//! Small spatial capability traits shared by gameplay, physics, and rendering.
//!
//! Implement [`Positionable`], [`Orientable`], and [`Scalable`] on types that
//! expose individual transform components. Implement [`Transformable`] when a
//! system needs to consume or replace the complete transform. These traits are
//! used by physics bodies, cameras, lights, and renderable meshes.
pub use Orientable;
pub use Positionable;
pub use Scalable;
pub use Transformable;