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//! Derive macro for encoding and decoding instructions and operands as bytecode.
//!
//! # Derive macro
//!
//! ## Enum attributes
//!
//! Attributes that can be used on enums.
//!
//! - `type = ...` (required)
//!
//! Sets which type is used for the instruction code. Possible values are `u8`, `u16`, `u32`,
//! and `u64`.
//!
//! ## Variant attributes
//!
//! Attributes that can be used on enum variants.
//!
//! - `code = ...`
//!
//! Sets the instruction codes for this enum variant. A code has to be specified for every
//! instruction this variant generates. If the variant only generates one instruction, then a
//! single number can be used for the `code` attribute (instead of a list of numbers).
//!
//! ## Variant field attributes
//!
//! Attributes that can be used on fields of enum variants.
//!
//! - `flatten = [...]`
//!
//! Flattens the field into instruction codes for every specified value. This attribute is
//! intended to be used for optimizing some values and falling back to using an operand for any
//! non-specified value. If you want to flatten all values, use the `flatten_all` attribute
//! instead.
//!
//! See the [example](#example) below for more information on how to use this attribute.
//!
//! - `flatten_all = [...]`
//!
//! Flattens the enum variant into instruction codes for every specified value. Note that every
//! possible value has to be specified. If you only want to flatten some values, use the
//! `flatten` attribute instead.
//!
//! See the [example](#example) below for more information on how to use this attribute.
//!
//! ## Field attributes
//!
//! Attributes that can be used on struct fields or fields of enum variants.
//!
//! - `skip`
//!
//! Skips encoding and decoding of the field. For decoding, the value from
//! `std::default::Default` is used.
//!
//! # Example
//!
//! ```rust
//! use bytecoding::Bytecode;
//!
//! #[derive(Debug, PartialEq, Eq, Bytecode)]
//! struct Operand {
//! value1: u8,
//! value2: u16,
//! }
//!
//! #[derive(Debug, PartialEq, Eq, Bytecode)]
//! #[bytecode(type = u8)]
//! enum Instruction {
//! Add,
//! Sub,
//! Jump(u8),
//! Foo(Operand),
//!
//! // This generates four instruction codes without an operand for the values 0 to 3, and one
//! // instruction code with an operand for all remaining values
//! Const {
//! #[bytecode(flatten = [0, 1, 2, 3])]
//! index: u16,
//! },
//!
//! // This generates two instruction codes (without an operand):
//! // - The first code is for the value `true`
//! // - The second code is for the value `false`
//! Bool(#[bytecode(flatten_all = [true, false])] bool),
//! }
//!
//! # fn main() -> Result<(), bytecoding::DecodeError> {
//! let instructions = vec![
//! Instruction::Sub,
//! Instruction::Add,
//! Instruction::Foo(Operand { value1: 20, value2: 30 }),
//! Instruction::Jump(42),
//! Instruction::Const { index: 0 },
//! Instruction::Const { index: 4 },
//! Instruction::Bool(true),
//! Instruction::Bool(false),
//! ];
//!
//! // Encoding
//! let mut buf = Vec::new();
//! for instruction in &instructions {
//! instruction.encode(&mut buf);
//! }
//! assert_eq!(buf, vec![
//! 1, // Sub
//! 0, // Add
//! 3, 20, 0, 30, // Foo(Operand { value1: 20, value2: 30 })
//! 2, 42, // Jump(42)
//! 4, // Const { index: 0 }
//! 8, 0, 4, // Const { index: 4 }
//! 9, // Bool(true)
//! 10, // Bool(false)
//! ]);
//!
//! // Decoding
//! let mut buf: &[u8] = &buf;
//! let mut decoded_instructions = Vec::new();
//! while !buf.is_empty() {
//! decoded_instructions.push(Instruction::decode(&mut buf)?);
//! }
//! assert_eq!(decoded_instructions, instructions);
//! # Ok(())
//! # }
use ;
use fmt;
use paste;
use Error;
/// Derive macro for [`Bytecode`].
///
/// See the [module-level documentation](crate) for more information.
pub use Bytecode;
pub use bytes;
/// Error that can occur while decoding the bytecode.
/// Encode and decode instructions and operands.
impl_integer_bytecode!;