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GameDisplay

Struct GameDisplay 

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pub struct GameDisplay {
    pub game_log: Vec<LogEntry>,
}
Expand description

Complete game display with formatting

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§game_log: Vec<LogEntry>

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impl GameDisplay

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pub fn new() -> Self

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pub fn log(&mut self, turn: u32, phase: &str, step: &str, message: String)

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pub fn render_game( &self, state: &GameState, cards: &CardRegistry, viewer: PlayerId, ) -> String

Render the complete game state

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pub fn render_log(&self, limit: usize) -> String

Render game log (last N entries)

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pub fn render_menu( &self, is_active_player: bool, is_priority_player: bool, ) -> String

Show the main menu

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pub fn render_card_detail( &self, cards: &CardRegistry, card_id: CardId, ) -> String

Render a single card in detail

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