carbide_core 0.70.1

An easy-to-use, 100% Rust, extensible 2D GUI library.
Documentation
use crate::prelude::*;

use lyon::tessellation::{VertexBuffers, FillTessellator, FillOptions, BuffersBuilder, FillVertex};
use lyon::tessellation::path::{Path, Winding};
use lyon::tessellation::path::traits::PathBuilder;
use lyon::tessellation::math::rect;
use lyon::tessellation::path::builder::BorderRadii;
use crate::widget::types::triangle_store::TriangleStore;
use crate::render::primitive_kind::PrimitiveKind;
use crate::draw::shape::triangle::Triangle;
use crate::color::Rgba;

/// A basic, non-interactive rectangle shape widget.
#[derive(Debug, Clone, Widget)]
pub struct RoundedRectangle<GS> where GS: GlobalState {
    id: Uuid,
    children: Vec<Box<dyn Widget<GS>>>,
    position: Point,
    dimension: Dimensions,
    color: Color,
    triangle_store: TriangleStore,
}

impl<GS: GlobalState> WidgetExt<GS> for RoundedRectangle<GS> {}

impl<S: GlobalState> Layout<S> for RoundedRectangle<S> {
    fn flexibility(&self) -> u32 {
        0
    }

    fn calculate_size(&mut self, requested_size: Dimensions, env: &Environment<S>) -> Dimensions {
        for child in &mut self.children {
            child.calculate_size(requested_size, env);
        }
        self.dimension = requested_size;
        requested_size
    }

    fn position_children(&mut self) {
        let positioning = BasicLayouter::Center.position();
        let position = self.position;
        let dimension = self.dimension;

        for child in &mut self.children {
            positioning(position, dimension, child);
            child.position_children();
        }
    }
}

impl<S: GlobalState> CommonWidget<S> for RoundedRectangle<S> {
    fn get_id(&self) -> Uuid {
        self.id
    }

    fn get_flag(&self) -> Flags {
        Flags::EMPTY
    }

    fn get_children(&self) -> WidgetIter<S> {
        self.children
            .iter()
            .rfold(WidgetIter::Empty, |acc, x| {
                if x.get_flag() == Flags::PROXY {
                    WidgetIter::Multi(Box::new(x.get_children()), Box::new(acc))
                } else {
                    WidgetIter::Single(x, Box::new(acc))
                }
            })
    }

    fn get_children_mut(&mut self) -> WidgetIterMut<S> {
        self.children
            .iter_mut()
            .rfold(WidgetIterMut::Empty, |acc, x| {
                if x.get_flag() == Flags::PROXY {
                    WidgetIterMut::Multi(Box::new(x.get_children_mut()), Box::new(acc))
                } else {
                    WidgetIterMut::Single(x, Box::new(acc))
                }
            })
    }

    fn get_proxied_children(&mut self) -> WidgetIterMut<S> {
        self.children.iter_mut()
            .rfold(WidgetIterMut::Empty, |acc, x| {
                WidgetIterMut::Single(x, Box::new(acc))
            })
    }



    fn get_position(&self) -> Point {
        self.position
    }

    fn set_position(&mut self, position: Dimensions) {
        self.position = position;
    }

    fn get_dimension(&self) -> Dimensions {
        self.dimension
    }

    fn set_dimension(&mut self, dimensions: Dimensions) {
        self.dimension = dimensions
    }
}

impl<S: GlobalState> Render<S> for RoundedRectangle<S> {

    fn get_primitives(&mut self, fonts: &text::font::Map) -> Vec<Primitive> {

        let triangles = if self.triangle_store.diff(self.position, self.dimension) {
            let mut builder = Path::builder();

            builder.add_rounded_rectangle(
                &rect(self.get_x() as f32, self.get_y() as f32, self.get_width() as f32, self.get_height() as f32),
                &BorderRadii {
                    top_left: 25.0,
                    top_right: 25.0,
                    bottom_left: 25.0,
                    bottom_right: 25.0,
                },
                Winding::Positive
            );

            let path = builder.build();

            let mut geometry: VertexBuffers<Point, u16> = VertexBuffers::new();

            let mut tessellator = FillTessellator::new();

            {
                // Compute the tessellation.
                tessellator.tessellate_path(
                    &path,
                    &FillOptions::default(),
                    &mut BuffersBuilder::new(&mut geometry, |vertex: FillVertex| {
                        let point = vertex.position().to_array();
                        [point[0] as Scalar, point[1] as Scalar]
                    }),
                ).unwrap();
            }

            let point_iter = geometry.indices.iter().map(|index| geometry.vertices[*index as usize]);

            let points: Vec<Point> = point_iter.collect();

            let triangles = Triangle::from_point_list(points);

            self.triangle_store.position = self.position;
            self.triangle_store.dimensions = self.dimension;
            self.triangle_store.set_triangles(&triangles);

            triangles
        } else {
            self.triangle_store.triangles()
        };




        let mut prims = vec![
            Primitive {
                kind: PrimitiveKind::TrianglesSingleColor { color: Rgba::from(self.color), triangles },
                rect: Rect::new(self.position, self.dimension)
            }
        ];

        prims.extend(Rectangle::<S>::debug_outline(Rect::new(self.position, self.dimension), 1.0));
        let children: Vec<Primitive> = self.get_children_mut().flat_map(|f| f.get_primitives(fonts)).collect();
        prims.extend(children);

        return prims;
    }
}

impl<S: GlobalState> RoundedRectangle<S> {

    pub fn fill(mut self, color: Color) -> Box<Self> {
        self.color = color;
        Box::new(self)
    }

    pub fn initialize(children: Vec<Box<dyn Widget<S>>>) -> Box<RoundedRectangle<S>> {
        Box::new(RoundedRectangle {
            id: Uuid::new_v4(),
            children,
            position: [0.0,0.0],
            dimension: [100.0,100.0],
            color: Color::random(),
            triangle_store: TriangleStore::new()
        })
    }
}