cargo_uat/
uat.rs

1use crate::prelude::*;
2use crate::Project;
3use std::convert::TryFrom;
4use std::ffi::OsStr;
5
6pub struct UAT {
7
8}
9
10impl UAT {
11    fn find_project() -> Result<Project> {
12        let current_dir = std::env::current_dir()?;
13        let project = current_dir
14            .read_dir()?
15            .filter_map(|entry| entry.ok())
16            .find(|entry| entry.path().extension() == Some(&OsStr::new("uproject")))
17            .ok_or_else(|| Error::Message("Failed to find *.uproject".into()))?;
18        Project::try_from(project.path())
19    }
20
21    fn ue4editor_cmd(project: &Project) -> String {
22        format!("C:/Program Files/Epic Games/UE_{}/Engine/Binaries/Win64/UE4Editor-Cmd.exe", project.engine_association)
23    }
24
25    fn uat(project: &Project) -> String {
26        format!("C:/Program Files/Epic Games/UE_{}/Engine/Build/BatchFiles/RunUAT.bat", project.engine_association)
27    }
28
29    pub fn editor() -> Result<()> {
30        let project = Self::find_project()?;
31        std::process::Command::new(Self::ue4editor_cmd(&project))
32            .arg(project.path)
33            .status()?;
34        Ok(())
35    }
36
37    // TODO: https://unrealcommunity.wiki/how-to-package-your-game-with-commands-uq8b4tix
38    pub fn build() -> Result<()> {
39        let project = Self::find_project()?;
40        std::process::Command::new(Self::uat(&project))
41            .arg("BuildCookRun")
42            .arg(format!("-project=\"{}\"", project.path.display()))
43            .arg("-noP4")
44            .arg("-platform=Win64")
45            .arg("-clientconfig=Development")
46            .arg("-serverconfig=Development")
47            .arg("-cook")
48            .arg("-allmaps")
49            .arg("-build")
50            .arg("-stage")
51            .arg("-pak")
52            .arg("-archive")
53            .arg("-archivedirectory=\"output\"")
54            .status()?;
55        Ok(())
56    }
57
58    pub fn cook() -> Result<()> {
59        Ok(())
60    }
61
62    pub fn run() -> Result<()> {
63        Ok(())
64    }
65}