use std::fs;
use std::path::PathBuf;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
struct PersistedShipyardUiState {
execution_view_visible: Option<bool>,
execution_panel_ratio: Option<f32>,
execution_panel_height: Option<f32>,
}
pub fn load_execution_view_visible() -> Option<bool> {
let path = state_path()?;
let contents = fs::read_to_string(path).ok()?;
let state: PersistedShipyardUiState = serde_json::from_str(&contents).ok()?;
if let Some(is_visible) = state.execution_view_visible {
return Some(is_visible);
}
if let Some(ratio) = state.execution_panel_ratio {
if ratio.is_finite() && ratio > 0.0 {
return Some(true);
}
}
if let Some(height) = state.execution_panel_height {
if height.is_finite() && height > 0.0 {
return Some(true);
}
}
None
}
pub fn save_execution_view_visible(is_visible: bool) -> Result<(), String> {
let path = state_path().ok_or_else(|| "config directory unavailable".to_string())?;
if let Some(parent) = path.parent() {
fs::create_dir_all(parent).map_err(|error| error.to_string())?;
}
let state = PersistedShipyardUiState {
execution_view_visible: Some(is_visible),
execution_panel_ratio: None,
execution_panel_height: None,
};
let json = serde_json::to_string_pretty(&state).map_err(|error| error.to_string())?;
fs::write(path, json).map_err(|error| error.to_string())
}
fn state_path() -> Option<PathBuf> {
let config_dir = dirs::config_dir()?;
Some(config_dir.join("cargo-ai").join("shipyard_ui_state.json"))
}