fn main() -> (
(u8, u8, bool, bool),
(u16, u16, bool, bool),
(u32, u32, bool, bool),
(u64, u64, bool, bool),
(u128, u128, bool, bool)
) {
(
(min_u8(2_u8, 4_u8), min_eq_u8(2_u8, 5_u8), eq_u8(2_u8, 2_u8), eq_u8(2_u8, 3_u8)),
(min_u16(2_u16, 4_u16), min_eq_u16(2_u16, 6_u16), eq_u16(2_u16, 2_u16), eq_u16(2_u16, 3_u16)),
(min_u32(2_u32, 4_u32), min_eq_u32(2_u32, 7_u32), eq_u32(2_u32, 2_u32), eq_u32(2_u32, 3_u32)),
(min_u64(2_u64, 4_u64), min_eq_u64(2_u64, 8_u64), eq_u64(2_u64, 2_u64), eq_u64(2_u64, 3_u64)),
(min_u128(2_u128, 4_u128), min_eq_u128(2_u128, 9_u128), eq_u128(2_u128, 2_u128), eq_u128(2_u128, 3_u128)),
)
}
fn min_u8(a: u8, b: u8) -> u8 {
if a < b {
a
} else {
b
}
}
fn min_eq_u8(a: u8, b: u8) -> u8 {
if a <= b {
a
} else {
b
}
}
fn eq_u8(a: u8, b: u8) -> bool {
if a == b {
true
} else {
false
}
}
fn min_u16(a: u16, b: u16) -> u16 {
if a < b {
a
} else {
b
}
}
fn min_eq_u16(a: u16, b: u16) -> u16 {
if a <= b {
a
} else {
b
}
}
fn eq_u16(a: u16, b: u16) -> bool {
if a == b {
true
} else {
false
}
}
fn min_u32(a: u32, b: u32) -> u32 {
if a < b {
a
} else {
b
}
}
fn min_eq_u32(a: u32, b: u32) -> u32 {
if a <= b {
a
} else {
b
}
}
fn eq_u32(a: u32, b: u32) -> bool {
if a == b {
true
} else {
false
}
}
fn min_u64(a: u64, b: u64) -> u64 {
if a < b {
a
} else {
b
}
}
fn min_eq_u64(a: u64, b: u64) -> u64 {
if a <= b {
a
} else {
b
}
}
fn eq_u64(a: u64, b: u64) -> bool {
if a == b {
true
} else {
false
}
}
fn min_u128(a: u128, b: u128) -> u128 {
if a < b {
a
} else {
b
}
}
fn min_eq_u128(a: u128, b: u128) -> u128 {
if a <= b {
a
} else {
b
}
}
fn eq_u128(a: u128, b: u128) -> bool {
if a == b {
true
} else {
false
}
}