catgirl-engine 0.14.44

A game engine for cool moddability and procedurally generated data
Documentation
package land.catgirl.engine

import android.os.Bundle
import android.util.Log
import android.view.WindowManager
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import com.google.androidgamesdk.GameActivity
import java.io.File


class MainActivity : GameActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        // The GameActivity class creates a layout for you
        super.onCreate(savedInstanceState)

        Log.d(Companion.TAG, "Started Main Activity...")

        hideSystemUi()
    }

    private fun hideSystemUi() {
        Log.d(Companion.TAG, "Hiding System UI...")

        // Log.v(TAG, "Decor View: ${window.decorView}; Tag: ${window.decorView.tag}")
        val controller = WindowInsetsControllerCompat(window, window.decorView)

        // STATUS_BARS - Notification Icons Bar
        // NAVIGATION_BARS - The 3 buttons at the bottom
        // CAPTION_BAR - ???
        controller.hide(WindowInsetsCompat.Type.systemBars())

        // DISPLAY_CUTOUT - The area which extends past the normal screen
        // controller.hide(WindowInsetsCompat.Type.displayCutout())
        window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES

        // The bar that says Catgirl Engine at the top
        supportActionBar?.hide()

        // Allow users to show bars by swiping
        controller.systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
    }

    public fun getExternalStorage(): File? {
         return android.os.Environment.getExternalStorageDirectory()
    }

    public fun getStorage(): File {
        return android.os.Environment.getStorageDirectory()
    }

    companion object {
        init {
            System.loadLibrary("main")
        }

        const val TAG: String = "CatgirlEngineApp"
    }
}