use std::time::Instant;
use byte_engine::{
core::factory::Factory,
network::{channel::ChannelServer as Server, Replicable},
space::Positionable,
};
use math::Vector3;
use serde::{Deserialize, Serialize};
fn main() {
let mut server = Server::new();
let mut client_a = server.client();
let mut client_b = server.client();
client_a.connect(Instant::now());
client_b.connect(Instant::now());
let mut update = || {
client_a.update().unwrap();
client_b.update().unwrap();
server.update(Instant::now()).unwrap();
};
let mut replicable_factory = Factory::new();
let a = Object {
position: Vector3::new(0.5f32, 0.5f32, 0.5f32),
};
replicable_factory.create(a);
update();
update();
update();
let mut data = [0u8; 1024];
data[0] = Commands::Spawn as u8;
server.send(true, data);
client_a.update().unwrap();
client_b.update().unwrap();
server.update(Instant::now()).unwrap();
for packet in server.drain_received() {
if packet.data[0] == Commands::Spawn as u8 {
println!("Requested spawn");
}
}
}
#[repr(u8)]
#[derive(Debug, Clone, Serialize, Deserialize)]
enum Commands {
Spawn,
}
#[derive(Clone)]
struct Object {
position: Vector3,
}
impl Positionable for Object {
fn position(&self) -> Vector3 {
self.position
}
fn set_position(&mut self, position: Vector3) {
self.position = position;
}
}
impl Replicable for Object {
fn payload(&self) -> &u8 {
todo!()
}
}