use cascada::{BlockLayout, EmptyLayout, IntrinsicSize, Layout, Size, solve_layout};
#[test]
fn respect_child_max_width() {
let window = Size::new(800.0, 800.0);
let child = EmptyLayout::new()
.max_width(20.0)
.intrinsic_size(IntrinsicSize::fill());
let mut root = BlockLayout::new(child).intrinsic_size(IntrinsicSize::fill());
solve_layout(&mut root, window);
assert_eq!(root.children()[0].size().width, 20.0);
}
#[test]
fn fill_fixed_parent() {
let window = Size::new(800.0, 800.0);
let child = EmptyLayout::new().intrinsic_size(IntrinsicSize::fill());
let mut root = BlockLayout::new(child).intrinsic_size(IntrinsicSize::fixed(100.0, 50.0));
solve_layout(&mut root, window);
assert_eq!(root.children()[0].size().width, 100.0);
assert_eq!(root.children()[0].size().height, 50.0);
}