buttery-engine 0.1.0

A very simplistic game-engine written in rust. This is a learning project for me, so no promises on it's performance or stability.
Documentation
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use cgmath::Deg;

use crate::{camera::Camera, object::Object};

pub struct ButteryWorldModel {
    pub camera: Camera,
    pub objects: Vec<Object>,
}

impl ButteryWorldModel {
    pub fn default() -> Self {
        Self {
            camera: Camera::new((0.0, 0.0, 0.0), Deg(0.0), Deg(0.0)),
            objects: vec![],
        }
    }
}