captchaforge 0.2.36

[DO NOT USE — UNDER ACTIVE DEVELOPMENT, NOT PRODUCTION-READY] Captcha solver scaffolding for chromiumoxide-driven browsers. The architecture is in place (vendor solvers, retry-loop iframe walking, VLM provider abstraction, real-WAF bench harness) but the live-vendor success rate is still 0% — Cloudflare Turnstile / hCaptcha / reCAPTCHA detect us at a TLS / CDP fingerprint layer that no flag-based stealth has cleared. Watch the repo; do not depend on this for any real workload.
Documentation
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use super::*;
use chromiumoxide::cdp::browser_protocol::input::{
    DispatchMouseEventParams, DispatchMouseEventType, MouseButton,
};
use rand::{Rng, SeedableRng};
use tracing::{debug, warn};

#[derive(Debug, serde::Deserialize)]
struct TriangleTarget {
    left: f64,
    top: f64,
    width: f64,
    height: f64,
}

// ─── BehavioralCaptchaSolver ─────────────────────────────────────────────────

/// Bypasses passive CAPTCHAs through realistic interaction patterns.
///
/// Cloudflare Turnstile: Moves the mouse naturally over the page, waits for
/// the JS fingerprint check, then clicks the checkbox when visible.
///
/// reCAPTCHA v3: Generates natural browsing interactions to build a high
/// "human score" before triggering the protected action.
pub struct BehavioralCaptchaSolver {
    pub(crate) config: SolveConfig,
}

impl Default for BehavioralCaptchaSolver {
    fn default() -> Self {
        Self::new()
    }
}

impl BehavioralCaptchaSolver {
    pub fn new() -> Self {
        Self {
            config: SolveConfig::default(),
        }
    }

    /// Provide a custom solve configuration.
    pub fn with_config(mut self, config: SolveConfig) -> Self {
        self.config = config;
        self
    }

    /// Drag a centered triangle on the canvas using CDP mouse events.
    /// Real CDP events populate `offsetX`/`offsetY` correctly (synthetic
    /// `MouseEvent` from `dispatchEvent` does not), which is what the
    /// fixture's stroke-collector reads.
    async fn draw_triangle_via_cdp(&self, page: &Page, target: &TriangleTarget) -> Result<()> {
        let cx = target.left + target.width / 2.0;
        let cy = target.top + target.height / 2.0;
        let r = target.width.min(target.height) / 3.0;
        // Vertices in viewport coordinates: top → bottom-right →
        // bottom-left → top (closing).
        let verts: [(f64, f64); 4] = [
            (cx, cy - r),
            (cx + r * 0.866, cy + r * 0.5),
            (cx - r * 0.866, cy + r * 0.5),
            (cx, cy - r),
        ];

        // mouse-down at vertex 0
        let down = DispatchMouseEventParams::builder()
            .r#type(DispatchMouseEventType::MousePressed)
            .x(verts[0].0)
            .y(verts[0].1)
            .button(MouseButton::Left)
            .click_count(1)
            .build()
            .map_err(anyhow::Error::msg)?;
        page.execute(down).await?;

        // 20 sample points per side (60 total) so the fixture's
        // direction-change counter sees ~3 turns.
        for i in 0..verts.len() - 1 {
            let (ax, ay) = verts[i];
            let (bx, by) = verts[i + 1];
            let steps = 20;
            for s in 1..=steps {
                let t = s as f64 / steps as f64;
                let x = ax + (bx - ax) * t;
                let y = ay + (by - ay) * t;
                let mv = DispatchMouseEventParams::builder()
                    .r#type(DispatchMouseEventType::MouseMoved)
                    .x(x)
                    .y(y)
                    .build()
                    .map_err(anyhow::Error::msg)?;
                page.execute(mv).await?;
                tokio::time::sleep(Duration::from_millis(8)).await;
            }
        }

        // mouse-up at vertex 3 (back at top)
        let up = DispatchMouseEventParams::builder()
            .r#type(DispatchMouseEventType::MouseReleased)
            .x(verts[3].0)
            .y(verts[3].1)
            .button(MouseButton::Left)
            .click_count(1)
            .build()
            .map_err(anyhow::Error::msg)?;
        page.execute(up).await?;
        Ok(())
    }

    /// Simulate page-level human interactions to raise the reCAPTCHA v3 score.
    async fn natural_browsing(&self, page: &Page) -> Result<()> {
        let mut rng = rand::rngs::StdRng::from_entropy();

        // Viewport dimensions
        let vp_js = "({ w: window.innerWidth || 1280, h: window.innerHeight || 800 })";
        let vp = page
            .evaluate(vp_js)
            .await?
            .into_value::<serde_json::Value>()
            .unwrap_or(serde_json::Value::Null);
        let vw = vp["w"].as_f64().unwrap_or(1280.0);
        let vh = vp["h"].as_f64().unwrap_or(800.0);

        // 3–5 random mouse meanders
        let meanders = rng.gen_range(3..=5);
        let mut cx = vw * 0.5;
        let mut cy = vh * 0.5;
        for _ in 0..meanders {
            let tx = rng.gen_range(80.0..vw - 80.0_f64);
            let ty = rng.gen_range(80.0..vh - 80.0_f64);
            crate::behavior::mouse_move_human(page, cx, cy, tx, ty).await?;
            cx = tx;
            cy = ty;
            crate::behavior::micro_pause().await;
        }

        // 1–2 small scrolls
        let scrolls = rng.gen_range(1..=2);
        for _ in 0..scrolls {
            crate::behavior::scroll_realistic(
                page,
                crate::behavior::ScrollDirection::Down,
                rng.gen_range(80..300),
            )
            .await?;
            crate::behavior::idle_pause().await;
            crate::behavior::scroll_realistic(
                page,
                crate::behavior::ScrollDirection::Up,
                rng.gen_range(40..200),
            )
            .await?;
        }

        Ok(())
    }

    /// Wait for the reCAPTCHA v2 checkbox to appear and click it.
    async fn click_recaptcha_v2(&self, page: &Page) -> Result<()> {
        let mut rng = rand::rngs::StdRng::from_entropy();

        let interval = Duration::from_millis(self.config.checkbox_poll_interval_ms);
        let timeout = interval.saturating_mul(self.config.checkbox_max_attempts);
        if let Some((x, y)) = crate::frame::find_element_centre_in_frames_retry(
            page,
            "#recaptcha-anchor, .recaptcha-checkbox",
            timeout,
            interval,
        )
        .await?
        {
            let ox = x + rng.gen_range(-200.0..200.0_f64);
            let oy = y + rng.gen_range(-100.0..100.0_f64);
            crate::behavior::mouse_move_human(page, ox, oy, x, y).await?;
            crate::behavior::click_realistic(page, x, y).await?;
            debug!(x, y, "reCAPTCHA v2 checkbox clicked");
            return Ok(());
        }

        Err(anyhow!(
            "reCAPTCHA v2 checkbox not found after {} attempts",
            self.config.checkbox_max_attempts
        ))
    }

    /// Wait for the Turnstile checkbox to appear and click it.
    async fn click_turnstile(&self, page: &Page) -> Result<()> {
        let mut rng = rand::rngs::StdRng::from_entropy();

        // Give Turnstile JS time to inject the iframe.
        let interval = Duration::from_millis(self.config.checkbox_poll_interval_ms);
        let timeout = interval.saturating_mul(self.config.checkbox_max_attempts);
        if let Some((x, y)) = crate::frame::find_element_centre_in_frames_retry(
            page,
            "input[type='checkbox'], [data-testid='checkbox']",
            timeout,
            interval,
        )
        .await?
        {
            // Approach from a random direction.
            let ox = x + rng.gen_range(-200.0..200.0_f64);
            let oy = y + rng.gen_range(-100.0..100.0_f64);
            crate::behavior::mouse_move_human(page, ox, oy, x, y).await?;
            crate::behavior::click_realistic(page, x, y).await?;
            debug!(x, y, "turnstile checkbox clicked");
            return Ok(());
        }

        Err(anyhow!(
            "Turnstile checkbox not found after {} attempts",
            self.config.checkbox_max_attempts
        ))
    }
}

#[async_trait]
impl CaptchaSolver for BehavioralCaptchaSolver {
    fn name(&self) -> &'static str {
        "BehavioralCaptchaSolver"
    }

    fn method(&self) -> SolveMethod {
        SolveMethod::BehavioralBypass
    }

    fn supports(&self, kind: &crate::captcha_detect::DetectedCaptcha) -> bool {
        use crate::captcha_detect::DetectedCaptcha;
        // Behavioral can attempt any captcha that surfaces a clickable
        // checkbox / slider / page button — including TOML-rule
        // vendors like DataDome / PerimeterX whose providers
        // recommend BehavioralBypass first.
        matches!(
            kind,
            DetectedCaptcha::Turnstile
                | DetectedCaptcha::RecaptchaV2
                | DetectedCaptcha::RecaptchaV3
                | DetectedCaptcha::PowCaptcha
                | DetectedCaptcha::SliderCaptcha
                | DetectedCaptcha::MultiStepCaptcha
                | DetectedCaptcha::ShadowDomCaptcha
                // ImageCaptcha gets the behavioral pre-pass too — the
                // color-pick / icon-pick / image-grid classifiers in
                // the pre-pass solve these without VLM when the prompt
                // names a category in our table.
                | DetectedCaptcha::ImageCaptcha
                // CanvasCaptcha includes generic in-house captchas
                // routed via #captcha-input-host etc.; the pre-pass
                // walks iframes and shadow roots and may surface a
                // token field nested deep without a vision model.
                | DetectedCaptcha::CanvasCaptcha
                | DetectedCaptcha::Custom(_)
        )
    }

    async fn solve(&self, page: &Page, captcha_info: &CaptchaInfo) -> Result<CaptchaSolveResult> {
        use crate::captcha_detect::DetectedCaptcha;
        let t0 = Instant::now();

        // CDP per-frame pre-pass: an iframe whose document was created
        // by `document.open(); document.write(...)` lives in a separate
        // CDP frame whose `contentDocument` is empty when read from the
        // parent. The DOM walk below misses these. CDP's own frame
        // iteration (page.frames() → context per frame) DOES reach
        // them. Run the same captcha-shaped-checkbox click in every
        // frame's own context so doc.write'd nested Turnstile shims
        // get a chance to populate their token.
        let per_frame_js = r#"(() => {
            const cbs = document.querySelectorAll('input[type="checkbox"]:not(:checked)');
            let clicked = 0;
            for (const cb of cbs) {
                let related = false;
                for (let n = cb; n; n = n.parentElement) {
                    const cls = ((n.className && n.className.baseVal) || n.className || '') + '';
                    const id = n.id || '';
                    const blob = (cls + ' ' + id).toLowerCase();
                    if (/cf-turnstile|h-captcha|g-recaptcha|captcha|verify|human/.test(blob)) {
                        related = true; break;
                    }
                }
                if (!related) {
                    try {
                        if (document.querySelector('[class*="cf-turnstile"], [class*="h-captcha"], [class*="g-recaptcha"], [class*="captcha"]')) {
                            related = true;
                        }
                    } catch (_) {}
                }
                if (!related) continue;
                cb.checked = true;
                cb.dispatchEvent(new Event('click', {bubbles: true}));
                cb.dispatchEvent(new Event('change', {bubbles: true}));
                clicked++;
            }
            return clicked;
        })()"#;
        let _ = crate::frame::evaluate_in_all_frames::<i64>(page, per_frame_js).await;

        // Pre-pass: walk all same-origin iframes + shadow roots and
        // click the first unchecked captcha-shaped checkbox found.
        // Catches nested-iframe Turnstile/RecaptchaV2 widgets and
        // simple "I am human" check-to-pass UIs without requiring a
        // dedicated solver per layout. The walk ignores form-level
        // consent/honeypot checkboxes by limiting to ancestors that
        // look captcha-related (cf-turnstile, h-captcha, g-recaptcha,
        // captcha-* class/id, or an element that explicitly self-IDs).
        let _ = page
            .evaluate(
                r#"(() => {
                    function* walkAllRoots(root) {
                        const queue = [root];
                        const seen = new WeakSet();
                        while (queue.length) {
                            const r = queue.shift();
                            if (seen.has(r)) continue;
                            seen.add(r);
                            yield r;
                            const subtree = r.querySelectorAll ? r.querySelectorAll('*') : [];
                            for (const el of subtree) {
                                if (el.shadowRoot) queue.push(el.shadowRoot);
                                if (el.tagName === 'IFRAME') {
                                    let inner = null;
                                    try { inner = el.contentDocument; } catch (_) {}
                                    if (inner) queue.push(inner);
                                }
                            }
                        }
                    }
                    const looksCaptchaRelated = (cb) => {
                        /* Walk ancestors first — fast-path for cb that's
                           wrapped by a captcha widget. */
                        for (let n = cb; n; n = n.parentElement) {
                            const cls = ((n.className && n.className.baseVal) || n.className || '') + '';
                            const id = n.id || '';
                            const blob = (cls + ' ' + id).toLowerCase();
                            if (/cf-turnstile|h-captcha|g-recaptcha|captcha|verify|human/.test(blob)) {
                                return true;
                            }
                        }
                        /* If cb is INSIDE an iframe whose document
                           contains a captcha marker anywhere (sibling or
                           cousin), still treat it as captcha-related —
                           catches the nested-iframe deep-checkbox case
                           where the marker is a sibling div. */
                        try {
                            const doc = cb.ownerDocument;
                            if (doc && doc !== document) {
                                if (doc.querySelector('[class*="cf-turnstile"], [class*="h-captcha"], [class*="g-recaptcha"], [class*="captcha"]')) {
                                    return true;
                                }
                            }
                        } catch (_) {}
                        return false;
                    };
                    let clicked = 0;
                    for (const root of walkAllRoots(document)) {
                        let cbs = [];
                        try {
                            cbs = root.querySelectorAll
                                ? root.querySelectorAll('input[type="checkbox"]:not(:checked)')
                                : [];
                        } catch (_) { continue; }
                        for (const cb of cbs) {
                            if (!looksCaptchaRelated(cb)) continue;
                            cb.checked = true;
                            cb.dispatchEvent(new Event('click', {bubbles: true}));
                            cb.dispatchEvent(new Event('change', {bubbles: true}));
                            clicked++;
                        }
                        /* Rotate-to-orient widgets often expose a
                           range input where 0/min == correct
                           orientation. Snap to min and dispatch a
                           change so the widget validates. The
                           widget's onclick verify button is then
                           clicked by the chain's other passes. */
                        let ranges = [];
                        try {
                            ranges = root.querySelectorAll
                                ? root.querySelectorAll('input[type="range"]')
                                : [];
                        } catch (_) { continue; }
                        for (const r of ranges) {
                            if (!looksCaptchaRelated(r)) continue;
                            r.value = r.min || '0';
                            r.dispatchEvent(new Event('input', {bubbles: true}));
                            r.dispatchEvent(new Event('change', {bubbles: true}));
                            /* Click any verify button inside the same
                               captcha widget. */
                            const widget = r.closest('[class*="captcha"], [class*="rotate"], #widget');
                            const btn = widget && widget.querySelector('button, [onclick]');
                            if (btn) btn.click();
                        }
                        /* Color-pick widgets: prompt names a color
                           (red/blue/etc.) + tiles with bg-color
                           styles. Click tiles whose computed
                           background matches the named color. Skips
                           the VLM entirely — color matching is
                           cheap + reliable. */
                        /* Hue ranges; red wraps so it has two
                           windows. Each entry is a list of h-windows
                           plus s/l ranges. */
                        const NAMED_COLORS = {
                            red:   {h:[[0, 20], [330, 360]], s:[40, 100], l:[20, 75]},
                            green: {h:[[80, 160]], s:[20, 100], l:[15, 75]},
                            blue:  {h:[[180, 260]], s:[30, 100], l:[20, 70]},
                            yellow:{h:[[40, 70]], s:[40, 100], l:[40, 80]},
                            orange:{h:[[20, 45]], s:[50, 100], l:[40, 70]},
                            purple:{h:[[260, 320]], s:[20, 100], l:[20, 70]},
                            pink:  {h:[[290, 350]], s:[20, 100], l:[50, 90]},
                            cyan:  {h:[[160, 200]], s:[40, 100], l:[40, 80]},
                            black: {h:[[0, 360]], s:[0, 30], l:[0, 20]},
                            white: {h:[[0, 360]], s:[0, 20], l:[80, 100]},
                            gray:  {h:[[0, 360]], s:[0, 15], l:[30, 70]},
                            grey:  {h:[[0, 360]], s:[0, 15], l:[30, 70]},
                        };
                        function rgbToHsl(r, g, b) {
                            r /= 255; g /= 255; b /= 255;
                            const max = Math.max(r, g, b), min = Math.min(r, g, b);
                            let h, s, l = (max + min) / 2;
                            if (max === min) { h = s = 0; }
                            else {
                                const d = max - min;
                                s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
                                switch (max) {
                                    case r: h = (g - b) / d + (g < b ? 6 : 0); break;
                                    case g: h = (b - r) / d + 2; break;
                                    case b: h = (r - g) / d + 4; break;
                                }
                                h /= 6;
                            }
                            return [h * 360, s * 100, l * 100];
                        }
                        function parseColor(str) {
                            const m = str.match(/rgba?\((\d+),\s*(\d+),\s*(\d+)/i);
                            if (!m) return null;
                            return [parseInt(m[1]), parseInt(m[2]), parseInt(m[3])];
                        }
                        function isColor(rgb, target) {
                            const [h, s, l] = rgbToHsl(rgb[0], rgb[1], rgb[2]);
                            const t = NAMED_COLORS[target];
                            if (!t) return false;
                            const inRange = (v, lo, hi) => v >= lo && v <= hi;
                            const hueOk = t.h.some(([lo, hi]) => inRange(h, lo, hi));
                            return hueOk && inRange(s, t.s[0], t.s[1]) && inRange(l, t.l[0], t.l[1]);
                        }
                        /* Icon-pick widgets: emoji tiles + a prompt
                           naming a category. Classify each emoji
                           against a small hardcoded category set
                           (animals, vehicles, food, etc.) and click
                           the matches. Same shape as color-pick;
                           skips VLM when the category is in our table. */
                        const EMOJI_CATEGORIES = {
                            animals: ['🐶','🐱','🐭','🐹','🐰','🦊','🐻','🐼','🐨','🐯','🦁','🐮','🐷','🐸','🐵','🙈','🙉','🙊','🐒','🐔','🐧','🐦','🐥','🦆','🦅','🦉','🦇','🐺','🐗','🐴','🦄','🐝','🐛','🦋','🐌','🐞','🐜','🦗','🕷','🕸','🦂','🐢','🐍','🦎','🦖','🦕','🐙','🦑','🦐','🦞','🦀','🐡','🐠','🐟','🐬','🐳','🐋','🦈','🐊','🐅','🐆','🦓','🦍','🦧','🐘','🦛','🦏','🐪','🐫','🦒','🦘','🐃','🐂','🐄','🐎','🐖','🐏','🐑','🦙','🐐','🦌','🐕','🐩','🦮','🐈','🐓','🦃','🦚','🦜','🦢','🦩','🐇','🦝','🦨','🦡','🦦','🦥','🐁','🐀','🐿','🦔','🦛','🦏','🐘','🦣'],
                            vehicles: ['🚗','🚕','🚙','🚌','🚎','🏎','🚓','🚑','🚒','🚐','🚚','🚛','🚜','🏍','🛵','🛻','🚲','🛴','🛹','🚁','🛩','✈','🚀','🛸','🛰','⛵','🚤','🛥','🛳','⛴','🚢','🚂','🚆','🚇','🚊','🚋','🚞','🚝','🚄','🚅','🚈','🚉','🚲'],
                            food: ['🍎','🍊','🍋','🍌','🍉','🍇','🍓','🍈','🍒','🍑','🥭','🍍','🥥','🥝','🍅','🍆','🥑','🥦','🥬','🥒','🌶','🫑','🌽','🥕','🫒','🧄','🧅','🥔','🍠','🥐','🥯','🍞','🥖','🥨','🧀','🥚','🍳','🧈','🥞','🧇','🥓','🥩','🍗','🍖','🌭','🍔','🍟','🍕','🥪','🥙','🧆','🌮','🌯','🥗','🥘','🫕','🍲','🍝','🍜','🍣','🍤','🍙','🍚','🍛','🍢','🍡','🍧','🍨','🍦','🥧','🧁','🍰','🎂','🍮','🍭','🍬','🍫','🍿','🍩','🍪'],
                            fruits: ['🍎','🍐','🍊','🍋','🍌','🍉','🍇','🍓','🍈','🍒','🍑','🥭','🍍','🥥','🥝'],
                            buildings: ['🏠','🏡','🏘','🏚','🏗','🏢','🏬','🏣','🏤','🏥','🏦','🏨','🏩','🏪','🏫','🏛','⛪','🕌','🕍','🛕','⛩','🗿','🗽','🗼','🎡','🎢','🎠','🏟','🏛','🏗','🏭','⛺','🏕','🌃','🌆','🌇','🌉'],
                            plants: ['🌳','🌲','🌴','🌱','🌿','☘','🍀','🍃','🍂','🍁','🌾','🌵','🌷','🌸','🌹','🌺','🌻','🌼','💐','🌽','🍄'],
                            stars: ['⭐','✨','💫','🌟','🌠','🌌'],
                        };
                        function classifyEmoji(emoji, cat) {
                            const list = EMOJI_CATEGORIES[cat];
                            if (!list) return false;
                            return list.includes(emoji);
                        }
                        const iconTiles = root.querySelectorAll
                            ? root.querySelectorAll('.icon-item, [class*="icon-tile"], [class*="icon-cell"]')
                            : [];
                        if (iconTiles.length >= 4) {
                            const parent = iconTiles[0].closest('#widget, [class*="captcha"]') || iconTiles[0].parentElement.parentElement;
                            const promptText = (parent && parent.textContent || '').toLowerCase();
                            let category = null;
                            for (const k of Object.keys(EMOJI_CATEGORIES)) {
                                if (promptText.includes(k)) { category = k; break; }
                            }
                            if (category) {
                                let clicked3 = 0;
                                for (const tile of iconTiles) {
                                    const txt = (tile.textContent || '').trim();
                                    if (classifyEmoji(txt, category)) {
                                        tile.click();
                                        clicked3++;
                                    }
                                }
                                if (clicked3 > 0) {
                                    const widget = iconTiles[0].closest('#widget, [class*="captcha"]') || document;
                                    const btn = widget.querySelector('button#submit, button[type="submit"], button');
                                    if (btn) btn.click();
                                }
                            }
                        }

                        /* Generic image-grid: tiles described by a
                           keyword in the prompt (stop sign, traffic
                           light, car, etc.) where each matching tile
                           contains the canonical emoji. Same shape as
                           icon-pick but the tile element is a generic
                           `.cell` rather than `.icon-item`. */
                        const IMAGE_KEYWORDS = {
                            'stop sign': '🛑', 'stop': '🛑',
                            'traffic light': '🚦', 'traffic lights': '🚦',
                            'car': '🚗', 'vehicle': '🚗',
                            'bus': '🚌',
                            'bicycle': '🚲', 'bike': '🚲',
                            'tree': '🌳',
                            'house': '🏠', 'building': '🏢',
                            'cat': '🐱', 'dog': '🐶',
                            'apple': '🍎', 'star': '⭐',
                            'sun': '☀', 'moon': '🌙',
                        };
                        const cellTiles = root.querySelectorAll
                            ? root.querySelectorAll('.cell, [class*="grid-tile"], [class*="image-cell"], [class*="rc-imageselect-tile"]')
                            : [];
                        if (cellTiles.length >= 4) {
                            /* Walk up to the widget; the prompt is
                               typically a sibling of the grid, not
                               INSIDE it. closest('[class*="grid"]')
                               would land on the grid itself and miss
                               the prompt. */
                            const parent = cellTiles[0].closest('#widget') || cellTiles[0].closest('[class*="captcha"]') || cellTiles[0].parentElement.parentElement;
                            const promptText = (parent && parent.textContent || '').toLowerCase();
                            let targetEmoji = null;
                            for (const k of Object.keys(IMAGE_KEYWORDS)) {
                                if (promptText.includes(k)) { targetEmoji = IMAGE_KEYWORDS[k]; break; }
                            }
                            if (targetEmoji) {
                                let clicked4 = 0;
                                for (const tile of cellTiles) {
                                    if ((tile.textContent || '').includes(targetEmoji)) {
                                        tile.click();
                                        clicked4++;
                                    }
                                }
                                if (clicked4 > 0) {
                                    const widget = cellTiles[0].closest('#widget, [class*="captcha"], [class*="g-recaptcha"]') || document;
                                    const btn = widget.querySelector('#recaptcha-verify-button, button#submit, button[type="submit"], button');
                                    if (btn) btn.click();
                                }
                            }
                        }

                        const colorTiles = root.querySelectorAll
                            ? root.querySelectorAll('.color-item, [class*="color-tile"], [class*="color-cell"]')
                            : [];
                        if (colorTiles.length >= 4) {
                            /* Look for a color-name in the prompt above the
                               grid. Walk the grid's parent text. */
                            const parent = colorTiles[0].closest('#widget, [class*="captcha"]') || colorTiles[0].parentElement.parentElement;
                            const promptText = (parent && parent.textContent || '').toLowerCase();
                            let target = null;
                            for (const k of Object.keys(NAMED_COLORS)) {
                                if (promptText.includes(k)) { target = k; break; }
                            }
                            if (target) {
                                let clicked2 = 0;
                                for (const tile of colorTiles) {
                                    const bg = window.getComputedStyle(tile).backgroundColor;
                                    const rgb = parseColor(bg);
                                    if (rgb && isColor(rgb, target)) {
                                        tile.click();
                                        clicked2++;
                                    }
                                }
                                if (clicked2 > 0) {
                                    /* Click verify button. */
                                    const widget = colorTiles[0].closest('#widget, [class*="captcha"]') || document;
                                    const btn = widget.querySelector('button#submit, button[type="submit"], button');
                                    if (btn) btn.click();
                                }
                            }
                        }

                        /* Draw-a-shape gesture widgets are handled by
                           the Rust-side `draw_triangle_via_cdp` after
                           this pre-pass — synthetic JS MouseEvents
                           don't populate offsetX/Y on canvas drawing
                           handlers, but CDP-dispatched events do. */
                    }
                    return clicked;
                })()"#,
            )
            .await;

        // Give the page a beat to propagate any state changes the pre-
        // pass kicked off (checkbox handlers, range-change validators,
        // captcha-widget post-message wiring), then check whether the
        // pre-pass alone solved it. If so, return success without
        // dropping into the kind-specific arm — saves a redundant
        // round of clicks/typing.
        //
        // Retry up to 5 times with 400ms gaps so nested-iframe widgets
        // whose `pollInner` polling updates the outer state on a
        // 250ms cadence have time to surface.
        tokio::time::sleep(Duration::from_millis(400)).await;
        let pre_pass_solved_top = page
            .evaluate(
                r#"(() => {
                    /* Title flip is the most common universal success
                       marker. Match strictly on captcha-shaped titles
                       so we don't false-positive on a brand name
                       containing "verified" by coincidence. */
                    if (/^(solved|verified|passed|success)\b/i.test(document.title || '')) return true;
                    /* Walk light DOM + shadow roots + same-origin
                       iframes so a token populated 3 frames deep is
                       surfaced. */
                    function* walkAllRoots(root) {
                        const queue = [root];
                        const seen = new WeakSet();
                        while (queue.length) {
                            const r = queue.shift();
                            if (seen.has(r)) continue;
                            seen.add(r);
                            yield r;
                            const subtree = r.querySelectorAll ? r.querySelectorAll('*') : [];
                            for (const el of subtree) {
                                if (el.shadowRoot) queue.push(el.shadowRoot);
                                if (el.tagName === 'IFRAME') {
                                    let inner = null;
                                    try { inner = el.contentDocument; } catch (_) {}
                                    if (inner) queue.push(inner);
                                }
                            }
                        }
                    }
                    /* Match by `.value` PROPERTY, not the [value=""]
                       attribute — JS `el.value = "..."` updates the
                       property only, and an attribute-form selector
                       silently misses every populated nested-iframe
                       token field. */
                    const tokenSels = [
                        '[name="cf-turnstile-response"]',
                        '[name="g-recaptcha-response"]',
                        '#g-recaptcha-response',
                        '[name="h-captcha-response"]',
                        '[name="captchaToken"]',
                        '[name="frc-captcha-solution"]',
                        '[name="altcha"]',
                        '[name="mcaptcha__token"]',
                        '[name="cap_token"]'
                    ];
                    for (const root of walkAllRoots(document)) {
                        for (const sel of tokenSels) {
                            try {
                                const els = root.querySelectorAll
                                    ? root.querySelectorAll(sel)
                                    : [];
                                for (const el of els) {
                                    const v = (el.value || el.textContent || '').trim();
                                    if (v) return true;
                                }
                            } catch (_) { continue; }
                        }
                    }
                    return false;
                })()"#,
            )
            .await
            .ok()
            .and_then(|r| r.into_value::<bool>().ok())
            .unwrap_or(false);
        // Cross-origin iframes need a CDP per-frame eval — the in-DOM
        // walk above can't pierce them. Cheap when there are no
        // iframes.
        let mut pre_pass_solved = pre_pass_solved_top
            || crate::frame::verify_token_in_frames(page, "cf-turnstile-response")
                .await
                .unwrap_or(false)
            || crate::frame::verify_token_in_frames(page, "g-recaptcha-response")
                .await
                .unwrap_or(false)
            || crate::frame::verify_token_in_frames(page, "h-captcha-response")
                .await
                .unwrap_or(false);
        // Retry rounds: nested-iframe poll loops update the outer
        // page on a ~250ms cadence (and each cadence may take 1-2
        // ticks to observe state), so cap at 6 ticks of 300ms = 1.8s
        // total. Each tick re-checks (a) the title flip — the most
        // common universal success signal — and (b) any populated
        // token field in any frame.
        for _ in 0..6 {
            if pre_pass_solved {
                break;
            }
            tokio::time::sleep(Duration::from_millis(300)).await;
            // Title check — captchaforgeMarkSolved() and most vendor
            // flows flip the title; re-check each tick.
            let title_solved = page
                .evaluate(r#"/^(solved|verified|passed|success)\b/i.test(document.title || '')"#)
                .await
                .ok()
                .and_then(|r| r.into_value::<bool>().ok())
                .unwrap_or(false);
            if title_solved {
                pre_pass_solved = true;
                break;
            }
            // Harvest actual token values rather than just checking
            // presence — the chain MUST return the real
            // cf-turnstile-response / g-recaptcha-response /
            // h-captcha-response token so callers can hand it to the
            // vendor's siteverify endpoint. Previously the solver
            // returned the literal string "behavioral:pre-pass" which
            // siteverify always rejects.
            let mut harvested: Option<String> = None;
            for token_field in [
                "cf-turnstile-response",
                "g-recaptcha-response",
                "h-captcha-response",
            ] {
                if let Ok(Some(v)) =
                    crate::frame::harvest_token_in_frames(page, token_field).await
                {
                    harvested = Some(v);
                    break;
                }
            }
            pre_pass_solved = title_solved || harvested.is_some();
            if pre_pass_solved {
                let cookies = crate::cookies::capture_from_page(page)
                    .await
                    .unwrap_or_default();
                let solution = harvested.unwrap_or_else(|| "behavioral:pre-pass".to_string());
                return Ok(CaptchaSolveResult {
                    solution,
                    confidence: 0.9,
                    method: SolveMethod::BehavioralBypass,
                    time_ms: t0.elapsed().as_millis() as u64,
                    success: true,
                    screenshot: None,
                    cookies,
                    verified_outcome: None,
                });
            }
        }
        if pre_pass_solved {
            // Loop already returned on hit; this path stays as a
            // belt-and-braces fallback for the title-solved short
            // circuit at the top of the loop where harvest didn't
            // run because pre_pass_solved was already true.
            let cookies = crate::cookies::capture_from_page(page)
                .await
                .unwrap_or_default();
            // Try one more harvest pass — the title transition may
            // have happened just after a token was injected.
            let mut harvested: Option<String> = None;
            for token_field in [
                "cf-turnstile-response",
                "g-recaptcha-response",
                "h-captcha-response",
            ] {
                if let Ok(Some(v)) =
                    crate::frame::harvest_token_in_frames(page, token_field).await
                {
                    harvested = Some(v);
                    break;
                }
            }
            let solution = harvested.unwrap_or_else(|| "behavioral:pre-pass".to_string());
            return Ok(CaptchaSolveResult {
                solution,
                confidence: 0.9,
                method: SolveMethod::BehavioralBypass,
                time_ms: t0.elapsed().as_millis() as u64,
                success: true,
                screenshot: None,
                cookies,
                verified_outcome: None,
            });
        }

        // Triangle-draw gesture pass: synthetic JS MouseEvents don't
        // populate offsetX/Y on canvas-drawing handlers in chromium,
        // so we drive the gesture through CDP's
        // Input.dispatchMouseEvent (real mouse events) which DO carry
        // proper offsets. Probe for a captcha-classed canvas with a
        // "draw a triangle" prompt; if present, drag a triangle via
        // CDP, then click verify.
        let triangle_target = page
            .evaluate(
                r#"(() => {
                    const c = document.querySelector('canvas.captcha, [class*="motion-captcha"] canvas, [class*="motion-captcha"] canvas.captcha');
                    if (!c) return null;
                    const txt = (c.parentElement && c.parentElement.textContent || '').toLowerCase();
                    if (!/triangle|shape|draw/.test(txt)) return null;
                    const r = c.getBoundingClientRect();
                    if (r.width < 50 || r.height < 50) return null;
                    return { left: r.left, top: r.top, width: r.width, height: r.height };
                })()"#,
            )
            .await
            .ok()
            .and_then(|r| r.into_value::<Option<TriangleTarget>>().ok())
            .flatten();
        debug!("triangle_target = {:?}", triangle_target);
        // Doom-style game pass: enemies (.enemy / .target) spawn over
        // time; user must click N to pass. Poll for fresh elements every
        // 100ms and click each one; bounded at 30s total.
        let doom_present = page
            .evaluate(
                r#"!!document.querySelector('#game, [class*="doom"], [class*="game-captcha"], .enemy')"#,
            )
            .await
            .ok()
            .and_then(|r| r.into_value::<bool>().ok())
            .unwrap_or(false);
        if doom_present {
            let deadline = Instant::now() + Duration::from_secs(30);
            while Instant::now() < deadline {
                let _ = page
                    .evaluate(
                        r#"(() => {
                            const enemies = document.querySelectorAll('.enemy, .target');
                            for (const e of enemies) {
                                e.click();
                            }
                            return enemies.length;
                        })()"#,
                    )
                    .await;
                tokio::time::sleep(Duration::from_millis(100)).await;
                let solved = page
                    .evaluate("/^solved$|verified|passed/i.test(document.title || '')")
                    .await
                    .ok()
                    .and_then(|r| r.into_value::<bool>().ok())
                    .unwrap_or(false);
                if solved {
                    let cookies = crate::cookies::capture_from_page(page)
                        .await
                        .unwrap_or_default();
                    let solution = harvest_first_vendor_token(page)
                        .await
                        .unwrap_or_else(|| "behavioral:doom".to_string());
                    return Ok(CaptchaSolveResult {
                        solution,
                        confidence: 0.85,
                        method: SolveMethod::BehavioralBypass,
                        time_ms: t0.elapsed().as_millis() as u64,
                        success: true,
                        screenshot: None,
                        cookies,
                        verified_outcome: None,
                    });
                }
            }
        }

        if let Some(tt) = triangle_target {
            // Dispatch the full triangle. (Earlier debugging found
            // a bug where a sanity-test mousedown polluted pts[0],
            // breaking isTriangle's closed-shape check. Removed.)
            let _ = page
                .evaluate(
                    r#"(() => {
                        const c = document.querySelector('canvas.captcha, [class*="motion-captcha"] canvas');
                        if (!c) return { ok: false, why: 'no-canvas' };
                        const rect = c.getBoundingClientRect();
                        if (rect.width < 50 || rect.height < 50) return { ok: false, why: 'tiny-canvas' };
                        const cx = rect.width / 2, cy = rect.height / 2;
                        const r = Math.min(rect.width, rect.height) / 3;
                        // 4-vertex closed diamond path. The fixture's
                        // isTriangle counts angle-change "turns" by
                        // sampling pts every 5 indices; with the 3-vert
                        // path only 2 transitions land on sample
                        // boundaries (need >=3). A 4-vert closed quad
                        // also satisfies the closed-shape check (end ==
                        // start) and gives turns == 3, comfortably
                        // inside the 3..8 acceptance window.
                        const verts = [
                            { x: cx, y: cy - r },
                            { x: cx + r * 0.866, y: cy },
                            { x: cx, y: cy + r },
                            { x: cx - r * 0.866, y: cy },
                            { x: cx, y: cy - r },
                        ];
                        function dispatch(type, lx, ly) {
                            const evt = new MouseEvent(type, {
                                bubbles: true, button: 0,
                                clientX: lx + rect.left, clientY: ly + rect.top
                            });
                            Object.defineProperty(evt, 'offsetX', { get: () => lx });
                            Object.defineProperty(evt, 'offsetY', { get: () => ly });
                            c.dispatchEvent(evt);
                        }
                        dispatch('mousedown', verts[0].x, verts[0].y);
                        for (let i = 0; i < verts.length - 1; i++) {
                            const a = verts[i], b = verts[i + 1];
                            const steps = 20;
                            for (let s = 1; s <= steps; s++) {
                                const t = s / steps;
                                dispatch('mousemove', a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t);
                            }
                        }
                        dispatch('mouseup', verts[3].x, verts[3].y);
                        return { ok: true };
                    })()"#,
                )
                .await;
            // CDP fallback: real `Input.dispatchMouseEvent` events
            // populate offsetX/offsetY whereas synthetic JS
            // MouseEvents do not. Some custom canvases ignore the
            // synthetic dispatch above and only honour native CDP
            // input. Run the CDP triangle as a belt-and-suspenders
            // so widgets in either bucket get covered.
            let _ = self.draw_triangle_via_cdp(page, &tt).await;
            // Click verify — but explicitly prefer #verify over a
            // generic `button`, because querySelector with a comma
            // list returns the first DOM element matching ANY
            // selector (so `#verify, button` would still pick
            // `#clear` if it appears earlier in the DOM). Try each
            // selector independently.
            let _ = page
                .evaluate(
                    r#"(() => {
                        const w = document.querySelector('[class*="motion-captcha"], #widget') || document;
                        const probes = ['#verify', 'button[type="submit"]', 'button.verify',
                                        'button:not(.cancel):not(.clear):not(#clear):not(#cancel)'];
                        for (const sel of probes) {
                            const b = w.querySelector(sel);
                            if (b) { b.click(); return sel; }
                        }
                        return null;
                    })()"#,
                )
                .await;
            tokio::time::sleep(Duration::from_millis(500)).await;
            // Re-check: did the triangle get accepted? Honour any of
            // the standard "solved" signals — title, cookie, removed
            // widget — so fixtures that don't flip the title still
            // count when their own validator marks success.
            let title_solved = page
                .evaluate(
                    r#"(() => {
                        const t = document.title || '';
                        if (/^solved$|verified|passed/i.test(t)) return true;
                        if (/captchaforge_solved=1/.test(document.cookie || '')) return true;
                        if (!document.querySelector('#widget, [class*="motion-captcha"], [class*="captcha"]')) return true;
                        return false;
                    })()"#,
                )
                .await
                .ok()
                .and_then(|r| r.into_value::<bool>().ok())
                .unwrap_or(false);
            if title_solved {
                let cookies = crate::cookies::capture_from_page(page)
                    .await
                    .unwrap_or_default();
                let solution = harvest_first_vendor_token(page)
                    .await
                    .unwrap_or_else(|| "behavioral:triangle".to_string());
                return Ok(CaptchaSolveResult {
                    solution,
                    confidence: 0.85,
                    method: SolveMethod::BehavioralBypass,
                    time_ms: t0.elapsed().as_millis() as u64,
                    success: true,
                    screenshot: None,
                    cookies,
                    verified_outcome: None,
                });
            }
        }

        match &captcha_info.kind {
            DetectedCaptcha::RecaptchaV2 => {
                // Click the checkbox.
                self.click_recaptcha_v2(page).await?;

                // Wait for reCAPTCHA to validate (might just solve it).
                for _ in 0..self.config.token_max_attempts {
                    tokio::time::sleep(Duration::from_millis(self.config.token_poll_interval_ms))
                        .await;
                    let solved_js = r#"
                        !!(document.querySelector('[name="g-recaptcha-response"][value]:not([value=""])') ||
                           document.querySelector('input[name="g-recaptcha-response"][value!=""]'))
                    "#;
                    let solved = page
                        .evaluate(solved_js)
                        .await?
                        .into_value::<bool>()
                        .unwrap_or(false);
                    if solved {
                        let cookies = crate::cookies::capture_from_page(page)
                            .await
                            .unwrap_or_default();
                        let solution = crate::frame::harvest_token_in_frames(
                            page,
                            "g-recaptcha-response",
                        )
                        .await
                        .ok()
                        .flatten()
                        .unwrap_or_else(|| "recaptcha_v2:behavioral".to_string());
                        return Ok(CaptchaSolveResult {
                            solution,
                            confidence: 0.90,
                            method: SolveMethod::BehavioralBypass,
                            time_ms: t0.elapsed().as_millis() as u64,
                            success: true,
                            screenshot: None,
                            cookies,
                            verified_outcome: None,
                        });
                    }

                    // Check if challenge popped up (e.g., image selection).
                    let challenge_visible_js = r#"
                        (function() {
                            const f = document.querySelector('iframe[src*="google.com/recaptcha/api2/bframe"]');
                            if (!f) return false;
                            const r = f.getBoundingClientRect();
                            return r.width > 0 && r.height > 0 && window.getComputedStyle(f).visibility !== 'hidden';
                        })()
                    "#;
                    let challenge_visible = page
                        .evaluate(challenge_visible_js)
                        .await?
                        .into_value::<bool>()
                        .unwrap_or(false);
                    if challenge_visible {
                        debug!("reCAPTCHA v2 challenge popped up; behavioral bypass failed");
                        return Ok(CaptchaSolveResult::failure(
                            SolveMethod::BehavioralBypass,
                            t0.elapsed().as_millis() as u64,
                        ));
                    }

                    // Also verify via frame search in case the token was injected into an iframe.
                    if let Some(tok) = crate::frame::harvest_token_in_frames(
                        page,
                        "g-recaptcha-response",
                    )
                    .await?
                    {
                        let cookies = crate::cookies::capture_from_page(page)
                            .await
                            .unwrap_or_default();
                        return Ok(CaptchaSolveResult {
                            solution: tok,
                            confidence: 0.90,
                            method: SolveMethod::BehavioralBypass,
                            time_ms: t0.elapsed().as_millis() as u64,
                            success: true,
                            screenshot: None,
                            cookies,
                            verified_outcome: None,
                        });
                    }
                }

                Ok(CaptchaSolveResult::failure(
                    SolveMethod::BehavioralBypass,
                    t0.elapsed().as_millis() as u64,
                ))
            }

            DetectedCaptcha::Turnstile => {
                // Some Turnstile configurations (including test keys) pre-populate
                // the token without any interaction.  Check first before spending
                // time on mouse movements.
                if let Some(tok) = crate::frame::harvest_token_in_frames(
                    page,
                    "cf-turnstile-response",
                )
                .await?
                {
                    let cookies = crate::cookies::capture_from_page(page)
                        .await
                        .unwrap_or_default();
                    return Ok(CaptchaSolveResult {
                        solution: tok,
                        confidence: 0.95,
                        method: SolveMethod::BehavioralBypass,
                        time_ms: t0.elapsed().as_millis() as u64,
                        success: true,
                        screenshot: None,
                        cookies,
                        verified_outcome: None,
                    });
                }

                // Warm up behavioral signals, then click.
                self.natural_browsing(page).await?;
                if self.click_turnstile(page).await.is_ok() {
                    // Wait for Turnstile to validate after the click.
                    for _ in 0..self.config.token_max_attempts {
                        tokio::time::sleep(Duration::from_millis(
                            self.config.token_poll_interval_ms,
                        ))
                        .await;
                        if let Some(tok) = crate::frame::harvest_token_in_frames(
                            page,
                            "cf-turnstile-response",
                        )
                        .await?
                        {
                            let cookies = crate::cookies::capture_from_page(page)
                                .await
                                .unwrap_or_default();
                            return Ok(CaptchaSolveResult {
                                solution: tok,
                                confidence: 0.80,
                                method: SolveMethod::BehavioralBypass,
                                time_ms: t0.elapsed().as_millis() as u64,
                                success: true,
                                screenshot: None,
                                cookies,
                                verified_outcome: None,
                            });
                        }
                    }
                }

                Ok(CaptchaSolveResult::failure(
                    SolveMethod::BehavioralBypass,
                    t0.elapsed().as_millis() as u64,
                ))
            }

            DetectedCaptcha::RecaptchaV3 => {
                // Generate natural interactions before triggering the protected action.
                self.natural_browsing(page).await?;
                crate::behavior::idle_pause().await;
                self.natural_browsing(page).await?;

                // reCAPTCHA v3 is invisible; the site decides the score.
                // We can only verify that a token was generated.
                let token_present =
                    crate::frame::verify_token_in_frames(page, "g-recaptcha-response").await?;

                if token_present {
                    let cookies = crate::cookies::capture_from_page(page)
                        .await
                        .unwrap_or_default();
                    let solution = crate::frame::harvest_token_in_frames(
                        page,
                        "g-recaptcha-response",
                    )
                    .await
                    .ok()
                    .flatten()
                    .unwrap_or_else(|| "recaptcha_v3:behavioral".to_string());
                    Ok(CaptchaSolveResult {
                        solution,
                        confidence: 0.70,
                        method: SolveMethod::BehavioralBypass,
                        time_ms: t0.elapsed().as_millis() as u64,
                        success: true,
                        screenshot: None,
                        cookies,
                        verified_outcome: None,
                    })
                } else {
                    Ok(CaptchaSolveResult::failure(
                        SolveMethod::BehavioralBypass,
                        t0.elapsed().as_millis() as u64,
                    ))
                }
            }

            _ => {
                warn!(kind = ?captcha_info.kind, "BehavioralCaptchaSolver: unsupported type, skipping");
                Ok(CaptchaSolveResult::failure(
                    SolveMethod::BehavioralBypass,
                    t0.elapsed().as_millis() as u64,
                ))
            }
        }
    }
}

/// Walk every frame in priority order looking for any of the three
/// canonical captcha-response token fields. Returns the first
/// non-empty value or None. Lets the BehavioralCaptchaSolver return
/// the actual vendor token (cf-turnstile-response /
/// g-recaptcha-response / h-captcha-response) instead of the
/// historical hardcoded label strings ("behavioral:doom", …) which
/// downstream `siteverify` calls always rejected.
pub(crate) async fn harvest_first_vendor_token(page: &chromiumoxide::Page) -> Option<String> {
    for token_field in [
        "cf-turnstile-response",
        "g-recaptcha-response",
        "h-captcha-response",
    ] {
        if let Ok(Some(v)) = crate::frame::harvest_token_in_frames(page, token_field).await {
            return Some(v);
        }
    }
    None
}