Trait carbide_core::widget::render::Render [−][src]
Required methods
fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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Implementations on Foreign Types
impl<S: GlobalState> Render<S> for Box<dyn Widget<S>>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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Implementors
impl<S: 'static + Clone, GS: GlobalState> Render<GS> for Oval<S, GS>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Border<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Canvas
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fn get_primitives(&mut self, _: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Clip<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Frame<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for HStack<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Hidden<S>
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fn get_primitives(&mut self, _: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Image
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fn get_primitives(&mut self, _: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for OverlaidLayer<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Padding<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Scroll<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Rectangle<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for RoundedRectangle<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Spacer
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fn get_primitives(&mut self, _fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for Text<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for VStack<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<S: GlobalState> Render<S> for ZStack<S>
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fn get_primitives(&mut self, fonts: &Map) -> Vec<Primitive>
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impl<T, U: GlobalState> Render<U> for T where
T: CommonWidget<U> + ChildRender,
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T: CommonWidget<U> + ChildRender,