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// Import of custom module `CanvasCredentials` from the crate's root.
// This module likely contains structures or functions related to authentication or configuration
// for interacting with the Canvas API or a similar service.
use crate CanvasCredentials;
// Import of the `lazy_static` macro.
// This macro is used for defining static variables that are initialized lazily.
// Lazy statics are beneficial in Rust as the language does not support static variables
// with complex initializations at runtime by default.
use lazy_static;
// Standard library imports for threading and time handling.
use thread;
use Duration;
// Import of `Semaphore` from the `std_semaphore` crate.
// A semaphore is a synchronization primitive that can be used to control access
// to a common resource by multiple threads.
use Semaphore;
/// The maximum number of simultaneous HTTP requests allowed.
///
/// This constant is crucial for controlling the load on the server and preventing
/// overloading the network with too many concurrent requests. It's used in conjunction
/// with a semaphore to limit the number of active HTTP requests at any given time.
/// Adjusting this value should be based on server capabilities and application requirements.
const SIMULTANEOUS_REQUESTS_LIMIT: isize = 20;
// The number of attempts to make for an HTTP request before giving up.
//
// This constant defines the maximum number of attempts to make for an HTTP request
// before considering it a failure. It's used in the retry logic to handle transient
// network issues or server-side errors. The value of 10 is a common choice, but it
// can be adjusted based on the application's requirements and the nature of the requests.
pub const SYNC_ATTEMPT: u32 = 10;
/// Enumeration representing the types of HTTP request methods.
///
/// This enum is used throughout the application to specify the HTTP method for requests.
/// It supports different methods like GET and PUT, with the ability to add more variants
/// as needed. The `Put` variant here demonstrates how additional data (like a JSON body)
/// can be associated with specific request types.
///
/// Note: Using an enum for HTTP methods allows for type-safe and clear representation of
/// different request types, improving code readability and maintainability.
// Type alias for HTTP request results.
// This alias simplifies the type signatures throughout the code and encapsulates
// the result of an HTTP request, which is either a successful `reqwest::blocking::Response`
// or an error represented by a `u16` status code.
pub type HttpRequestResult = ;
// Global semaphore for managing simultaneous HTTP requests.
//
// This lazy_static declaration ensures that the semaphore is initialized once
// and remains in memory for the duration of the program. The semaphore's count is
// set to the `SIMULTANEOUS_REQUESTS_LIMIT`, thereby enforcing the limit on the number
// of concurrent HTTP requests.
//
// Note: The use of a global semaphore is a common pattern for controlling access
// to a limited resource (like network bandwidth) in a multi-threaded environment.
lazy_static!
/// Sends an HTTP request with a single attempt.
///
/// This function constructs and sends an HTTP request based on the provided parameters.
/// It uses the `reqwest` blocking client, suitable for synchronous contexts. The request
/// method and other parameters are encapsulated in the `HttpMethod` enum and other arguments.
///
/// Error handling is basic, with network or client errors resulting in a generic error code (0).
/// This function is designed to be called within a retry loop implemented in `send_http_request`.
/// Sends an HTTP request with retry logic.
///
/// This function attempts to send an HTTP request multiple times (up to `max_attempts`)
/// in case of failure. It's particularly useful for handling transient network issues
/// or temporary server-side errors. A delay is introduced between retries for 403 errors,
/// which often represent rate limiting or similar temporary restrictions.
///
/// Note: This retry mechanism is a common pattern in network programming, especially
/// when interacting with external APIs that may have rate limits or occasional downtime.