use crate::prelude::*;
use crate::color::Rgba;
use crate::state::global_state::GlobalState;
use crate::widget::Rectangle;
use lyon::tessellation::{VertexBuffers, FillTessellator, FillOptions, BuffersBuilder, FillVertex};
use crate::widget::types::triangle_store::TriangleStore;
use crate::widget::primitive::canvas::context::Context;
use crate::render::primitive_kind::PrimitiveKind;
use crate::draw::shape::triangle::Triangle;
#[derive(Debug, Clone, Widget)]
pub struct Canvas {
id: Uuid,
position: Point,
dimension: Dimensions,
color: Color,
triangle_store: TriangleStore,
context: Context
}
impl<GS: GlobalState> WidgetExt<GS> for Canvas {}
impl<S: GlobalState> Layout<S> for Canvas {
fn flexibility(&self) -> u32 {
0
}
fn calculate_size(&mut self, requested_size: Dimensions, _: &Environment<S>) -> Dimensions {
self.dimension = requested_size;
requested_size
}
fn position_children(&mut self) {
}
}
impl<S: GlobalState> CommonWidget<S> for Canvas {
fn get_id(&self) -> Uuid {
self.id
}
fn get_flag(&self) -> Flags {
Flags::EMPTY
}
fn get_children(&self) -> WidgetIter<S> {
WidgetIter::Empty
}
fn get_children_mut(&mut self) -> WidgetIterMut<S> {
WidgetIterMut::Empty
}
fn get_proxied_children(&mut self) -> WidgetIterMut<S> {
WidgetIterMut::Empty
}
fn get_position(&self) -> Point {
self.position
}
fn set_position(&mut self, position: Dimensions) {
self.position = position;
}
fn get_dimension(&self) -> Dimensions {
self.dimension
}
fn set_dimension(&mut self, dimensions: Dimensions) {
self.dimension = dimensions
}
}
impl<S: GlobalState> Render<S> for Canvas {
fn get_primitives(&mut self, _: &text::font::Map) -> Vec<Primitive> {
let mut geometry: VertexBuffers<Point, u16> = VertexBuffers::new();
let mut tessellator = FillTessellator::new();
for path in self.context.to_paths(self.position) {
tessellator.tessellate_path(
&path,
&FillOptions::default(),
&mut BuffersBuilder::new(&mut geometry, |vertex: FillVertex| {
let point = vertex.position().to_array();
[point[0] as Scalar, point[1] as Scalar]
}),
).unwrap();
}
let point_iter = geometry.indices.iter().map(|index| geometry.vertices[*index as usize]);
let points: Vec<Point> = point_iter.collect();
let mut prims = vec![
Primitive {
kind: PrimitiveKind::TrianglesSingleColor { color: Rgba::from(self.color), triangles: Triangle::from_point_list(points)},
rect: Rect::new(self.position, self.dimension)
}
];
prims.extend(Rectangle::<S>::debug_outline(Rect::new(self.position, self.dimension), 1.0));
return prims;
}
}
impl Canvas {
pub fn fill(mut self, color: Color) -> Box<Self> {
self.color = color;
Box::new(self)
}
pub fn initialize(context: Context) -> Box<Canvas> {
Box::new(Canvas {
id: Uuid::new_v4(),
position: [0.0,0.0],
dimension: [100.0,100.0],
color: Color::random(),
triangle_store: TriangleStore::new(),
context
})
}
}