use crate::prelude::*;
use crate::state::state::CommonState;
use crate::event_handler::KeyboardEvent;
use crate::color::RED;
use crate::input::Key;
use crate::widget::{HStack, Text};
use crate::widget::primitive::spacer::Spacer;
use crate::widget::types::spacer_direction::SpacerDirection;
use crate::widget::primitive::v_stack::VStack;
use crate::widget::primitive::foreach::ForEach;
use crate::widget::render::ChildRender;
use crate::state::mapped_state::MappedState;
#[derive(Debug, Clone, Widget)]
#[state_sync(insert_local_state)]
#[event(handle_keyboard_event)]
pub struct SyncTest<GS> where GS: GlobalState {
id: Uuid,
child: Box<dyn Widget<GS>>,
position: Point,
dimension: Dimensions,
#[state] value: CommonState<String, GS>,
#[state] fore: CommonState<Vec<Uuid>, GS>,
show_overlay: bool,
}
impl<S: GlobalState> SyncTest<S> {
fn insert_local_state(&self, env: &mut Environment<S>) {
if self.show_overlay {
env.add_overlay("overlay_test", Rectangle::initialize(vec![]).fill(RED))
}
}
fn handle_keyboard_event(&mut self, event: &KeyboardEvent, _: &mut Environment<S>, global_state: &mut S) {
match event {
KeyboardEvent::Text(s, _) => {
self.value.get_value_mut(global_state).push_str(s);
}
KeyboardEvent::Press(key, _modifier) => {
match key {
Key::NumPadMultiply => {
self.show_overlay = !self.show_overlay;
println!("herjalkd");
}
Key::Backspace => {
self.value.get_value_mut(global_state).pop();
},
Key::NumPadPlus => {
self.fore.get_value_mut(global_state).push(Uuid::new_v4())
},
Key::NumPadMinus => {
if self.fore.get_value(global_state).len() > 1 {
let last = self.fore.get_value(global_state).len() - 1;
self.fore.get_value_mut(global_state).remove(last);
}
}
_ => ()
}
}
_ => ()
}
}
pub fn new(value: CommonState<String, S>) -> Box<SyncTest<S>> {
let fore = CommonState::<Vec<Uuid>, S>::new_local("a", &(0..5).map(|_| Uuid::new_v4()).collect::<Vec<Uuid>>());
let index_state = Box::new(CommonState::new_local_with_key(&1));
let mapped_state = MappedState::new_local(index_state.clone(), |a: &usize| format!("{}", a), "0".to_string());
Box::new(Self {
id: Uuid::new_v4(),
child: HStack::initialize(vec![
Spacer::new(SpacerDirection::Horizontal),
VStack::initialize(vec![
ForEach::new(
Box::new(fore.clone()),
Rectangle::initialize(vec![
Text::initialize(Box::new(mapped_state))
]).fill(RED).frame(60.0.into(),30.0.into()))
.index_state(index_state)
]),
ForEach::new((0..5).map(|_| Uuid::new_v4()).collect::<Vec<Uuid>>().into(), Rectangle::initialize(vec![]).frame(10.0.into(),10.0.into())),
Text::initialize(value.clone().into()),
Spacer::new(SpacerDirection::Horizontal),
Text::initialize(value.clone().into()),
Spacer::new(SpacerDirection::Horizontal),
]),
position: [100.0,100.0],
dimension: [100.0,100.0],
value,
fore,
show_overlay: false
})
}
}
impl<S: GlobalState> CommonWidget<S> for SyncTest<S> {
fn get_id(&self) -> Uuid {
self.id
}
fn get_flag(&self) -> Flags {
Flags::EMPTY
}
fn get_children(&self) -> WidgetIter<S> {
if self.child.get_flag() == Flags::PROXY {
self.child.get_children()
} else {
WidgetIter::single(&self.child)
}
}
fn get_children_mut(&mut self) -> WidgetIterMut<S> {
if self.child.get_flag() == Flags::PROXY {
self.child.get_children_mut()
} else {
WidgetIterMut::single(&mut self.child)
}
}
fn get_proxied_children(&mut self) -> WidgetIterMut<S> {
WidgetIterMut::single(&mut self.child)
}
fn get_position(&self) -> Point {
self.position
}
fn set_position(&mut self, position: Dimensions) {
self.position = position;
}
fn get_dimension(&self) -> Dimensions {
self.dimension
}
fn set_dimension(&mut self, dimensions: Dimensions) {
self.dimension = dimensions
}
}
impl<S: GlobalState> ChildRender for SyncTest<S> {}
impl<S: GlobalState> Layout<S> for SyncTest<S> {
fn flexibility(&self) -> u32 {
2
}
fn calculate_size(&mut self, requested_size: Dimensions, env: &Environment<S>) -> Dimensions {
self.dimension = self.child.calculate_size(requested_size, env);
self.dimension
}
fn position_children(&mut self) {
let positioning = BasicLayouter::Center.position();
let position = self.position;
let dimension = self.dimension;
positioning(position, dimension, &mut self.child);
self.child.position_children();
}
}