calloop
Calloop, a Callback-based Event Loop
This crate provides an EventLoop
type, which is a small abstraction
over an mio
-based event loop. The main difference between this crate
and other traditional rust event loops is that it is based on callbacks:
you can register several event sources, each being associated with a callback
closure that will be invoked whenever the associated event source generates
events.
This crate was initially an implementation detail of wayland-server
, and has been
split-off for reuse. I expect it to be more useful for GUI programs or graphical
servers (like wayland-based apps) than performance critial networking code, which are
more versed towards tokio
and async-await.
How to use it
extern crate calloop;
use Duration;
Event source types
The event loop is backed by mio
, as such anything implementing the mio::Evented
trait
can be used as an event source, with some adapter code (see the EventSource
trait).
This crate also provide some adapters for common event sources:
- COMING SOON
It is also possible to insert "idle" callbacks. These callbacks represent computations that
need to be done at some point, but are not as urgent as processing the events. These callbacks
are stored and then executed during EventLoop::dispatch(..)
, once all events from the sources
have been processed.
License: MIT