use cadrum::Solid;
use glam::DVec3;
use std::f64::consts::PI;
fn main() {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let base = Solid::cone(8.0, 0.0, DVec3::Z, 20.0)
.color("#888888");
let solids = [
base.clone(),
base.clone()
.color("#4a90d9")
.translate(DVec3::new(40.0, 0.0, 20.0)),
base.clone()
.color("#e67e22")
.rotate_x(PI / 2.0)
.translate(DVec3::new(80.0, 0.0, 0.0)),
base.clone()
.color("#2ecc71")
.scale(DVec3::ZERO, 1.5)
.translate(DVec3::new(120.0, 0.0, 0.0)),
base.clone()
.color("#e74c3c")
.mirror(DVec3::ZERO, DVec3::Z)
.translate(DVec3::new(160.0, 0.0, 0.0)),
];
let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file");
cadrum::io::write_step(&solids, &mut f).expect("failed to write STEP");
let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file");
cadrum::io::write_svg(&solids, DVec3::new(1.0, 1.0, 1.0), 0.5, true, false, &mut svg).expect("failed to write SVG");
}