#[repr(i32)]
pub enum Operator {
Clear = 0,
Source = 1,
Over = 2,
In = 3,
Out = 4,
Atop = 5,
Dest = 6,
DestOver = 7,
DestIn = 8,
DestOut = 9,
DestAtop = 10,
Xor = 11,
Add = 12,
Saturate = 13,
Multiply = 14,
Screen = 15,
Overlay = 16,
Darken = 17,
Lighten = 18,
ColorDodge = 19,
ColorBurn = 20,
HardLight = 21,
SoftLight = 22,
Difference = 23,
Exclusion = 24,
HSLHue = 25,
HSLSaturation = 26,
HSLColor = 27,
HSLLuminosity = 28
}