cardinal-kernel 0.1.1

Headless, deterministic rules engine for turn-based, TCG-like games.
Documentation
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use crate::{
    ids::{CardId, PlayerId},
    model::command::{Command, EffectRef},
    state::gamestate::GameState,
    engine::scripting::{RhaiEngine, ScriptContext},
    error::CardinalError,
};

/// Execute an effect and return commands to apply its results
/// This handles three types of effects:
/// 1. Builtin effects (damage, draw, gain_life, pump) - parsed from effect string
/// 2. Data-driven effects - future: loaded from TOML params
/// 3. Scripted effects - executed via Rhai
pub fn execute_effect(
    effect: &EffectRef,
    source: Option<CardId>,
    controller: PlayerId,
    _state: &GameState,
    scripting: Option<&RhaiEngine>,
) -> Result<Vec<Command>, CardinalError> {
    match effect {
        EffectRef::Builtin(effect_str) => execute_builtin_effect(effect_str, controller),
        EffectRef::Scripted(script_name) => {
            if let Some(engine) = scripting {
                execute_scripted_effect(script_name, source, controller, engine)
            } else {
                Err(CardinalError(format!("Cannot execute scripted effect '{}': RhaiEngine not available", script_name)))
            }
        }
    }
}

/// Execute a scripted effect via RhaiEngine
fn execute_scripted_effect(
    script_name: &str,
    source: Option<CardId>,
    controller: PlayerId,
    engine: &RhaiEngine,
) -> Result<Vec<Command>, CardinalError> {
    let context = ScriptContext {
        controller: controller.0,
        source_card: source.map(|c| c.0).unwrap_or(0),
    };
    
    let results = engine.execute_ability(script_name, context)?;
    
    // Convert Rhai Dynamic results into Commands
    let mut commands = Vec::new();
    
    for (index, result) in results.into_iter().enumerate() {
        // Each result must be a map with a "type" field
        let map = result.try_cast::<rhai::Map>()
            .ok_or_else(|| CardinalError(format!(
                "Script '{}' returned non-map value at index {}", 
                script_name, index
            )))?;
        
        let effect_type = map.get("type")
            .ok_or_else(|| CardinalError(format!(
                "Script '{}' result at index {} missing 'type' field",
                script_name, index
            )))?
            .clone()
            .try_cast::<String>()
            .ok_or_else(|| CardinalError(format!(
                "Script '{}' result at index {} has non-string 'type' field",
                script_name, index
            )))?;
        
        match effect_type.as_str() {
            "damage" => {
                let target = map.get("target")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' damage effect missing 'target' field",
                        script_name
                    )))?
                    .clone()
                    .try_cast::<i32>()
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' damage effect has non-integer 'target'",
                        script_name
                    )))?;
                
                let amount = map.get("amount")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' damage effect missing 'amount' field",
                        script_name
                    )))?
                    .clone()
                    .try_cast::<i32>()
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' damage effect has non-integer 'amount'",
                        script_name
                    )))?;
                
                // Validate target is non-negative
                if target < 0 {
                    return Err(CardinalError(format!(
                        "Script '{}' damage effect has negative target: {}",
                        script_name, target
                    )));
                }
                
                // Validate amount is non-negative
                if amount < 0 {
                    return Err(CardinalError(format!(
                        "Script '{}' damage effect has negative amount: {}",
                        script_name, amount
                    )));
                }
                
                // Validate target fits in u8 range
                if target > u8::MAX as i32 {
                    return Err(CardinalError(format!(
                        "Script '{}' damage effect has target out of range: {}",
                        script_name, target
                    )));
                }
                
                commands.push(Command::ChangeLife {
                    player: PlayerId(target as u8),
                    delta: -amount,
                });
            }
            "draw" => {
                // TODO: Implement card drawing
                // For now, validate fields exist but don't execute
                let _player = map.get("player")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' draw effect missing 'player' field",
                        script_name
                    )))?;
                let _count = map.get("count")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' draw effect missing 'count' field",
                        script_name
                    )))?;
            }
            "gain_life" => {
                let player = map.get("player")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' gain_life effect missing 'player' field",
                        script_name
                    )))?
                    .clone()
                    .try_cast::<i32>()
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' gain_life effect has non-integer 'player'",
                        script_name
                    )))?;
                
                let amount = map.get("amount")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' gain_life effect missing 'amount' field",
                        script_name
                    )))?
                    .clone()
                    .try_cast::<i32>()
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' gain_life effect has non-integer 'amount'",
                        script_name
                    )))?;
                
                // Validate player is non-negative
                if player < 0 {
                    return Err(CardinalError(format!(
                        "Script '{}' gain_life effect has negative player: {}",
                        script_name, player
                    )));
                }
                
                // Validate amount is non-negative
                if amount < 0 {
                    return Err(CardinalError(format!(
                        "Script '{}' gain_life effect has negative amount: {}",
                        script_name, amount
                    )));
                }
                
                // Validate player fits in u8 range
                if player > u8::MAX as i32 {
                    return Err(CardinalError(format!(
                        "Script '{}' gain_life effect has player out of range: {}",
                        script_name, player
                    )));
                }
                
                commands.push(Command::ChangeLife {
                    player: PlayerId(player as u8),
                    delta: amount,
                });
            }
            "pump" => {
                // TODO: Implement creature stat modification
                // For now, validate fields exist but don't execute
                let _card = map.get("card")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' pump effect missing 'card' field",
                        script_name
                    )))?;
                let _power = map.get("power")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' pump effect missing 'power' field",
                        script_name
                    )))?;
                let _toughness = map.get("toughness")
                    .ok_or_else(|| CardinalError(format!(
                        "Script '{}' pump effect missing 'toughness' field",
                        script_name
                    )))?;
            }
            _ => {
                return Err(CardinalError(format!(
                    "Script '{}' has unknown effect type: '{}'",
                    script_name, effect_type
                )));
            }
        }
    }
    
    Ok(commands)
}

/// Execute a builtin effect parsed from its string representation
/// Format: "{effect_type}_{param1}_{param2}..."
/// Examples: "damage_2", "draw_1", "gain_life_3", "pump_1_1"
fn execute_builtin_effect(effect_str: &str, controller: PlayerId) -> Result<Vec<Command>, CardinalError> {
    // Handle different effect patterns
    if effect_str.starts_with("damage_") {
        let amount = effect_str.strip_prefix("damage_")
            .and_then(|s| s.parse::<i32>().ok())
            .ok_or_else(|| CardinalError(format!("Invalid damage amount in: {}", effect_str)))?;
        
        // Validate amount is non-negative to prevent healing via damage
        if amount < 0 {
            return Err(CardinalError(format!(
                "Builtin damage effect has negative amount: {} (effect: {})",
                amount, effect_str
            )));
        }
        
        // TODO: Add proper target selection
        // For now, damage affects the controller as a placeholder
        // Future: request target via PendingChoice, then apply to selected target
        Ok(vec![Command::ChangeLife {
            player: controller,
            delta: -amount,
        }])
    } else if effect_str.starts_with("draw_") {
        let count = effect_str.strip_prefix("draw_")
            .and_then(|s| s.parse::<u32>().ok())
            .ok_or_else(|| CardinalError(format!("Invalid draw count in: {}", effect_str)))?;
        
        // Validate count is reasonable (prevent excessive draws)
        if count == 0 {
            return Err(CardinalError(format!(
                "Builtin draw effect has zero count (effect: {})",
                effect_str
            )));
        }
        
        // TODO: Implement card drawing
        // For now, return empty (no MoveCard commands yet)
        Ok(vec![])
    } else if effect_str.starts_with("gain_life_") {
        let amount = effect_str.strip_prefix("gain_life_")
            .and_then(|s| s.parse::<i32>().ok())
            .ok_or_else(|| CardinalError(format!("Invalid life amount in: {}", effect_str)))?;
        
        // Validate amount is non-negative to prevent damage via life gain
        if amount < 0 {
            return Err(CardinalError(format!(
                "Builtin gain_life effect has negative amount: {} (effect: {})",
                amount, effect_str
            )));
        }
        
        Ok(vec![Command::ChangeLife {
            player: controller,
            delta: amount,
        }])
    } else if effect_str.starts_with("pump_") {
        let parts: Vec<&str> = effect_str.strip_prefix("pump_")
            .unwrap_or("")
            .split('_')
            .collect();
        
        let _power = parts.get(0)
            .and_then(|s| s.parse::<i32>().ok())
            .ok_or_else(|| CardinalError(format!("Invalid power in: {}", effect_str)))?;
        let _toughness = parts.get(1)
            .and_then(|s| s.parse::<i32>().ok())
            .ok_or_else(|| CardinalError(format!("Invalid toughness in: {}", effect_str)))?;
        
        // Note: pump can have negative values to reduce stats, so no validation here
        
        // TODO: Implement creature stat modification
        // For now, return empty (no creature tracking yet)
        Ok(vec![])
    } else {
        Err(CardinalError(format!("Unknown builtin effect type: {}", effect_str)))
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::state::gamestate::{GameState, TurnState, PlayerState};
    use crate::ids::{PhaseId, StepId};
    
    fn minimal_game_state() -> GameState {
        GameState {
            turn: TurnState {
                number: 1,
                active_player: PlayerId(0),
                priority_player: PlayerId(0),
                phase: PhaseId("main"),
                step: StepId("main"),
                priority_passes: 0,
            },
            players: vec![
                PlayerState { id: PlayerId(0), life: 20 },
                PlayerState { id: PlayerId(1), life: 20 },
            ],
            zones: vec![],
            stack: vec![],
            pending_choice: None,
            ended: None,
        }
    }
    
    #[test]
    fn test_execute_damage_effect() {
        let effect = EffectRef::Builtin("damage_2");
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, None);
        assert!(result.is_ok());
        
        let commands = result.unwrap();
        assert_eq!(commands.len(), 1);
        
        match &commands[0] {
            Command::ChangeLife { player, delta } => {
                assert_eq!(*player, controller);
                assert_eq!(*delta, -2);
            }
            _ => panic!("Expected ChangeLife command"),
        }
    }
    
    #[test]
    fn test_execute_gain_life_effect() {
        let effect = EffectRef::Builtin("gain_life_5");
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, None);
        if result.is_err() {
            println!("Error: {:?}", result.as_ref().err());
        }
        assert!(result.is_ok());
        
        let commands = result.unwrap();
        assert_eq!(commands.len(), 1);
        
        match &commands[0] {
            Command::ChangeLife { player, delta } => {
                assert_eq!(*player, controller);
                assert_eq!(*delta, 5);
            }
            _ => panic!("Expected ChangeLife command"),
        }
    }
    
    #[test]
    fn test_execute_draw_effect() {
        let effect = EffectRef::Builtin("draw_1");
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, None);
        assert!(result.is_ok());
        
        // Draw not yet implemented, should return empty
        let commands = result.unwrap();
        assert_eq!(commands.len(), 0);
    }
    
    #[test]
    fn test_execute_pump_effect() {
        let effect = EffectRef::Builtin("pump_1_1");
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, None);
        assert!(result.is_ok());
        
        // Pump not yet implemented, should return empty
        let commands = result.unwrap();
        assert_eq!(commands.len(), 0);
    }
    
    #[test]
    fn test_invalid_effect_string() {
        let effect = EffectRef::Builtin("invalid");
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, None);
        assert!(result.is_err());
    }
    
    #[test]
    fn test_invalid_damage_amount() {
        let effect = EffectRef::Builtin("damage_abc");
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, None);
        assert!(result.is_err());
    }
    
    #[test]
    fn test_execute_scripted_effect() {
        use crate::engine::scripting::RhaiEngine;
        
        let mut engine = RhaiEngine::new();
        let script = r#"
            fn execute_ability() {
                gain_life(0, 3)
            }
        "#;
        
        engine.register_script("test_card".to_string(), script).unwrap();
        
        let effect = EffectRef::Scripted("test_card".to_string());
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, Some(&engine));
        assert!(result.is_ok());
        
        let commands = result.unwrap();
        assert_eq!(commands.len(), 1);
        
        match &commands[0] {
            Command::ChangeLife { player, delta } => {
                assert_eq!(*player, PlayerId(0));
                assert_eq!(*delta, 3);
            }
            _ => panic!("Expected ChangeLife command"),
        }
    }
    
    #[test]
    fn test_execute_scripted_damage_effect() {
        use crate::engine::scripting::RhaiEngine;
        
        let mut engine = RhaiEngine::new();
        let script = r#"
            fn execute_ability() {
                deal_damage(1, 5)
            }
        "#;
        
        engine.register_script("bolt_card".to_string(), script).unwrap();
        
        let effect = EffectRef::Scripted("bolt_card".to_string());
        let controller = PlayerId(0);
        let state = minimal_game_state();
        
        let result = execute_effect(&effect, None, controller, &state, Some(&engine));
        assert!(result.is_ok());
        
        let commands = result.unwrap();
        assert_eq!(commands.len(), 1);
        
        match &commands[0] {
            Command::ChangeLife { player, delta } => {
                assert_eq!(*player, PlayerId(1));
                assert_eq!(*delta, -5);
            }
            _ => panic!("Expected ChangeLife command"),
        }
    }
}