Struct camera_controllers::FirstPerson [] [src]

pub struct FirstPerson<T = f32> {
    pub settings: FirstPersonSettings<T>,
    pub yaw: T,
    pub pitch: T,
    pub direction: [T; 3],
    pub position: [T; 3],
    pub velocity: T,
    // some fields omitted
}

Models a flying first person camera.

Fields

settings: FirstPersonSettings<T>

The first person camera settings.

yaw: T

The yaw angle (in radians).

pitch: T

The pitch angle (in radians).

direction: [T; 3]

The direction we are heading.

position: [T; 3]

The position of the camera.

velocity: T

The velocity we are moving in the direction.

Methods

impl<T> FirstPerson<T> where T: Float
[src]

fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>

Creates a new first person camera.

fn camera(&self, dt: f64) -> Camera<T>

Computes camera.

fn event<E>(&mut self, e: &E) where E: GenericEvent

Handles game event and updates camera.