0.15, 0.82;
(Normal, Normal) 0.90, 0.07, 0.03;
(Expert, Normal) 0.990000, 0.009999, 0.000001;
(SubStandard, Cautious) 0.3, 0.3, 0.4;
(Normal, Cautious) 0.95, 0.04, 0.01;
(Expert, Cautious) 0.999998, 0.000001, 0.000001;
}