fn main() {
use cam_geom::*;
use nalgebra::RowVector3;
let ray1 = Ray::<WorldFrame, _>::new(
RowVector3::new(1.0, 0.0, 0.0), RowVector3::new(0.0, 1.0, 0.0), );
let ray2 = Ray::<WorldFrame, _>::new(
RowVector3::new(0.0, 1.0, 0.0), RowVector3::new(1.0, 0.0, 0.0), );
let result = best_intersection_of_rays(&[ray1, ray2]).unwrap();
println!("result: {}", result.data);
}