extern crate castlecore;
use castlecore::*;
use castlecore::core::initpath;
use crate::screen::*;
use crate::render::*;
use crate::window::*;
fn main() {
initpath();
initscr("CastleCore ", true);
write_default_game_window(
Screen::RenderLayer(RenderInterface::MapFull),
Screen::RenderLayer(RenderInterface::MapLayer(MapLayer::Color)),
Screen::RenderLayer(RenderInterface::MapLayer(MapLayer::Trigger)),
Screen::RenderLayer(RenderInterface::MapLayer(MapLayer::Wall)),
Screen::RenderLayer(RenderInterface::MapLayer(MapLayer::Explore)),
0.8,
0.97, 0.5,
0.5);
usescr();
endscr();
}