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use std::process::Command;
use execute::command;
use swift_bridge_build::ApplePlatform;
pub trait TargetInfo {
fn target(&self) -> Target;
}
#[derive(Debug, Clone)]
pub enum Target {
Single {
architecture: &'static str,
display_name: &'static str,
platform: ApplePlatform,
},
Universal {
universal_name: &'static str,
architectures: Vec<&'static str>,
display_name: &'static str,
platform: ApplePlatform,
},
}
impl Target {
fn cargo_build_commands(&self) -> Vec<Command> {
self.architectures()
.into_iter()
.map(|arch| command(format!("cargo build --target {arch}")))
.collect()
}
fn lipo_commands(&self, crate_name: &str) -> Vec<Command> {
let mode = "debug";
match self {
Target::Single { .. } => vec![],
Target::Universal { architectures, .. } => {
let path = self.framework_directory();
let target_name = format!("lib{}.a", crate_name.replace('-', "_"));
let component_paths: Vec<_> = architectures
.into_iter()
.map(|arch| format!("./target/{arch}/{mode}/{target_name}"))
.collect();
let args = component_paths.join(" ");
let target_path = self.framework_path(crate_name);
let make_dir = command(format!("mkdir -p {path}"));
let lipo = command(format!("lipo {args} -create -output {target_path}"));
vec![make_dir, lipo]
}
}
}
pub fn commands(&self, crate_name: &str) -> Vec<Command> {
self.cargo_build_commands()
.into_iter()
.chain(self.lipo_commands(crate_name))
.collect()
}
pub fn architectures(&self) -> Vec<&'static str> {
match self {
Target::Single { architecture, .. } => vec![architecture],
Target::Universal { architectures, .. } => architectures.to_owned(),
}
}
pub fn display_name(&self) -> &'static str {
match self {
Target::Single { display_name, .. } => display_name,
Target::Universal { display_name, .. } => display_name,
}
}
pub fn platform(&self) -> ApplePlatform {
match self {
Target::Single { platform, .. } => *platform,
Target::Universal { platform, .. } => *platform,
}
}
pub fn framework_directory(&self) -> String {
let mode = "debug";
match self {
Target::Single { architecture, .. } => format!("./target/{architecture}/{mode}"),
Target::Universal { universal_name, .. } => format!("./target/{universal_name}/{mode}"),
}
}
pub fn framework_path(&self, crate_name: &str) -> String {
format!(
"{}/lib{}.a",
self.framework_directory(),
crate_name.replace('-', "_")
)
}
}
impl TargetInfo for ApplePlatform {
fn target(&self) -> Target {
use ApplePlatform::*;
match self {
IOS => Target::Single {
architecture: "aarch64-apple-ios",
display_name: "iOS",
platform: *self,
},
Simulator => Target::Universal {
universal_name: "universal-ios",
architectures: vec!["x86_64-apple-ios", "aarch64-apple-ios-sim"],
display_name: "iOS Simulator",
platform: *self,
},
MacOS => Target::Universal {
universal_name: "universal-macos",
architectures: vec!["x86_64-apple-darwin", "aarch64-apple-darwin"],
display_name: "macOS",
platform: *self,
},
MacCatalyst => {
unimplemented!("No official Rust target for platform \"Mac Catalyst\"!")
}
TvOS => Target::Universal {
universal_name: "universal-tvos",
architectures: vec!["aarch64-apple-tvos", "x86_64-apple-tvos"],
display_name: "tvOS",
platform: *self,
},
WatchOS => {
unimplemented!("No official Rust target for platform \"watchOS\"!")
}
WatchOSSimulator => {
unimplemented!("No official Rust target for platform \"watchOS Simulator\"!")
}
CarPlayOS => unimplemented!("No official Rust target for platform \"CarPlay\"!"),
CarPlayOSSimulator => {
unimplemented!("No official Rust target for platform \"CarPlay Simulator\"!")
}
}
}
}