use cgmath::Deg;
use crate::{camera::Camera, object::Object};
pub struct ButteryWorldModel {
pub camera: Camera,
pub objects: Vec<Object>,
}
impl ButteryWorldModel {
pub fn default() -> Self {
Self {
camera: Camera::new((0.0, 0.0, 0.0), Deg(0.0), Deg(0.0)),
objects: vec![],
}
}
}