How to Use Cargo Piston
Once you have cargo-piston installed (either locally within a repo or globally) and your .env and Cargo.toml are properly configured, you can use cargo-piston to build and run for various targets. Your desired targets should be installed via rustup and should match your host system's architecture.
Example
rustup target add aarch64-apple-darwin
Example command for building with piston
cargo piston build --target aarch64-apple-darwin
This command will build a Macos binary within a dynamically created app bundle derived from the information contained within your cargo.toml and .env. This includes ordinarily tedious minutia such as an Info.plist and app icon configuration.
Tested & Supported Build Targets
In theory this tool should support build targets for all of the supported Operting Systems, but they will only be added explicitly after being tested. If you test any of the unsupported targets in main.rs please let me know by opening an issue on the github repo.
Windows
x86_64-pc-windows-gnu
Android
aarch64-linux-android
x86_64-linux-android
MacOS
aarch64-apple-darwin
x86_64-apple-darwin
IOS
aarch64-apple-ios
x86_64-apple-ios
Linux
aarch64-unknown-linux-gnu
x86_64-unknown-linux-gnu
Configuration
.ENV configuration
Path to cargo binary (if not in your local PATH) example
cargo_path=/Users/<username>/.cargo/bin/cargo
Path to keystore (required for IOS or building/signing an output for release)
keystore_path=/path/to/keystore
General Cargo.toml configuration
name = "appname"
version = "0.0.1"
App Icon example
[package.metadata]
icon_path = "absolute/path/to/icon.png
Installing locally from source
Run the following command within your rust project repo to install the package locally
cargo install --path ../path/to/cargo-piston
Windows Output Configuration
Install mingw-w64 via homebrew (required on MACOS only)
brew install mingw-w64
After installing mingw-w64, add the path to the linker to your global ~/.cargo.config.toml
[target.x86_64-pc-windows-gnu]
linker = path/to/homebrew/bin/x86_64-w64-mingw32-gcc
App Icon
You must have embed-resource in your Cargo.toml as a [build dependency]
[build dependency]
embed-resource = "3.0.2"
Linux Output Configuration
Cofingure paths in .env (MACOS ONLY)
zigbuild_path=/Users/<username>/.cargo/bin/cargo-zigbuild
homebrew_path=/opt/homebrew/bin
Install zigbuild via (MACOS ONLY)
cargo install cargo-zigbuild
Provide a path to your cargo dependency binaries (somewhere like ~/.cargo/bin)
zigbuild_path=/Users/<username>/.cargo/bin/cargo-zigbuild
Install Zig via homebrew (MACOS ONLY)
provide a path to your homebrew binaries (somewhere like /opt/homebrew/bin) in your .env
homebrew_path=/opt/homebrew/bin
MacOS & IOS Output Configuration (MACOS ONLY)
install the X code app via the apple app store
Navigate to the following URL in safari and download the x code app
https://apps.apple.com/us/app/xcode/id497799835
install X code command line tools
xcode-select --install
After you've installed the X code app and command line tools, point xcode-select to the proper installation path
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
Accept x code licenses
sudo xcodebuild -license accept
IOS Output Configuration (MACOS ONLY & after completing the MacOS setup above)
Install the Xcode IOS SDK
xcodebuild -downloadPlatform iOS
Accept the Xcode license
sudo xcodebuild -license accept
Configure IOS Cargo.toml parameters (optional)
[package.metadata.ios]
bundle_id=com.<organization>.<appname>
min_os_version=17.5
if you do not set a bundle_id in your cargo.toml, the bundle ID will default to
com.piston.<appname>
if you do not set a min_os_version in your cargo.toml, the mininimumOSVersion will default to 17.5
Android Output Configuration
Install Java
Install Java and provide the path to the installation in your .env file
One option is to download the Java installer
https://www.oracle.com/in/java/technologies/downloads/#jdk25-mac
Example terminal install command (Macos)
brew install openjdk@17
set the path to the binary in your .env
Example .env entries (Macos)
macos arm64 installer
/usr/bin/java
aarch64 (homebrew)
java_path=/opt/homebrew/openjdk@17
silicone chipset (homebrew)
java_path=/usr/local/opt/openjdk@17
Example install command (Linux)
sudo apt update
sudo apt install -y openjdk-17-jdk
Example .env entry (Linux)
java_path=/usr/lib/jvm/java-17-openjdk-amd64
Install Android Command-line tools
Install the android NDK & SDK and provide the paths to the installation in your .env file.
Example install commands
Download & Install command line tools
SDK url Repository (MacOS)
https://dl.google.com/android/repository/commandlinetools-mac-11076708_latest.zip
SDK url Repository (Linux)
https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip
Download the file
curl -o </path/to/downloads> <sdk_url_from_above>
Create an install dir and unzip the file (replace $HOME with your absolute path)
mkdir <$HOME>/Android/sdk
unzip -o </path/to/downloads>/cmdline-tools.zip -d <$HOME>/Android/sdk
Accept android SDK licenses
yes | JAVA_HOME=<PATH/TO/JAVA> sudo <$HOME>/Android/sdk/cmdline-tools/bin/sdkmanager --licenses --sdk_root=<$HOME>/Android/sdk || echo "Failed to accept the license"
Note: if you installed java manually instead of using the installer you may need to set the JAVA_HOME var in your PATH or pass in the environment variabnle as shown above and below.
Install Android SDK & NDK
Install platform-tools
JAVA_HOME="</path/to/java>" sudo </path/to/sdkmanager> "platform-tools" --sdk_root=</path/to/sdk>
Install build-tools;34.0.0
JAVA_HOME="</path/to/java>" sudo </path/to/sdkmanager> "build-tools;34.0.0" --sdk_root=</path/to/sdk>
Install platforms;android-34
JAVA_HOME="</path/to/java>" sudo </path/to/sdkmanager> "platforms;android-34" --sdk_root=</path/to/sdk>
Install ndk;25.1.8937393
JAVA_HOME="</path/to/java>" sudo </path/to/sdkmanager> "ndk;25.1.8937393" --sdk_root=</path/to/sdk>
Set the paths to the binaries in your .env (replace $HOME with your absolute path)
Examples (MacOS)
sdk_path=<$HOME>/Android/sdk
ndk_path=<$HOME>/Android/sdk/ndk/26.1.10909125
Install Android Bundle tool
Install Android bundletool
https://github.com/google/bundletool/releases
or install with brew on macos
brew install bundletool
It is reccomended that you install your bundletools .jar within your Android directory, something like
$HOME/Android/sdk/bundle-tools
Set the path to your bundle tool .jar in your .env
Examples
bundletool_path=<$HOME>/Android/sdk/bundle-tools/bundletool.jar
or
bundletool_path=/opt/homebrew/bundletool
Android Cargo.Toml configuration
Add the following dependencies
[dependencies]
[target.'cfg(target_os = "android")'.dependencies]
android-activity = { version = "0.5", features = ["native-activity"] }
log = "0.4"
your Cargo.toml must have the following library designation
[lib]
name="<app_name>"
crate-type=["cdylib"]
your target_sdk_version must be installed in your ~Android/sdk/platforms path
[package.metadata.android]
target_sdk_version=31
Create a Lib.rs in ~/src
Unlike other outputs, android apps require first building a cdylib, we've already designated those settings in the cargo.toml, however, your project must also contain a ~/src/lib.rs file with a main activity. It is important that if you are maintaing a cross compiled code base for multiple output types, that you wrap android specific logic in #[cfg(target_os = "android")] flags as shown below.
Example lib.rs
#[cfg(target_os = "android")]
use android_activity::AndroidApp;
#[cfg(target_os = "android")]
#[unsafe(no_mangle)]
pub extern "C" fn android_main(app: AndroidApp) {
loop {
log::info!("Hello from Rust on Android!");
}
}