//! CanvasState — UI state only
//! Engine is source of truth — never duplicate node data here
#[derive(Clone, Debug)]
pub struct CanvasState {
pub selected: Vec<u64>,
pub tool: String,
pub state: String,
}
impl Default for CanvasState {
fn default() -> Self {
Self {
selected: vec![],
tool: String::new(),
state: String::new(),
}
}
}