use anyhow::{Context, Result};
use std::process::Command;
use colored::*;
use std::path::PathBuf;
pub struct TreasureMap;
impl TreasureMap {
pub fn new() -> Result<Self> {
println!(
"🗺️ {}", "Advanced treasure map requires captain binary".bright_blue()
);
println!(" Delegating treasure map operations to captain...");
Ok(TreasureMap)
}
pub fn generate_map(&self, target: &str) -> Result<()> {
println!(
"🗺️ {}",
format!("Generating treasure map for '{}' requires captain binary", target)
.bright_blue()
);
delegate_to_captain(vec!["map", "generate", target])
}
pub fn show_current_location(&self) -> Result<()> {
println!("🗺️ {}", "Current location requires captain binary".bright_blue());
delegate_to_captain(vec!["map", "location"])
}
pub fn find_path(&self, from: &str, to: &str) -> Option<Vec<String>> {
println!(
"🗺️ {}",
format!("Finding path from '{}' to '{}' requires captain binary", from, to)
.bright_blue()
);
delegate_to_captain(vec!["map", "path", from, to]).ok()?;
Some(vec![format!("Path from {} to {}", from, to)])
}
pub fn discover_treasures(&self, area: &str) -> Result<Vec<String>> {
println!(
"🗺️ {}",
format!("Discovering treasures in '{}' requires captain binary", area)
.bright_blue()
);
delegate_to_captain(vec!["map", "discover", area])
.map(|_| vec!["Advanced treasures available".to_string()])
}
pub fn mark_location(&self, name: &str, coordinates: &str) -> Result<()> {
println!(
"🗺️ {}", format!("Marking location '{}' requires captain binary", name)
.bright_blue()
);
delegate_to_captain(vec!["map", "mark", name, coordinates])
}
pub fn get_directions(&self, destination: &str) -> Result<()> {
println!(
"🗺️ {}", format!("Getting directions to '{}' requires captain binary",
destination) .bright_blue()
);
delegate_to_captain(vec!["map", "directions", destination])
}
pub fn analyze_terrain(&self, area: &str) -> Result<()> {
println!(
"🗺️ {}", format!("Terrain analysis for '{}' requires captain binary",
area) .bright_blue()
);
delegate_to_captain(vec!["map", "terrain", area])
}
pub fn show_map(&self) {
println!(
"🗺️ {}", "Showing treasure map requires captain binary".bright_blue()
);
let _ = delegate_to_captain(vec!["map", "show"]);
}
pub fn analyze(&self) -> MapAnalysis {
println!("🗺️ {}", "Map analysis requires captain binary".bright_blue());
let _ = delegate_to_captain(vec!["map", "analyze"]);
MapAnalysis::new()
}
pub fn export_dot(&self, path: &str) -> Result<()> {
println!(
"🗺️ {}", format!("Exporting map to '{}' requires captain binary", path)
.bright_blue()
);
delegate_to_captain(vec!["map", "export", "dot", path])
}
}
#[derive(Debug)]
pub struct MapAnalysis {
pub total_nodes: u32,
pub total_edges: u32,
pub complexity_score: f64,
pub optimization_suggestions: Vec<String>,
}
impl MapAnalysis {
pub fn new() -> Self {
Self {
total_nodes: 0,
total_edges: 0,
complexity_score: 0.0,
optimization_suggestions: vec!["Advanced analysis available".to_string()],
}
}
pub fn display(&self) {
println!("🗺️ {}", "Map Analysis Results:".bright_blue().bold());
println!(" Total Nodes: {}", self.total_nodes);
println!(" Total Edges: {}", self.total_edges);
println!(" Complexity Score: {:.2}", self.complexity_score);
println!(" Suggestions:");
for suggestion in &self.optimization_suggestions {
println!(" • {}", suggestion);
}
}
}
pub fn delegate_to_captain(args: Vec<&str>) -> Result<()> {
let captain_path = match crate::captain::captain_status::find_captain_binary() {
Some(path) => path,
None => {
println!("❌ {}", "Advanced captain binary not found".red().bold());
println!(
"🔄 {}", "Auto-downloading captain binary from get.cargo.do/".cyan()
);
match crate::captain::captain_status::auto_download_captain() {
Ok(path) => path,
Err(e) => {
println!(
"❌ {}", format!("Failed to download captain: {}", e) .red()
);
println!("💡 {}", "Please run: cm captain install".cyan());
println!(" Or upgrade at: https://cargo.do/pro");
println!();
println!(
"💡 {}", "Treasure map features require the captain binary:"
.cyan()
);
println!(" • Advanced navigation and mapping");
println!(" • Path finding algorithms");
println!(" • Location discovery and marking");
println!(" • Terrain analysis");
println!(" • Treasure discovery");
return Ok(());
}
}
}
};
let output = Command::new(&captain_path)
.args(&args)
.output()
.context("Failed to execute captain binary for treasure map")?;
if !output.stdout.is_empty() {
print!("{}", String::from_utf8_lossy(& output.stdout));
}
if !output.stderr.is_empty() {
eprint!("{}", String::from_utf8_lossy(& output.stderr));
}
if !output.status.success() {
println!(
"❌ {}", format!("Captain binary exited with status: {}", output.status)
.red()
);
}
Ok(())
}
pub fn create_project_map() -> Result<()> {
println!("🗺️ {}", "Creating project map requires captain binary".bright_blue());
delegate_to_captain(vec!["map", "project"])
}
pub fn navigate_to_feature(feature: &str) -> Result<()> {
println!(
"🗺️ {}", format!("Navigating to feature '{}' requires captain binary",
feature) .bright_blue()
);
delegate_to_captain(vec!["map", "navigate", feature])
}
pub fn find_dependencies() -> Result<Vec<String>> {
println!("🗺️ {}", "Finding dependencies requires captain binary".bright_blue());
delegate_to_captain(vec!["map", "deps"])
.map(|_| vec!["Advanced dependency map available".to_string()])
}
pub fn show_code_map() -> Result<()> {
println!("🗺️ {}", "Code map requires captain binary".bright_blue());
delegate_to_captain(vec!["map", "code"])
}
pub fn explore_unknown_areas() -> Result<()> {
println!(
"🗺️ {}", "Exploring unknown areas requires captain binary".bright_blue()
);
delegate_to_captain(vec!["map", "explore"])
}