use alloc::vec;
use alloc::vec::Vec;
use burn_backend::Scalar;
use burn_backend::{ElementConversion, TensorMetadata, tensor::FloatTensor};
use burn_backend::{
backend::ExecutionError,
ops::BoolTensorOps,
tensor::{BoolTensor, IntTensor},
};
use burn_std::{BoolDType, FloatDType, IntDType};
use ndarray::IntoDimension;
use crate::element::{FloatNdArrayElement, IntNdArrayElement, QuantElement};
use crate::{NdArray, execute_with_int_dtype, tensor::NdArrayTensor};
use crate::{
NdArrayDevice, SharedArray, execute_with_float_out_dtype, execute_with_int_out_dtype, slice,
};
use burn_backend::{Shape, TensorData, backend::Backend};
use super::{NdArrayBoolOps, NdArrayOps};
impl<E: FloatNdArrayElement, I: IntNdArrayElement, Q: QuantElement> BoolTensorOps<Self>
for NdArray<E, I, Q>
where
NdArrayTensor: From<SharedArray<E>>,
NdArrayTensor: From<SharedArray<I>>,
{
fn bool_from_data(data: TensorData, _device: &NdArrayDevice) -> NdArrayTensor {
if !data.dtype.is_bool() {
unimplemented!("Unsupported dtype for `bool_from_data`")
}
NdArrayTensor::from_data(data)
}
async fn bool_into_data(tensor: NdArrayTensor) -> Result<TensorData, ExecutionError> {
Ok(tensor.into_data())
}
fn bool_to_device(tensor: NdArrayTensor, _device: &NdArrayDevice) -> NdArrayTensor {
tensor
}
fn bool_reshape(tensor: NdArrayTensor, shape: Shape) -> NdArrayTensor {
NdArrayOps::reshape(tensor.bool(), shape).into()
}
fn bool_slice(tensor: NdArrayTensor, slices: &[burn_backend::Slice]) -> NdArrayTensor {
slice!(tensor, slices)
}
fn bool_into_int(tensor: NdArrayTensor, out_dtype: IntDType) -> NdArrayTensor {
execute_with_int_out_dtype!(
out_dtype,
I,
tensor.bool().mapv(|b| b.elem::<I>()).into_shared().into()
)
}
fn bool_device(_tensor: &NdArrayTensor) -> <NdArray<E> as Backend>::Device {
NdArrayDevice::Cpu
}
fn bool_empty(
shape: Shape,
_device: &<NdArray<E> as Backend>::Device,
dtype: BoolDType,
) -> NdArrayTensor {
Self::bool_zeros(shape, _device, dtype)
}
fn bool_zeros(
shape: Shape,
_device: &<NdArray<E> as Backend>::Device,
_dtype: BoolDType,
) -> NdArrayTensor {
let values = vec![false; shape.num_elements()];
NdArrayTensor::from_data(TensorData::new(values, shape))
}
fn bool_ones(
shape: Shape,
_device: &<NdArray<E> as Backend>::Device,
_dtype: BoolDType,
) -> NdArrayTensor {
let values = vec![true; shape.num_elements()];
NdArrayTensor::from_data(TensorData::new(values, shape))
}
fn bool_slice_assign(
tensor: NdArrayTensor,
slices: &[burn_backend::Slice],
value: NdArrayTensor,
) -> NdArrayTensor {
NdArrayOps::slice_assign(tensor.bool(), slices, value.bool()).into()
}
fn bool_cat(tensors: Vec<NdArrayTensor>, dim: usize) -> NdArrayTensor {
NdArrayOps::cat(tensors.into_iter().map(|it| it.bool()).collect(), dim).into()
}
fn bool_equal(lhs: NdArrayTensor, rhs: NdArrayTensor) -> NdArrayTensor {
NdArrayBoolOps::equal(lhs.bool(), rhs.bool()).into()
}
fn bool_not(tensor: NdArrayTensor) -> NdArrayTensor {
tensor.bool().mapv(|a| !a).into_shared().into()
}
fn bool_and(lhs: NdArrayTensor, rhs: NdArrayTensor) -> NdArrayTensor {
NdArrayBoolOps::and(lhs.bool(), rhs.bool()).into()
}
fn bool_or(lhs: NdArrayTensor, rhs: NdArrayTensor) -> NdArrayTensor {
NdArrayBoolOps::or(lhs.bool(), rhs.bool()).into()
}
fn bool_into_float(tensor: NdArrayTensor, out_dtype: FloatDType) -> FloatTensor<Self> {
execute_with_float_out_dtype!(
out_dtype,
E,
tensor.bool().mapv(|b| b.elem::<E>()).into_shared().into()
)
}
fn bool_swap_dims(tensor: NdArrayTensor, dim1: usize, dim2: usize) -> NdArrayTensor {
NdArrayOps::swap_dims(tensor.bool(), dim1, dim2).into()
}
fn bool_permute(tensor: NdArrayTensor, axes: &[usize]) -> NdArrayTensor {
tensor.bool().permuted_axes(axes.into_dimension()).into()
}
fn bool_expand(tensor: NdArrayTensor, shape: Shape) -> NdArrayTensor {
NdArrayOps::expand(tensor.bool(), shape).into()
}
fn bool_select(tensor: NdArrayTensor, dim: usize, indices: NdArrayTensor) -> NdArrayTensor {
execute_with_int_dtype!(indices, I, |indices: SharedArray<I>| -> NdArrayTensor {
let tensor_bool = tensor.bool();
let indices_vec: Vec<usize> = indices
.into_iter()
.map(|i| i.elem::<i64>() as usize)
.collect();
let selected = tensor_bool.select(ndarray::Axis(dim), &indices_vec);
selected.into_shared().into()
})
}
fn bool_select_or(
tensor: NdArrayTensor,
dim: usize,
indices: NdArrayTensor,
value: NdArrayTensor,
) -> NdArrayTensor {
execute_with_int_dtype!(indices, I, |indices: SharedArray<I>| -> NdArrayTensor {
let mut output_array = tensor.bool().into_owned();
let value_bool = value.bool();
for (index_value, index) in indices.into_iter().enumerate() {
let index_usize = index.elem::<i64>() as usize;
let mut view = output_array.index_axis_mut(ndarray::Axis(dim), index_usize);
let value_slice = value_bool.index_axis(ndarray::Axis(dim), index_value);
view.zip_mut_with(&value_slice, |a, b| *a = *a || *b);
}
output_array.into_shared().into()
})
}
fn bool_flip(tensor: NdArrayTensor, axes: &[usize]) -> NdArrayTensor {
NdArrayOps::flip(tensor.bool(), axes).into()
}
fn bool_unfold(tensor: NdArrayTensor, dim: usize, size: usize, step: usize) -> NdArrayTensor {
NdArrayOps::unfold(tensor.bool(), dim, size, step).into()
}
fn bool_mask_where(
tensor: BoolTensor<Self>,
mask: BoolTensor<Self>,
value: BoolTensor<Self>,
) -> BoolTensor<Self> {
NdArrayOps::mask_where(tensor.bool(), mask.bool(), value.bool()).into()
}
fn bool_mask_fill(
tensor: BoolTensor<Self>,
mask: BoolTensor<Self>,
value: Scalar,
) -> BoolTensor<Self> {
NdArrayOps::mask_fill(tensor.bool(), mask.bool(), value.elem()).into()
}
fn bool_gather(
dim: usize,
tensor: BoolTensor<Self>,
indices: IntTensor<Self>,
) -> BoolTensor<Self> {
execute_with_int_dtype!(indices, |indices| NdArrayOps::gather(
dim,
tensor.bool(),
indices
))
}
fn bool_scatter_or(
dim: usize,
tensor: BoolTensor<Self>,
indices: IntTensor<Self>,
value: BoolTensor<Self>,
) -> BoolTensor<Self> {
execute_with_int_dtype!(indices, |indices| NdArrayOps::scatter(
dim,
tensor.bool(),
indices,
value.bool()
))
}
fn bool_equal_elem(lhs: BoolTensor<Self>, rhs: Scalar) -> BoolTensor<Self> {
NdArrayBoolOps::equal_elem(lhs.bool(), rhs.elem()).into()
}
fn bool_any(tensor: BoolTensor<Self>) -> BoolTensor<Self> {
let result = NdArrayBoolOps::any_view(tensor.bool().view());
NdArrayTensor::from_data(TensorData::new(vec![result], Shape::new([1])))
}
fn bool_all(tensor: BoolTensor<Self>) -> BoolTensor<Self> {
let result = NdArrayBoolOps::all_view(tensor.bool().view());
NdArrayTensor::from_data(TensorData::new(vec![result], Shape::new([1])))
}
}