catppuccin 2.7.0

🦀 Soothing pastel theme for Rust.
Documentation
//! Example demonstrating integration with the `bevy` crate.

use bevy::prelude::*;

use catppuccin::PALETTE;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .run();
}

/// set up a simple 3D scene
fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    // circular base with catppuccin mocha surface color
    commands.spawn((
        Mesh3d(meshes.add(Circle::new(4.0))),
        MeshMaterial3d(materials.add(StandardMaterial::from_color(PALETTE.mocha.colors.surface0))),
        Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
    ));
    // cube with catppuccin mocha green color
    commands.spawn((
        Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
        MeshMaterial3d(materials.add(StandardMaterial::from_color(PALETTE.mocha.colors.green))),
        Transform::from_xyz(0.0, 0.5, 0.0),
    ));
    // Sphere on top of cube with catppuccin mocha red color
    commands.spawn((
        Mesh3d(meshes.add(Sphere::new(0.5))),
        MeshMaterial3d(materials.add(StandardMaterial::from_color(PALETTE.mocha.colors.red))),
        Transform::from_xyz(0.0, 1.5, 0.0),
    ));
    // light
    commands.spawn((
        PointLight {
            shadows_enabled: true,
            ..default()
        },
        Transform::from_xyz(4.0, 8.0, 4.0),
    ));
    // camera
    commands.spawn((
        Camera3d::default(),
        Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}