use cadrum::{DVec3, Error, Solid};
fn beveled_cube(size: f64) -> Result<Solid, Error> {
let cube = Solid::cube(size, size, size).translate(-DVec3::ONE * (size / 2.0));
let distance = size * 0.2;
cube.chamfer_edges(distance, cube.iter_edge())
}
fn beveled_top_cube(size: f64) -> Result<Solid, Error> {
let cube = Solid::cube(size, size, size).translate(-DVec3::ONE * (size / 2.0));
let distance = size * 0.2;
let top_edges = cube
.iter_edge()
.filter(|e| [e.start_point(), e.end_point()].iter().all(|p| (p.z - size / 2.0).abs() < 1e-6));
cube.chamfer_edges(distance, top_edges)
}
fn beveled_coin(radius: f64, height: f64) -> Result<Solid, Error> {
let cyl = Solid::cylinder(radius, DVec3::Z, height);
let distance = height * 0.3;
let top_circle = cyl
.iter_edge()
.filter(|e| [e.start_point(), e.end_point()].iter().all(|p| (p.z - height).abs() < 1e-6));
cyl.chamfer_edges(distance, top_circle)
}
fn main() -> Result<(), Error> {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let result = [
beveled_cube(8.0)?.color("#d0a878"),
beveled_top_cube(8.0)?.color("#6fbf73").translate(DVec3::X * 12.0),
beveled_coin(4.0, 2.0)?.color("#0052ff").translate(DVec3::X * 24.0),
];
Solid::write_step(&result, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?;
let scene = Solid::mesh(&result, 0.2)?.scene(DVec3::new(1.0, 1.0, 2.0), DVec3::Z, true, true);
scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?;
scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?;
println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png");
Ok(())
}