use zeroable::IsZeroResult;
fn is_zero_i8(val: i8) -> bool {
match integer::i8_is_zero(val) {
IsZeroResult::Zero => true,
IsZeroResult::NonZero(_) => false,
}
}
fn is_zero_i16(val: i16) -> bool {
match integer::i16_is_zero(val) {
IsZeroResult::Zero => true,
IsZeroResult::NonZero(_) => false,
}
}
fn is_zero_i32(val: i32) -> bool {
match integer::i32_is_zero(val) {
IsZeroResult::Zero => true,
IsZeroResult::NonZero(_) => false,
}
}
fn is_zero_i64(val: i64) -> bool {
match integer::i64_is_zero(val) {
IsZeroResult::Zero => true,
IsZeroResult::NonZero(_) => false,
}
}
fn is_zero_i128(val: i128) -> bool {
match integer::i128_is_zero(val) {
IsZeroResult::Zero => true,
IsZeroResult::NonZero(_) => false,
}
}
fn main() -> (
bool, bool, bool,
bool, bool, bool,
bool, bool, bool,
bool, bool, bool,
bool, bool, bool,
) {
(
is_zero_i8(17),
is_zero_i8(-17),
is_zero_i8(0),
is_zero_i16(17),
is_zero_i16(-17),
is_zero_i16(0),
is_zero_i32(17),
is_zero_i32(-17),
is_zero_i32(0),
is_zero_i64(17),
is_zero_i64(-17),
is_zero_i64(0),
is_zero_i128(17),
is_zero_i128(-17),
is_zero_i128(0),
)
}