use vk;
use crate::;
/// When `true`, dynamic buffers use a persistent CPU-writable source buffer
/// plus per-frame staging buffers. The source buffer is copied (CPU memcpy)
/// into the current frame's staging buffer every frame, which is then copied
/// to the GPU buffer via `vkCmdCopyBuffer2`. This avoids data races between
/// frames while allowing the CPU to write only when data actually changes.
pub const PERSISTENT_WRITE: bool = true;
pub