#![allow(unused_imports)]
use byteplug::geometry::{Position, Size, Vector};
use byteplug::geometry::{Transform};
use byteplug::geometry::{Movable, Rotable, Scalable};
use byteplug::geometry::{Resizable};
use byteplug::geometry::{Transformable};
use byteplug::geometry::{Point, Line, Rectangle, Circle};
use byteplug::image::{Color, Gradient};
use byteplug::image::{Image};
use byteplug::draw::{Glyph, Font};
use byteplug::draw::{View, Surface};
use byteplug::draw::{Shader, Texture};
use byteplug::draw::{Text};
use byteplug::draw::shapes::{Point as PointShape};
use byteplug::draw::shapes::{Line as LineShape};
use byteplug::draw::shapes::{Triangle as TriangleShape};
use byteplug::draw::shapes::{Rectangle as RectangleShape};
use byteplug::draw::shapes::{Circle as CircleShape};
use byteplug::draw::shapes::{Polygon as PolygonShape};
use byteplug::animation::{Animator, Animation};
use byteplug::animation::{MoveAnimation, RotateAnimation, ScaleAnimation};
use byteplug::animation::{ResizeAnimation};
use byteplug::animation::{FrameAnimation, SkeletonAnimation};
use byteplug::animation::{Timeline};
use byteplug::audio;
use byteplug::video;
use byteplug::controller::keyboard::{Key, Keyboard};
use byteplug::controller::mouse::{Button as MouseButton, Wheel, Mouse};
use byteplug::controller::gamepad::{DirectionalPad, Button as GamepadButton, Joystick};
use byteplug::controller::touchpad::{Touchpad};
use byteplug::controller::touchscreen::{Touchscreen};
use byteplug::controller::sensor::{Accelerometer, Gyroscope, Magnetometer, Gravity, Orientation};
use byteplug::controller::tablet::{Tablet};
use byteplug::application::{Window, Application};
use byteplug::widget::{Widget};
use byteplug::widget::{Layout, Component};
fn main() {
println!("Hello world");
}