byte-engine 0.1.0

A composable Rust game engine focused on graphics, input, audio, physics, and retained UI.
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//! Scene rendering strategies installed into the renderer.
//!
//! Use [`simple`] for diagnostics and early prototypes. Use [`visibility`] for
//! the main material, lighting, and visibility-buffer pipeline configured by
//! [`crate::application::graphics::setup_pbr_visibility_shading_render_pipeline`].

#[doc(hidden)]
pub mod simple;
#[doc(hidden)]
pub mod visibility;

pub use simple::{SimplePipelineManager, SimpleRenderPass};
pub use visibility::VisibilityPipelineManager;