Struct FirstPerson

Source
pub struct FirstPerson<T = f32> {
    pub settings: FirstPersonSettings<T>,
    pub yaw: T,
    pub pitch: T,
    pub direction: [T; 3],
    pub position: [T; 3],
    pub velocity: T,
    /* private fields */
}
Expand description

Models a flying first person camera.

Fields§

§settings: FirstPersonSettings<T>

The first person camera settings.

§yaw: T

The yaw angle (in radians).

§pitch: T

The pitch angle (in radians).

§direction: [T; 3]

The direction we are heading.

By default the direction is [0.0, 0.0, 0.0]. This direction is changed by user input.

§position: [T; 3]

The position of the camera.

§velocity: T

The velocity we are moving in the direction (slow = 1, fast = 2).

By default, this is not activated since direction is [0.0, 0.0, 0.0].

Implementations§

Source§

impl<T> FirstPerson<T>
where T: Float,

Source

pub fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>

Creates a new first person camera.

Source

pub fn camera(&self, dt: f64) -> Camera<T>

Computes camera.

Source

pub fn event<E>(&mut self, e: &E)
where E: GenericEvent,

Handles game event and updates camera.

Auto Trait Implementations§

§

impl<T> Freeze for FirstPerson<T>
where T: Freeze,

§

impl<T> RefUnwindSafe for FirstPerson<T>
where T: RefUnwindSafe,

§

impl<T> Send for FirstPerson<T>
where T: Send,

§

impl<T> Sync for FirstPerson<T>
where T: Sync,

§

impl<T> Unpin for FirstPerson<T>
where T: Unpin,

§

impl<T> UnwindSafe for FirstPerson<T>
where T: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.