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mod sys;
use crate::underlying::sys::RawSyncSerialPort;
use std::{
io::{
Error as IoError, ErrorKind as IoErrorKind, IoSlice, IoSliceMut, Read, Result as IoResult,
Write,
},
path::{Path, PathBuf},
time::Duration,
};
use valuable::Valuable;
#[cfg(unix)]
use crate::underlying::sys::DEFAULT_TIMEOUT_MS;
/// A serial port that you can interact with synchronously.
#[derive(Debug, Valuable)]
pub struct SyncSerialPort {
inner: RawSyncSerialPort,
}
impl SyncSerialPort {
/// Get a list of available serial ports.
///
/// ## Errors
///
/// - If the platform is not supported.
/// - If we get an error from the OS listing ports.
pub fn available_ports() -> IoResult<Vec<PathBuf>> {
RawSyncSerialPort::enumerate()
}
/// Open and configure a serial port by path or name.
///
/// On Unix systems, the `name` parameter must be a path to a TTY device.
/// On Windows, it must be the name of a COM device, such as COM1, COM2, etc.
///
/// The library automatically uses the win32 device namespace on Windows,
/// so COM ports above COM9 are supported out of the box.
///
/// ## Errors
///
/// If we cannot open the
pub fn new(name: impl AsRef<Path>) -> IoResult<Self> {
Ok(Self {
inner: RawSyncSerialPort::new(name)?,
})
}
/// Try to clone the serial port handle.
///
/// The cloned object refers to the same serial port.
///
/// Mixing reads and writes on different handles to the same serial port
/// from different threads may lead to unexpect results. The data may end
/// up interleaved in unpredictable ways.
///
/// ## Errors
///
/// If we cannot clone the underlying file descriptor/handle.
pub fn try_clone(&self) -> IoResult<Self> {
Ok(Self {
inner: self.inner.try_clone()?,
})
}
/// Read bytes from the serial port.
///
/// This is identical to [`std::io::Read::read()`], except that this function
/// takes a const reference `&self`. This allows you to use the serial port
/// concurrently from multiple threads.
///
/// Note that there are no guarantees on which thread receives what data
/// when multiple threads are reading from the serial port. You should
/// normally limit yourself to a single reading thread and a single
/// writing thread.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read(&self, buff: &mut [u8]) -> IoResult<usize> {
self.inner.read(buff)
}
/// Read the exact number of bytes required to fill the buffer from the
/// serial port.
///
/// This will repeatedly call `read()` until the entire buffer is filled.
/// Errors of the type [`std::io::ErrorKind::Interrupted`] are silently
/// ignored. Any other errors (including timeouts) will be returned
/// immediately.
///
/// If this function returns an error, it may already have read some data
/// from the serial port into the provided buffer.
///
/// This function is identical to [`std::io::Read::read_exact()`], except
/// that this function takes a const reference `&self`. This allows you to
/// use the serial port concurrently from multiple threads.
///
/// Note that there are no guarantees on which thread receives what data when
/// multiple threads are reading from the serial port. You should normally
/// limit yourself to a single reading thread and a single writing thread.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read_exact(&self, buff: &mut [u8]) -> IoResult<()> {
let mut working_buff = buff;
while !working_buff.is_empty() {
match self.read(working_buff) {
Ok(0) => {
return Err(IoError::new(
IoErrorKind::UnexpectedEof,
"Failed to fill whole buffer",
));
}
Ok(read) => working_buff = &mut working_buff[read..],
Err(cause) => {
if cause.kind() == IoErrorKind::Interrupted {
continue;
}
return Err(cause);
}
}
}
Ok(())
}
/// If this implementation supports vectored reads.
#[must_use]
pub const fn can_read_vectored() -> bool {
RawSyncSerialPort::can_read_vectored()
}
/// Read bytes from the serial port into a slice of buffers.
///
/// This is identical to [`std::io::Read::read_vectored()`], except that this
/// function takes a const reference `&self`. This allows you to use the
/// serial port concurrently from multiple threads.
///
/// Note that there are no guarantees on which thread receives what data when
/// multiple threads are reading from the serial port. You should normally
/// limit yourself to a single reading thread and a single writing thread.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read_vectored(&self, buff: &mut [IoSliceMut<'_>]) -> IoResult<usize> {
self.inner.read_vectored(buff)
}
/// Write bytes to the serial port.
///
/// This is identical to [`std::io::Write::write()`], except that this
/// function takes a const reference `&self`. This allows you to use the
/// serial port concurrently from multiple threads.
///
/// Note that data written to the same serial port from multiple threads may
/// end up interleaved at the receiving side. You should normally limit
/// yourself to a single reading thread and a single writing thread.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn write(&self, buff: &[u8]) -> IoResult<usize> {
self.inner.write(buff)
}
/// Write all bytes to the serial port.
///
/// This will continue to call [`Self::write()`] until the entire buffer has
/// been written, or an I/O error occurs.
///
/// This is identical to [`std::io::Write::write_all()`], except that this
/// function takes a const reference `&self`. This allows you to use the
/// serial port concurrently from multiple threads.
///
/// Note that data written to the same serial port from multiple threads may
/// end up interleaved at the receiving side. You should normally limit
/// yourself to a single reading thread and a single writing thread.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn write_all(&self, buff: &[u8]) -> IoResult<()> {
let mut working_buff = buff;
while !working_buff.is_empty() {
match self.write(working_buff) {
Ok(0) => {
return Err(IoError::new(
IoErrorKind::WriteZero,
"failed to write whole buffer",
));
}
Ok(n) => working_buff = &working_buff[n..],
Err(cause) => {
if cause.kind() == IoErrorKind::Interrupted {
continue;
}
return Err(cause);
}
}
}
Ok(())
}
/// If this implementation supports vectored writes.
#[must_use]
pub const fn can_write_vectored() -> bool {
RawSyncSerialPort::can_write_vectored()
}
/// Write bytes to the serial port from a slice of buffers.
///
/// This is identical to [`std::io::Write::write_vectored()`], except that
/// this function takes a const reference `&self`. This allows you to use
/// the serial port concurrently from multiple threads.
///
/// Note that data written to the same serial port from multiple threads may
/// end up interleaved at the receiving side. You should normally limit
/// yourself to a single reading thread and a single writing thread.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn write_vectored(&self, buff: &[IoSlice<'_>]) -> IoResult<usize> {
self.inner.write_vectored(buff)
}
/// Flush all data queued to be written.
///
/// This will block until the OS buffer has been fully transmitted.
///
/// This is identical to [`std::io::Write::flush()`], except that this
/// function takes a const reference `&self`.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn flush(&self) -> IoResult<()> {
self.inner.flush_output()
}
/// Get the read timeout for the serial port.
///
/// The timeout gotten by this function is an upper bound on individual calls
/// to [`std::io::Read::read()`]. Other platform specific time-outs may
/// trigger before this timeout does.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn get_read_timeout(&self) -> IoResult<Duration> {
self.inner.get_read_timeout()
}
/// Get the write timeout for the serial port.
///
/// The timeout gotten by this function is an upper bound on individual calls
/// to [`std::io::Write::write()`]. Other platform specific time-outs may
/// trigger before this timeout does.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn get_write_timeout(&self) -> IoResult<Duration> {
self.inner.get_write_timeout()
}
/// Set the read timeout for the serial port.
///
/// The timeout set by this function is an upper bound on individual calls
/// to [`std::io::Read::read()`]. Other platform specific time-outs may
/// trigger before this timeout does.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn set_read_timeout(&mut self, new_timeout: Duration) -> IoResult<()> {
self.inner.set_read_timeout(new_timeout)
}
/// Set the read timeout for the serial port.
///
/// The timeout set by this function is an upper bound on individual calls
/// to [`std::io::Write::write()`]. Other platform specific time-outs may
/// trigger before this timeout does.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn set_write_timeout(&mut self, new_timeout: Duration) -> IoResult<()> {
self.inner.set_write_timeout(new_timeout)
}
/// Discard the kernel input and output buffers for the serial port.
///
/// When you write to a serial port, the data may be put in a buffer
/// by the OS to be transmitted by the actual device later. Similarly, data
/// received on the device can be put in a buffer by the OS untill you read
/// it. This function clears both buffers: any untransmitted data and
/// received but unread data is discarded by the OS.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn discard_buffers(&self) -> IoResult<()> {
self.inner.discard_buffers(true, true)
}
/// Discard the kernel input buffers for the serial port.
///
/// Data received on the device can be put in a buffer by the OS untill you
/// read it. This function clears that buffer: received but unread data
/// is discarded by the OS.
///
/// This is particularly useful when communicating with a device that only
/// responds to commands that you send to it. If you discard the input
/// buffer before sending the command, you discard any noise that may
/// have been received after the last command.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn discard_input_buffer(&self) -> IoResult<()> {
self.inner.discard_buffers(true, false)
}
/// Discard the kernel output buffers for the serial port.
///
/// When you write to a serial port, the data is generally put in a buffer
/// by the OS to be transmitted by the actual device later. This function
/// clears that buffer: any untransmitted data is discarded by the OS.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn discard_output_buffer(&self) -> IoResult<()> {
self.inner.discard_buffers(false, true)
}
/// Set the state of the Ready To Send line.
///
/// If hardware flow control is enabled on the serial port, it is platform
/// specific what will happen. The function may fail with an error or it
/// may silently be ignored. It may even succeed and interfere with the
/// flow control.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn set_rts(&self, state: bool) -> IoResult<()> {
self.inner.set_rts(state)
}
/// Read the state of the Clear To Send line.
///
/// If hardware flow control is enabled on the serial port, it is platform
/// specific what will happen. The function may fail with an error, it may
/// return a bogus value, or it may return the actual state of the CTS line.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read_cts(&self) -> IoResult<bool> {
self.inner.read_cts()
}
/// Set the state of the Data Terminal Ready line.
///
/// If hardware flow control is enabled on the serial port, it is platform
/// specific what will happen. The function may fail with an error or it
/// may silently be ignored.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn set_dtr(&self, state: bool) -> IoResult<()> {
self.inner.set_dtr(state)
}
/// Read the state of the Data Set Ready line.
///
/// If hardware flow control is enabled on the serial port, it is platform
/// specific what will happen. The function may fail with an error, it may
/// return a bogus value, or it may return the actual state of the DSR line.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read_dsr(&self) -> IoResult<bool> {
self.inner.read_dsr()
}
/// Read the state of the Ring Indicator line.
///
/// This line is also sometimes also called the RNG or RING line.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read_ri(&self) -> IoResult<bool> {
self.inner.read_ri()
}
/// Read the state of the Carrier Detect (CD) line.
///
/// This line is also called the Data Carrier Detect (DCD) line
/// or the Receive Line Signal Detect (RLSD) line.
///
/// ## Errors
///
/// If we get an error back from the OS.
pub fn read_cd(&self) -> IoResult<bool> {
self.inner.read_cd()
}
}
impl Read for SyncSerialPort {
fn read(&mut self, buff: &mut [u8]) -> IoResult<usize> {
SyncSerialPort::read(self, buff)
}
fn read_vectored(&mut self, bufs: &mut [IoSliceMut<'_>]) -> IoResult<usize> {
SyncSerialPort::read_vectored(self, bufs)
}
}
impl Read for &'_ SyncSerialPort {
fn read(&mut self, buff: &mut [u8]) -> IoResult<usize> {
SyncSerialPort::read(self, buff)
}
fn read_vectored(&mut self, bufs: &mut [IoSliceMut<'_>]) -> IoResult<usize> {
SyncSerialPort::read_vectored(self, bufs)
}
}
impl Write for SyncSerialPort {
fn write(&mut self, buff: &[u8]) -> IoResult<usize> {
SyncSerialPort::write(self, buff)
}
fn write_vectored(&mut self, bufs: &[IoSlice<'_>]) -> IoResult<usize> {
SyncSerialPort::write_vectored(self, bufs)
}
fn flush(&mut self) -> IoResult<()> {
SyncSerialPort::flush(self)
}
}
impl Write for &'_ SyncSerialPort {
fn write(&mut self, buff: &[u8]) -> IoResult<usize> {
SyncSerialPort::write(self, buff)
}
fn write_vectored(&mut self, bufs: &[IoSlice<'_>]) -> IoResult<usize> {
SyncSerialPort::write_vectored(self, bufs)
}
fn flush(&mut self) -> IoResult<()> {
SyncSerialPort::flush(self)
}
}
#[cfg(unix)]
impl From<SyncSerialPort> for std::os::unix::io::OwnedFd {
fn from(value: SyncSerialPort) -> Self {
value.inner.fd.into()
}
}
#[cfg(unix)]
impl From<std::os::unix::io::OwnedFd> for SyncSerialPort {
fn from(value: std::os::unix::io::OwnedFd) -> Self {
Self {
inner: RawSyncSerialPort {
fd: value.into(),
read_timeout_ms: DEFAULT_TIMEOUT_MS,
write_timeout_ms: DEFAULT_TIMEOUT_MS,
},
}
}
}
#[cfg(unix)]
impl std::os::unix::io::AsFd for SyncSerialPort {
fn as_fd(&self) -> std::os::unix::prelude::BorrowedFd<'_> {
self.inner.fd.as_fd()
}
}
#[cfg(unix)]
impl std::os::unix::io::AsRawFd for SyncSerialPort {
fn as_raw_fd(&self) -> std::os::unix::prelude::RawFd {
self.inner.fd.as_raw_fd()
}
}
#[cfg(unix)]
impl std::os::unix::io::IntoRawFd for SyncSerialPort {
fn into_raw_fd(self) -> std::os::unix::prelude::RawFd {
self.inner.fd.into_raw_fd()
}
}
#[cfg(unix)]
impl std::os::unix::io::FromRawFd for SyncSerialPort {
unsafe fn from_raw_fd(fd: std::os::unix::prelude::RawFd) -> Self {
Self {
inner: RawSyncSerialPort {
fd: unsafe { std::fs::File::from_raw_fd(fd) },
read_timeout_ms: DEFAULT_TIMEOUT_MS,
write_timeout_ms: DEFAULT_TIMEOUT_MS,
},
}
}
}
#[cfg(target_os = "windows")]
impl From<SyncSerialPort> for std::os::windows::io::OwnedHandle {
fn from(value: SyncSerialPort) -> Self {
value.inner.fd.into()
}
}
#[cfg(target_os = "windows")]
impl From<std::os::windows::io::OwnedHandle> for SyncSerialPort {
fn from(value: std::os::windows::io::OwnedHandle) -> Self {
Self {
inner: RawSyncSerialPort { fd: value.into() },
}
}
}
#[cfg(target_os = "windows")]
impl std::os::windows::io::AsHandle for SyncSerialPort {
fn as_handle(&self) -> std::os::windows::io::BorrowedHandle<'_> {
self.inner.fd.as_handle()
}
}
#[cfg(target_os = "windows")]
impl std::os::windows::io::AsRawHandle for SyncSerialPort {
fn as_raw_handle(&self) -> std::os::windows::io::RawHandle {
self.inner.fd.as_raw_handle()
}
}
#[cfg(target_os = "windows")]
impl std::os::windows::io::IntoRawHandle for SyncSerialPort {
fn into_raw_handle(self) -> std::os::windows::io::RawHandle {
self.inner.fd.into_raw_handle()
}
}
#[cfg(target_os = "windows")]
impl std::os::windows::io::FromRawHandle for SyncSerialPort {
unsafe fn from_raw_handle(handle: std::os::windows::io::RawHandle) -> Self {
Self {
inner: RawSyncSerialPort {
fd: unsafe { std::fs::File::from_raw_handle(handle) },
},
}
}
}