use crate::prelude::GlobalState;
use serde::Serialize;
use std::fmt::Debug;
use crate::state::state::State;
use uuid::Uuid;
use crate::state::environment::Environment;
use serde::de::DeserializeOwned;
#[derive(Clone)]
pub struct MappedState<T, U, GS> where T: Serialize + Clone + Debug, U: Serialize + Clone + Debug, GS: GlobalState {
id: Option<Uuid>,
mapped_state: Box<dyn State<U, GS>>,
map: fn(&U) -> T,
latest_value: T,
}
impl<T: Serialize + Clone + Debug, U: Serialize + Clone + Debug, GS: GlobalState> MappedState<T, U, GS> {
pub fn new_local(state: Box<dyn State<U, GS>>, map: fn(&U) -> T, start: T) -> MappedState<T, U, GS> {
MappedState {
id: Some(Uuid::new_v4()),
mapped_state: state,
map,
latest_value: start
}
}
pub fn new(state: Box<dyn State<U, GS>>, map: fn(&U) -> T, start: T) -> MappedState<T, U, GS> {
MappedState {
id: None,
mapped_state: state,
map,
latest_value: start
}
}
}
impl<T: Serialize + Clone + Debug, U: Serialize + Clone + Debug + DeserializeOwned, GS: GlobalState> State<T, GS> for MappedState<T, U, GS> {
fn get_value_mut(&mut self, global_state: &mut GS) -> &mut T {
self.latest_value = (self.map)(self.mapped_state.get_value_mut(global_state));
&mut self.latest_value
}
fn get_value(&mut self, global_state: &GS) -> &T {
self.latest_value = (self.map)(self.mapped_state.get_value(global_state));
&self.latest_value
}
fn get_latest_value(&self) -> &T {
&self.latest_value
}
fn get_latest_value_mut(&mut self) -> &mut T {
&mut self.latest_value
}
fn get_key(&self) -> Option<&String> {
None
}
fn update_dependent_states(&mut self, env: &Environment<GS>) {
env.update_local_state(&mut self.mapped_state)
}
}