use std::{ops::Deref, vec};
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Change {
BinSource,
LibSource,
Asset,
Style,
Conf,
Additional,
}
#[derive(Debug, Default, Clone)]
pub struct ChangeSet(Vec<Change>);
impl ChangeSet {
pub fn new() -> Self {
Self(Vec::new())
}
pub fn all_changes() -> Self {
Self(vec![
Change::BinSource,
Change::LibSource,
Change::Style,
Change::Conf,
Change::Asset,
])
}
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
pub fn clear(&mut self) {
self.0.clear()
}
pub fn need_server_build(&self) -> bool {
self.0.contains(&Change::BinSource)
|| self.0.contains(&Change::Conf)
|| self.0.contains(&Change::Additional)
}
pub fn need_front_build(&self) -> bool {
self.0.contains(&Change::LibSource)
|| self.0.contains(&Change::Conf)
|| self.0.contains(&Change::Additional)
}
pub fn need_style_build(&self, css_files: bool, css_in_source: bool) -> bool {
(css_files && self.0.contains(&Change::Style))
|| (css_in_source && self.0.contains(&Change::LibSource))
}
pub fn need_assets_change(&self) -> bool {
self.0.contains(&Change::Asset)
}
pub fn add(&mut self, change: Change) -> bool {
if !self.0.contains(&change) {
self.0.push(change);
true
} else {
false
}
}
}
impl Deref for ChangeSet {
type Target = Vec<Change>;
fn deref(&self) -> &Self::Target {
&self.0
}
}