use std::env;
use std::path::PathBuf;
pub struct TestDirChange {
original_path: PathBuf,
}
impl TestDirChange {
#[allow(dead_code)]
pub fn cd(to: PathBuf) -> TestDirChange {
let dir = env::current_dir().unwrap();
env::set_current_dir(to).unwrap();
TestDirChange { original_path: dir }
}
}
impl Drop for TestDirChange {
fn drop(&mut self) {
env::set_current_dir(&self.original_path).unwrap();
}
}