byte-engine-resource-management 0.1.0

Asset, resource, shader, and storage management for Byte-Engine.
FBXHeaderExtension:  {
    FBXHeaderVersion: 1003
    FBXVersion: 7400
}

GlobalSettings:  {
    Version: 1000
    Properties70:  {
        P: "UpAxis", "int", "Integer", "",1
        P: "UpAxisSign", "int", "Integer", "",1
        P: "FrontAxis", "int", "Integer", "",2
        P: "FrontAxisSign", "int", "Integer", "",-1
        P: "CoordAxis", "int", "Integer", "",0
        P: "CoordAxisSign", "int", "Integer", "",1
        P: "UnitScaleFactor", "double", "Number", "",1
        P: "OriginalUnitScaleFactor", "double", "Number", "",1
    }
}

Objects:  {
    Geometry: 1001, "Geometry::ValidTriangleAndDegenerateQuad", "Mesh" {
        Vertices: *21 {
            a: 0,0,0,1,0,0,0,1,0,2,0,0,3,0,0,3,0,0,2,1,0
        }
        PolygonVertexIndex: *7 {
            a: 0,1,-3,3,4,5,-7
        }
        LayerElementNormal: 0 {
            Version: 101
            Name: ""
            MappingInformationType: "ByPolygonVertex"
            ReferenceInformationType: "Direct"
            Normals: *21 {
                a: 0,0,1,0,0,1,0,0,1,0,0,1,1e-19,0,0,1e-19,0,0,0,0,1
            }
        }
        Layer: 0 {
            Version: 100
            LayerElement: {
                Type: "LayerElementNormal"
                TypedIndex: 0
            }
        }
    }

    Model: 1002, "Model::ValidTriangleAndDegenerateQuad", "Mesh" {
        Version: 232
        Properties70:  {
            P: "Lcl Translation", "Lcl Translation", "", "A",0,0,0
            P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0
            P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
        }
        Shading: T
        Culling: "CullingOff"
    }
}

Connections:  {
    C: "OO",1001,1002
    C: "OO",1002,0
}