use byte_engine::application::{Application, Parameter};
fn main() {
let mut app = byte_engine::application::graphics::GraphicsApplication::new(
"Triangle Smoke Test",
&[
Parameter::new("kill-after", "60"),
Parameter::new("render.ghi.features.mesh-shading", "false"), ],
);
byte_engine::application::graphics::default_setup(&mut app);
app.do_loop();
}