cafe_core 0.1.0

Game frameworks made on top of SDL2 and OpenGL
Documentation

Cafe

Cafe is game engine/framework, build on top of independent modules:

  • Tea for render
  • Mocha for audio
  • Coffee for scripting (Rust port is a WIP)
  • Latte for filesystem and package (Rust port is a WIP)

The other modules i don't started even in C, so i'll start from scratch in Rust:

  • Milk for UI
  • Cybercafe editor

Example code:

extern crate cafe;

use cafe::{Game, CafeBuilder};
use cafe::render::render2D::Render2D;

pub struct MyGame {}

impl Game for MyGame {
    type Render = Render2D;

    fn new() -> Self {
        MyGame {}
    }

    fn setup(&mut self, _settings: &mut GameSettings) {}
    fn update(&mut self, _dt: f32) {}
    fn draw(&mut self, render: &mut Self::Render) {}
}

fn main() {
    let cafe = CafeBuilder::new()
        .title("Hello Game")
        .build::<MyGame>()
        .unwrap();
    cafe.run();
}