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//! Cascada is a lightweight, high-performance layout engine for UI frameworks.
//!
//! It is designed for developers building UI libraries, such as GUIs or TUI's, who
//! want a fast, predictable layout system without the complexity of
//! implementing their own.
//!
//! ## Usage
//! The core of this library is the [`Layout`] trait, which is implemented for different
//! use cases. There are currently four types of layout nodes:
//!
//! - [`EmptyLayout`]: A layout node with no children.
//! - [`BlockLayout`]: A layout node with one child.
//! - [`HorizontalLayout`]: A layout node that arranges its children horizontally.
//! - [`VerticalLayout`]: A layout node that arranges its children vertically.
//!
//! Create a root layout node and pass it into the [`solve_layout`] function with the total
//! available space.
//!
//! ```
//! use cascada::{HorizontalLayout, EmptyLayout, solve_layout, IntrinsicSize, Size, Layout};
//!
//! // Add three equally sized nodes.
//! let child = EmptyLayout::new()
//! .intrinsic_size(IntrinsicSize::fill());
//!
//! let mut layout = HorizontalLayout::new()
//! .intrinsic_size(IntrinsicSize::fill())
//! .add_children([
//! child.clone(),
//! child.clone(),
//! child,
//! ]);
//!
//! solve_layout(&mut layout,Size::unit(3000.0));
//!
//! let size = &layout.children()[0].size();
//! assert_eq!(size.width,1000.0);
//! ```
//!
//! To get the size and position of the layout nodes you can iterate over the tree.
//!
//! ```
//! use cascada::{HorizontalLayout, EmptyLayout, solve_layout, IntrinsicSize, Size, Layout};
//! let child = EmptyLayout::new()
//! .intrinsic_size(IntrinsicSize::fill());
//!
//! let mut layout = HorizontalLayout::new()
//! .intrinsic_size(IntrinsicSize::fill())
//! .add_children([
//! child.clone(),
//! child.clone(),
//! child,
//! ]);
//!
//! solve_layout(&mut layout,Size::unit(3000.0));
//!
//! for node in layout.iter(){
//! println!("Size: {:?}",node.size());
//! println!("Position: {:?}",node.position());
//! }
//! ```
//!
//! Or you could use ids to get specific nodes from the tree.
//!
//! ```
//! use cascada::{HorizontalLayout, EmptyLayout, solve_layout, IntrinsicSize, Size, Layout, GlobalId};
//!
//! let id = GlobalId::new();
//! let child = EmptyLayout::new()
//! .set_id(id)
//! .intrinsic_size(IntrinsicSize::fixed(20.0,50.0));
//!
//! let mut layout = HorizontalLayout::new()
//! .intrinsic_size(IntrinsicSize::fill())
//! .add_children([
//! child.clone(),
//! child.clone(),
//! child,
//! ]);
//!
//! solve_layout(&mut layout,Size::unit(3000.0));
//!
//!
//! let child = layout.get(id).unwrap();
//! assert_eq!(child.size().width,20.0);
//! ```
//!
//! See the [layout] module documentation for more details.
//!
//! ## Features flags
//! - `debug-tools`: Enables the `debug_tree` method.
//!
//! [layout]: crate::layout
pub use *;
pub use LayoutError;
pub use *;
pub use Bounds;
pub use Position;
pub use Size;
use Debug;
use ;
static COUNTER: AtomicU32 = new;
/// A global unique identifier.
///
/// This uses an atomic counter so it thread safe.
;
/// Describes how a [`Layout`] should align its children.
/// The space between the edges of a [`Layout`] node and its content.