use cadrum::Solid;
use glam::DVec3;
fn main() {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let solids = [
Solid::cube(10.0, 20.0, 30.0)
.color("#4a90d9"),
Solid::cylinder(8.0, DVec3::Z, 30.0)
.translate(DVec3::new(30.0, 0.0, 0.0))
.color("#e67e22"),
Solid::sphere(8.0)
.translate(DVec3::new(60.0, 0.0, 15.0))
.color("#2ecc71"),
Solid::cone(8.0, 0.0, DVec3::Z, 30.0)
.translate(DVec3::new(90.0, 0.0, 0.0))
.color("#e74c3c"),
Solid::torus(12.0, 4.0, DVec3::Z)
.translate(DVec3::new(130.0, 0.0, 15.0))
.color("#9b59b6"),
];
let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file");
cadrum::io::write_step(&solids, &mut f).expect("failed to write STEP");
let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file");
cadrum::io::write_svg(&solids, DVec3::new(1.0, 1.0, 1.0), 0.5, true, &mut svg).expect("failed to write SVG");
}