pub struct Builder<'a> {
pub(crate) push_constant_ranges: &'a [crate::pipelines::PushConstantRange],
pub(crate) shader: crate::pipelines::ShaderParameter<'a>,
}
impl<'a> Builder<'a> {
pub fn new(
push_constant_ranges: &'a [crate::pipelines::PushConstantRange],
shader: crate::pipelines::ShaderParameter<'a>,
) -> Self {
Self {
push_constant_ranges,
shader,
}
}
}