use core::ffi::c_char;
use std::ffi::NulError;
#[cfg(target_family = "wasm")]
use wasm_bindgen::prelude::wasm_bindgen;
#[no_mangle]
#[cfg_attr(target_family = "wasm", wasm_bindgen)]
pub extern "C" fn c_server_game_loop() -> *const c_char {
if let Err(err) = server_game_loop() {
let c_str_result: Result<*const c_char, NulError> = utils::get_c_string_from_rust(err);
c_str_result.unwrap()
} else {
let c_str_result: Result<*const c_char, NulError> = utils::get_c_string_from_rust("");
c_str_result.unwrap()
}
}
#[cfg_attr(target_family = "wasm", wasm_bindgen)]
pub fn server_game_loop() -> Result<(), String> {
debug!("Started server game loop...");
error!("Dedicated server game loop not implemented yet...");
loop {
if utils::setup::is_exiting() {
break;
}
}
Ok(())
}